SWImara Posted March 16, 2012 Share Posted March 16, 2012 (edited) Clearly we should all just play DPS builds and all warzones should be 1v1 deathmatches. I would without a doubt give up heavy armor on any of my characters for a damage shield. Edited March 16, 2012 by SWImara Link to comment Share on other sites More sharing options...
Dzhokhar Posted March 16, 2012 Share Posted March 16, 2012 If BioWare removed the healing boost from Expertise, Expertise wouldn't be a useful stat for healing in PvP. Healers would be forced to farm PvE gear in order to get better at their primary job. Link to comment Share on other sites More sharing options...
Jarvus Posted March 16, 2012 Share Posted March 16, 2012 (edited) But Expertise itself, as a mechanic, is an abomination. All it does is take about 10 endurance and about 20 of your dominant stat and remove them in favor of 50ish expertise per piece. In PvP, we already get the benefit of expertise when we give damage and when we take it, including healers. It's just that adding an expertise bonus on top of those benefits, such that heals go up based on your expertise AND on the expertise of your healing target is a bit much, I think. Edited March 16, 2012 by Jarvus Link to comment Share on other sites More sharing options...
shazariahl Posted March 16, 2012 Share Posted March 16, 2012 Sure, I'm ok with that...just as soon as my bonus healing scales the same as your bonus DPS from our primary stat. This. Link to comment Share on other sites More sharing options...
shazariahl Posted March 16, 2012 Share Posted March 16, 2012 But Expertise itself, as a mechanic, is an abomination. All it does is take about 10 endurance and about 20 of your dominant stat and remove them in favor of 50ish expertise per piece. In PvP, we already get the benefit of expertise when we give damage and when we take it, including healers. It's just that adding an expertise bonus on top of those benefits, such that heals go up based on your expertise AND on the expertise of your healing target is a bit much, I think. They should add in a healing debuff for PvP only. Make it like 30% or something, and just call it "trauma" or "traumatized" or "traumatic experience" or something like that. Trauma something, anyways. Link to comment Share on other sites More sharing options...
Lord_Infernus Posted March 16, 2012 Share Posted March 16, 2012 They should add in a healing debuff for PvP only. Make it like 30% or something, and just call it "trauma" or "traumatized" or "traumatic experience" or something like that. Trauma something, anyways. lol /thread Link to comment Share on other sites More sharing options...
Grubfist Posted March 16, 2012 Share Posted March 16, 2012 PS: Learn how to interrupt. Hint: "Learn to Interrupt" does not mean "spam your interrupt every time you see any cast bar" Learn the spells that are spammable and big, and save your interrupts for those. Link to comment Share on other sites More sharing options...
BrutalPain Posted March 16, 2012 Share Posted March 16, 2012 There is a certain BH healer on Rwookrrorro that can't die with three or four people pounding on him until he has blown all his CD's. This ussually gives him a good 30-45 seconds of "god" time to run with the ball in huttball or keep the runner alive. Its complete crap. So 3 player cant kill 1. Yes they are completely crap as you said. And i dont realy understand how can a BH healer run for 30-45seconds with the ball with 3dps on him, he needs to cast his heals only have 1instant heal with 21sec cd and the AOE. Link to comment Share on other sites More sharing options...
Kyelstryker Posted March 16, 2012 Share Posted March 16, 2012 Remove trauma and i agree. What about seer/scoundral healers? Gimp them because you cant kill a commando? Thats like saying Sentinals have too much damage so lets nerf everyone with a lightsaber. Link to comment Share on other sites More sharing options...
BrutalPain Posted March 16, 2012 Share Posted March 16, 2012 (edited) Most healers cant 1v1 someone and win, unless winning means we bore someone to death and they move on. I do understand the overpowered Commando healing is crazy. I am a sage btw, not commando. I group with a Commando regularly who just cant die with many beating on him. Watched him go halfway across a huttball map with 5 on him. Problem with them is there arent so many heals that can be interrupted. It wouldnt be good to nerf all healers because the pro commandos become godlike. Healers already get a 30% pvp nerf for healing done. Our heals dont scale like damage does with stats. Finally, as for other non commando healers, focus them and lock them up at the right times and killing healers isnt that hard. Dont forget this isnt 1v1 arena, its 8v8 pvp. I dont realy know what do you mean on the commando healer has not so many heals that can be interrupted. I dont know the commando abilities names but the mercenaries have 1 instant heal what is on 21sec cd and the aoe heal what dont realy heal much. They have 2more heals what both can be interrupted. On top of that healing scan is on 12sec CD, so if healing scan and emergency scan(instant 21sec CD heal) is on cooldown they can only use rapid scan, if you interrupt rapid scan they dont have any heal to cast. And the thing that you have said that 5 dps player cant kill 1commando is just funny, i would like to play on your server where the dpsers are that stupid. Edited March 16, 2012 by BrutalPain Link to comment Share on other sites More sharing options...
fungihoujo Posted March 16, 2012 Share Posted March 16, 2012 I think healers could live without the extra 10-12% boost in healing in PVP and still be able to keep themselves alive, but not require 3-4 people to kill them, maybe only 2. Sure, remove the healing boost- take out the 30% trauma penalty which the healing boost is there to mitigate some of while you're at it. Link to comment Share on other sites More sharing options...
BrutalPain Posted March 16, 2012 Share Posted March 16, 2012 They should add in a healing debuff for PvP only. Make it like 30% or something, and just call it "trauma" or "traumatized" or "traumatic experience" or something like that. Trauma something, anyways. Thats what I was thinking about some days before. It would balance the healing for pvp and PVEers would be happy too. But that way damage would scales better then healing, so they should add something like +healing on PVP gear, with the diminishing return it would be fine IMO. Link to comment Share on other sites More sharing options...
Mrip Posted March 16, 2012 Share Posted March 16, 2012 Thats what I was thinking about some days before. It would balance the healing for pvp and PVEers would be happy too. But that way damage would scales better then healing, so they should add something like +healing on PVP gear, with the diminishing return it would be fine IMO. I'm not sure if this is a serious reply.... http://www.torhead.com/ability/1d3KX05/trauma-pvp#see-also Link to comment Share on other sites More sharing options...
kyuyu Posted March 16, 2012 Share Posted March 16, 2012 Merc/commando healer is stupid. They don't need that interruption immunity, period. Link to comment Share on other sites More sharing options...
Numerii Posted March 16, 2012 Share Posted March 16, 2012 Thats what I was thinking about some days before. It would balance the healing for pvp and PVEers would be happy too. But that way damage would scales better then healing, so they should add something like +healing on PVP gear, with the diminishing return it would be fine IMO. Wow. 5char Link to comment Share on other sites More sharing options...
Stilly Posted March 16, 2012 Share Posted March 16, 2012 Third anti healer post. Each one more ridiculous than the last. This is truely a l2p issue. Sorry kiddies. Link to comment Share on other sites More sharing options...
Deathsmilzuponu Posted March 17, 2012 Share Posted March 17, 2012 For the off chance that a couple posters might be serious, there is a Trauma debuff and always has been, to nerf healing in pvp. /antitroll Link to comment Share on other sites More sharing options...
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