Deewe Posted November 19, 2014 Share Posted November 19, 2014 Sir you're a life saver... A question, there's some way to: Click RMB -> lock camera. Click RMB again -> release camera. You can do that but then I guess all RMB functions coded in the engine won't work. - You won't be able to right click equip a piece of gear - You won't be able to CTRL + right click edit gear mods - You won't be able to right click on a player name in chat or inspect. I'll check it out though Link to comment Share on other sites More sharing options...
Foambreaker Posted November 19, 2014 Share Posted November 19, 2014 every mmo has different control patterns compared to others. nothing new. . Exactly, the op seems to think because one game has this that SWTOR is "broken" because it doesn't. Link to comment Share on other sites More sharing options...
Deewe Posted November 19, 2014 Share Posted November 19, 2014 (edited) K done some testing and while a bit tricky with mouse behavior it works Here's the code Thread, interrupt, 0 ; RButton:: Thread, Priority, 2147483647 GetKeyState, State, RButton if state=U Click Down Right else Click Up Right Return ; (edit) Uploaded a compiled version in the thread in my sig. Edited November 19, 2014 by Deewe Link to comment Share on other sites More sharing options...
Jambajobo Posted November 19, 2014 Share Posted November 19, 2014 I managed to switch ctrl and alt but I couldn't alt tab properly anymore, what ever I did it then counted as alt + ctrl tab. In-game it didnt do anything, but alt remapped to ctrl + tab did still work. LCtrl::AltTab or Ctrl::AltTab would break the ctrl - alt switch too. SetTitleMatchMode, 2 #IfWinActive Star Wars™: The Old Republic™ Thread, interrupt, 0 ; Thread, Priority, 2147483647 Ctrl::Alt Alt::Ctrl ; Ill try with right alt as it counts as ctrl + alt but I think it is still a whole own modifier. Link to comment Share on other sites More sharing options...
Deewe Posted November 19, 2014 Share Posted November 19, 2014 (edited) I managed to switch ctrl and alt but I couldn't alt tab properly anymore, what ever I did it then counted as alt + ctrl tab. In-game it didnt do anything, but alt remapped to ctrl + tab did still work. LCtrl::AltTab or Ctrl::AltTab would break the ctrl - alt switch too. SetTitleMatchMode, 2 #IfWinActive Star Wars™: The Old Republic™ Thread, interrupt, 0 ; Thread, Priority, 2147483647 Ctrl::Alt Alt::Ctrl ; Ill try with right alt as it counts as ctrl + alt but I think it is still a whole own modifier. Have to log for a bit but it's something more like (google is my firend ) ;Special remap for LWin & Tab to AltTab LWin & Tab::AltTab ;All other LWin presses will be LAlt LWin::LAlt (edit) maybe try this *tab:: { if(GetKeyState("LAlt", "P")){ Send {LControl up}{Alt down}{tab} KeyWait, tab } else if(GetKeyState("LShift", "P")){ Send {LShift down}{tab} KeyWait, tab }else { send {tab} } return } ~LAlt Up:: { send {lalt up} return } LAlt::LCtrl LCtrl::LAlt Edited November 19, 2014 by Deewe Link to comment Share on other sites More sharing options...
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