TheSchwanz Posted March 4, 2012 Share Posted March 4, 2012 Seriously who ever at bioware thought it was a good idea to give sentinels/marauders temporary stealth should be shot point blank in the face. The ONLY classes that should be able to stealth and disappear are scoundrel/operative and shadow/assassin. Sentinels/ marauders are pure dps and they can sneak out of fights while snipers/gunslingers are also pure dps yet they just sit there and take the beating. I have a 50 sniper and a 41 scoundrel. as a sniper I can escape for awhile but people always escape and chase me down regardless. When a sniper/gunslinger stuns someones for pushes them back they can still be chased down because they're not INVISIBLE. It's just something I shouldn't have to worry about. When I open with big numbers on my scoundrel against a sentinel/marauder they disappear and i just don't even bother looking for them because I'll get killed trying. I know nothing will be changed but i just wanted to share my opinion on a stupid design choice. However I still love the game despite the little things. Link to comment Share on other sites More sharing options...
Verill Posted March 4, 2012 Share Posted March 4, 2012 /napkin Link to comment Share on other sites More sharing options...
Darth_Ricky Posted March 4, 2012 Share Posted March 4, 2012 yea maruader is rly juiced if ur not bad i dunno if u got aoe but if u do, try to pop em outa stlth w/ it if they pop stlth Link to comment Share on other sites More sharing options...
getdownsb Posted March 4, 2012 Share Posted March 4, 2012 Kleenex.com Link to comment Share on other sites More sharing options...
nschlan Posted March 4, 2012 Share Posted March 4, 2012 I like how he says "on my Scoundrel they vanish and I can't do anything!" Our Sentinel vanish is 4 seconds. Use your own. They come out of stealth first and you can open right back up on them. Link to comment Share on other sites More sharing options...
JediKier Posted March 4, 2012 Share Posted March 4, 2012 you realize that maras/sents are incredibly squishy compared to GS's and Snipers right? Also the learning curve is very steep for sents and maras. I will be honest with my sent and mara half of the time i will be bad, and half of the time good. With my jugg and guard it is easier, but my Sniper first pvp match with him at lvl 10 without learningn about using cover in pvp i scored 11 medals. So I would have to disagree with your statement that sents/maras shouldnt have that stealth move. If they didnt have it their survivability would be nerfed. (keep in mind on my mara and sent i dont have the stealth move but i have observed enemies and allies using it) Link to comment Share on other sites More sharing options...
goulet Posted March 4, 2012 Share Posted March 4, 2012 except the marauder has to be within melee range to do damage to you, while the the sniper has the advantage of ranged, and other abilities which diminish your targets capability to come closer to you. Seriously what other option does a marauder have while facing a sniper at range whos in cover. They can't force charge you, they can if having been engaged in combat, blow their sprint which works if you're on the same level as your opponent, it doesnt help worth squat if you're at a higher elevation. Link to comment Share on other sites More sharing options...
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