Danthars Posted March 1, 2012 Share Posted March 1, 2012 (edited) EDIT - Working on the simulator hopefully will have a release by Monday. But I will walk everyone through a little proof of why you should take 30 power over 30 crit. Now this is a quick proof, since the effect of crit rating dimineshes at a point the coming simulator will provide more accurate results for all cases, once crit has reached its peak. But for a basic situtation of main hand attack with the following stats: Strength = 1409 Power = 200 Crit Rating = 400 Surge = 200 Attack Low = 300 Attack High = 700 Crit Chance % = 5 + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( PrimaryStat / max(Level,20) ) / 2.5 ) ) + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / max(Level,20) ) / 0.45 ) ) Crit Size % = 50 + 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( SurgeRating / max(Level,20) ) / 0.11 ) ) Bonus Attack = Srength * 0.2 + Power * 0.23 So plugging in our sample stats: Average Attack = 827.8 Crit % = 28.12 So one crit will be 590 additional damage So think if we have 100 attacks, it will do 100*827.8 + 28.12*590 damage total it will take about +40 crit rating to add 1% to Crit %, but adding 1% to crit will add another 590 damage to the above total In order to get enough power to add 590 damage, we first divide 590/100 = 5.9 because we will be doing "100 attacks" (this is simplified for now because I am not counting the expected 28 crits where the power should be multilplied by 1.78 from surge) so we need to have enough power to add 5.9 damage per hit 5.9/.2 = 30 Power SO 30 Power is about equal to 40 Crit anyone know how to edit title once I have posted? Edited March 1, 2012 by Danthars Link to comment Share on other sites More sharing options...
Parathax Posted March 1, 2012 Share Posted March 1, 2012 Str (1129) +7.91%, Crit (352) +12.35% Link to comment Share on other sites More sharing options...
Psybin Posted March 1, 2012 Share Posted March 1, 2012 Get naked. Note your str etc. Put on one piece, note again. Repeat and rinse...Not hard? I have an excell document I made someplace.. Can do the same with all stats. Accuracy, surge, expertise etc. Hint: None of them are linear except power. Link to comment Share on other sites More sharing options...
PantsOn Posted March 1, 2012 Share Posted March 1, 2012 How can you say that +30 crit crystal is better than power when that +30 is TOTALLY different depending on how much crit rating you already have? Does your simulator not account for DR? Link to comment Share on other sites More sharing options...
EasymodeX Posted March 1, 2012 Share Posted March 1, 2012 But I am not quite ready to release the simulator yet. I have recently discovered that crit rating to crit percentage, and strength to crit percentage is not linear. No offense, but if you didn't realize this you have no business building a "simulator". Here are a few links you should probably look at to reduce the amount of "re-inventing the wheel" going on. http://sithwarrior.com/forums/Thread-SWTOR-formula-list http://sithwarrior.com/forums/Thread-DPS-Craft-Warriors-Knights Link to comment Share on other sites More sharing options...
Danthars Posted March 1, 2012 Author Share Posted March 1, 2012 Well you win, to much time coding didn't even think of just googling the forumulas >.< Link to comment Share on other sites More sharing options...
EasymodeX Posted March 1, 2012 Share Posted March 1, 2012 So one crit will be 590 additional damage So think if we have 100 attacks, it will do 100*827.8 + 28.12*590 damage total it will take about +40 crit rating to add 1% to Crit %, but adding 1% to crit will add another 590 damage to the above total In order to get enough power to add 590 damage, we first divide 590/100 = 5.9 because we will be doing "100 attacks" (this is simplified for now because I am not counting the expected 28 crits where the power should be multilplied by 1.78 from surge) so we need to have enough power to add 5.9 damage per hit 5.9/.2 = 30 Power SO 30 Power is about equal to 40 Crit Hum. For every point of power, you gain .2 "base damage". This is augmented by your .2812 frequency of (590/827.8) critical bonus damage. So for every point of power, you gain .2 * (1+.2812 * 590/827.8) = .2401 damage. To obtain 5.9 damage, you need 5.9 / .2401 = 24.6 Power, not 30. So 24.6 Pow = 40 Crit Rating with that stat configuration. Link to comment Share on other sites More sharing options...
Rafaman Posted March 3, 2012 Share Posted March 3, 2012 Thanks for the time and effort OP. Looking forward to the simulator. Link to comment Share on other sites More sharing options...
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