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Psybin

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Everything posted by Psybin

  1. Basically against a lot of other classes this is another 6s of godmode on top of guarded ;p
  2. ^^^ This times a million. In huttball more than any other place. Positioning is huge. The only way some one you are targeting should be able to knock you off a ledge or in to a hazard is if they stun you then knock you. Ofc you can get blind sided by someone else, or stunned and knocked but as long as you concentrate on where you are stood in relation to other players and hazards it should be cut down by a lot. Using leap appropriately shouldn't really have to be said. The things we excell at in huttball: Ball carrying. We have awesome defensive cooldowns, trans and leap. If you cant use those to do some epic ball carrying there's something wrong. Peeling. The OP hasn't said what level he is, but Awe is sick for huttball. From splitting up groups to barbequeing five people at once, this ability has massive potential in this warzone. And off course the usual melting everyones faces off. From healers to ball carriers. If you get focused, camo and come back in from a different angle, in this place more than any other people are less likely to pick you back up as they have higher priorities to worry about. When I first started playing Huttball as a sentinel I absolutely hated it. Now I really quite like it, although I could do without having to play it every other warzone... Roll on 1.2!
  3. I guess it is a relative term. The changes should mean that combat hits harder and is viable. If you expected changes that increased the amount of damage watchman does then you were dreaming quite frankly. The changes that have increased.. Utility, or if you like the ease we can use our utility, is certainly very welcome and should make the class flow a lot better. All in all I'm very happy with the proposed changes. And very looking forward to trying out the improved combat. Is debilitation still in the game? If so, rooting, un-interruptable, armour bypassing master strikes anyone? The only thing I wanted that I cannot see in the changes, is some kind of dispell protection on watchman burns. Unless I've missed something? But hopefully combat should be improved enough to be able to use that in rateds instead.
  4. There's no need to be offensive to the guy. 1 focus sweeps are awesome in warzones, even as watchman. Not to mention the whole centering building tactic using cyclone. Not only does sweep do good single target damage per focus cost, but as an AoE is massivley useful in several situations. Stopping caps, and finishing off low hp people you are not targetting springs to mind.
  5. You are ignoring the massive accuracy penalty there. But the point remains a good one.. If our our mainhand hit 30% harder, just imagine how horrifically over powered we would be...
  6. Doc, Scourge, Rusk then Kira. In that order. Doc an Sourge are total beasts at what they do. Rusk does more damage than kira. And more importantly, I feel she should be staying in the ship to keep it neat and tidy, wearing her dancer gear. And keeping her stupid comments to herself... ;p
  7. Aye is something I've noticed for a while.. If that annoys you, check out: Battlemaster Eliminators Cannon...
  8. Aye I'd recommend doing lots of dailies. The armour/hilts will stand you in good stead for the very beginning. It will also get you tons of credits. Which can used to buy nice stuff. Namely adept enhancements to fix the centurion gear you should be getting soon. Whilst it's uber expensive I'd recommend saving up for a champion mainhand first. It's 123 comms but will make a massive difference to the damage you do.
  9. If that is purely zen healing then kudos, nice uptime
  10. The OP posted this on a wednesday. I'm willing to bet that he was writing about his experiences from the night before. Weekly reset day, the day the decent premades come out to play...
  11. Wow that is epic hilarious...
  12. That is a calling inc fail, and responding to call fail. It may be that the wrong AC is defending or they are under geared. As a sentinel I do like it when I see some scrub with next to no hp defending. Or some squishy. I can often blow them up in under 15s and get a cap. But if there's some sin with like 18-20k hp? That node aint falling before I have like 3-4 enemy on me..
  13. Having more than one person defending a node that isn't being attacked is fail in nearly every case.
  14. Wow there's some proper idiots here... Fact. If you have 1 person guarding a node, and calling inc you WILL have enough time to reinforce it if attacked in force. If you do not have enough time, then it means that either that one person is horribly under geared or the team is too slow in responding. If you have no people defending a node, you WILL lose it before you even realise there's enemies there. Any team that leaves a node totally undefended deserves to lose the node and the match. It really isn't rocket science.
  15. Not often used, but very handy for certain things. Namely piercing dodgy, blocky stuff
  16. I also prefer to rotate cooldowns for the most effect. Tho will pop more than one in extreme situations. Also don't forget pacify for warriors/Bounty hunters. It's quite amusing sometimes... People are usually quite aware that when a bubble thing pops up around you then getting you down will be hard. So they tend to go defensive, CC you etc. But they generally aren't nearly so aware of you debuffing them...
  17. 6% crit for 3 talent points, on only your burns which already have 40%+ crit on them anyway. And when zen is up a lot of the time it reduces the value of crit by tons. It's not a lot of bang per buck. You aren't a nub for taking it, but you are certainly a nub for telling people they have to take it.
  18. Kudos =} And it will take very little tweaking to bring combat right up there with the others... I reckon slightly increasing the baseline damage of blade rush would do it. What I suspect might be the case, this is purely guess work so dont take it as gospel. But it seems like combat is more gear dependent than the others. And it could be that when the higher tier gears come out it will perform better than it is at the moment. And it could be that BW, aware of this are holding back on "fixing" it, so they do not have to "unfix" it later... Or maybe I am giving them way too much credit ;p
  19. Saber Ward Instant Cooldown: 180s Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds. As I said before, you want to use it just as you think you are going to take a pasting. Generally when you have more than one person hitting you. Popping at some hp level isn't great, popping on the way in isn't great. It's generally about awareness...
  20. For some reason I only seem to suffer from that on the day of a brand new patch. Last night was awful for example. But most of the time it's fine. Saying that channeled abilities do not cancel if the target moves out of range or uses a a CC break. So if you master strike and they move out of 4m you stand there waving your thing in the air, and if someone CC breaks your stasis you stand there like a gimp waving your hand at them. Which I personally find odd..
  21. Oh he certainly is full BM. Not only that but has probably changed out the rubbish enhancements for good ones. He has the conqueror pvp rank. He obviously stacked all of his stuff, so adrenals, relics etc. Possibly he picked up an expertise pickeup. The big hit was definately on an under geared clothy. But thats what a good focus bomber should be doing. Since there is that built in CD on a proper big bomb then it makes sense to align as much raw powah with it. He should be able to do that at least once per warzone, if not more. I would classify that as regular.
  22. I play watchman sentinel. I do not pvp like a crackhead, and avoided it completely untill level 50. As such I am only valour 58. Small fry I know. With mostly champ gear the biggest hit I've had with merc is 4.8k. I spend a lot of time on these forums, and if someone proves me wrong about something I take it like a man and am glad my knowledge is there for improved. I try not to act like too much of an ******e to people, and have zero respect for those that do. There is this one marauder on my server that hit me for over 5k with a sweep. When I checked his damage at the end of the warzone I saw his biggest hit was 6.8k. If you don't believe me, then more power to you. But there's still no need to be so troll like about it.
  23. Juyo also gives 15% crit to our burns. And juyo zen not only does tons of damage but heals you for 18% of your life. Not to mention the party heals. ALWAYS use juyo as watch. Unless you are like level 10 or something...
  24. I do not play focus. I only inspect various peoples damage at the end of warzones. I shall attempt to get a screeny of a mara/sent doing 6K+ sweeps, but please there's no need to be a ***** about it.
  25. Focused resonance increases crit damage by 30%. So for an autocrit ability it's awesome...
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