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Maybe a good idea for Warzones


DrIzzt-DoUrden

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Start tracking statistics on each and every player in warzones if you aren't doing this already. Let us see these statistics in-game by right clicking each others portraits.

 

Provide us with a honor system or whatever you want to call it. Like valor rank but for accountability purposes.

 

Give us a system that will reward us with a rare hard to get title or equipment

(much harder to obtain than farming valor rank in ilum)

 

If you're a experienced player that knows what he/she is doing and you have great stats you should be rewarded for this.

 

If you're a bad player that quits warzones / goes afk / sabotages their team and overall just doesn't do much to contribute then you will be punished with a debuff.

 

 

If you quit a warzone you lose honor and get a debuff which dramatically decreases the amount of valor/commendations/experience/credits you get for completing future warzones. This debuff should only last for 1 game unless you quit 2 in a row then it should last for 2. Eye for an eye policy.

 

If you go AFK in a warzone and you do not contribute you get the debuff.

 

Base the honor system on stats from warzones. Objectives should count for 70% of honor gained while the remaining 30% relates to damage / healing / protection

 

If you do good then your honor goes up. If you get enough honor you level up in honor. If you level up high enough in honor you get rewarded with special treatment like a buff that adds more valor/experience/credits/commendations

 

Eventually if you level up high enough in honor you will be rewarded with the privilege of shopping at a special honor vendor that sells all sorts of stuff you can't get anywhere else.

 

Keep in mind if you do not keep up the good work in warzones (quitting / afk / overall bad play) then you will lose honor. This means you will get rolled back and lose honor rank.

 

You might be thinking that this only caters to experienced players but it does not do that at all if you base 70% of honor gained of objectives. Of course you would have to clean up the existing warzones objectives a little bit and tailor them to fit this system.

 

healing a ball carrier / protecting a ball carrier / do a certain amount of damage to a ball carrier and or kill the ball carrier

 

Capturing a objective in The Civil War / Defending that objective

 

Opening a door or lowering the bridge in Voidstar / Defending the doors / bridge by interrupting players who try to open them.

 

Good players & bad would both thrive in this environment because it would give everyone the extra added incentive to focus on winning and not padding stats.

 

Going AFK in a warzone or sabotaging your team or quitting will only get you rolled back in honor and a debuff that decreases rewards for finishing future warzones as stated above.

 

You have to play the game and focus on objectives to win and right now there just isn't any incentive on doing that when all you have to do is collect enough commendations / daily & weekly wins to get those special champion / battlemaster bags you want so bad.

 

This honor system thing builds on that

 

The current system in place rewards bad behavior like people going AFK in warzones. People who sabotage their team like grab a huttball and take it to your own endzone then throw it to the enemy only to make the game end sooner. <--- These people reap benefits like valor/comms/credits/experience

 

The honor system could prevent this from happening because the only reason people do these things is because there is no penalty.

 

I understand this may not be such a hot idea for the casual player who doesn't do much but even the simplest of people know what the objective is to win these warzones and how to contribute. They know enough about their class they could easily benefit from their 30% damage/healing/protection honor gains without ever getting a debuff rather ... instead gaining valor at a steady (slow but steady) pace and eventually rank up just like everyone else.

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