callousparade Posted February 9, 2012 Share Posted February 9, 2012 (edited) OK. New idea. Some statements first, I believe them to be true but not positive obviously. 1) The vast majority of the servers are grossly under-populated 2) They chose to patch at the lowest perceived server-load time, to inconvenience the fewest people. 3) They don't have a mirrored server environment. Aka two exact copies of every server (like many critical webapp enterprise companies do) 4) Assuming these servers are running on virtual boxes Merge many of the servers. Half as many might be over the top, but for the purposes of easy math lets say that. Then you have enough overhead to have duplicates of each server, with no increase in overhead costs. This would allow them to apply patches to the unused half, take the live servers down for just a few minutes and bring up the other set, newly patched. Then patch to their hearts content on the other machines (now down), rinse and repeat the next time they have a patch. The servers get better population levels, and patching takes moments on the customer's end instead of 4 hours. Edited February 9, 2012 by callousparade Link to comment Share on other sites More sharing options...
United_Strafes Posted February 9, 2012 Share Posted February 9, 2012 Unnessessary, they can stream patches to this game. Why they try to decieve people into thinking that servers need to be taken down to patch anything, let alone a small patch such as this is anyones guess. Link to comment Share on other sites More sharing options...
callousparade Posted February 9, 2012 Author Share Posted February 9, 2012 (edited) Not entirely true. Hotfixes are only applicable to some issues. Regardless of if it's true or not. Bioware obviously isn't comfortable applying patches that way, so my point still stands Edited February 9, 2012 by callousparade Link to comment Share on other sites More sharing options...
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