zeroskaterMHS Posted February 8, 2012 Share Posted February 8, 2012 Alright, so I'm in the process of writing a Matlab Function that will simulate two SCG rotations: HS spam and HS RS Rotation. The function calculates your min and max healing, heat, time, HPS, and HPH for both rotations. Min assumes no crits, while max assumes every heal is a crit. Then the Function does a simulation that represents what you would see in game, which accounts for crits and random healing amounts between two limits, etc. My question is about the HoT that Proactive Medicine puts on your target. Does any know exactly how this HoT works? - Can it crit? - If so does it crit individual ticks, or total amount and is it critting speparate from HS critting? Link to comment Share on other sites More sharing options...
Raz_wolf Posted February 8, 2012 Share Posted February 8, 2012 I just got it so my data sample is limited, But i've seen it crit the first tick of the dot and not the other 2. This seems to indicate crits are figured for each tick, though probally worth mentioning is the HS that triggered the hot itsself crit. Link to comment Share on other sites More sharing options...
zeroskaterMHS Posted February 8, 2012 Author Share Posted February 8, 2012 I just got it so my data sample is limited, But i've seen it crit the first tick of the dot and not the other 2. This seems to indicate crits are figured for each tick, though probally worth mentioning is the HS that triggered the hot itsself crit. Alright, thanks. I will do the testing tonight to test this for sure then I'll post my findings, but what you've stated agrees with my initial thoughts. Link to comment Share on other sites More sharing options...
TempestasSilva Posted February 8, 2012 Share Posted February 8, 2012 (edited) Dataminers say the formula is: ((Heal * 0.014 + HealPw * 0.26) * 3) (over 9 seconds) If so it looks like it only "crits" of the initial heal critted? Edited February 8, 2012 by TempestasSilva Link to comment Share on other sites More sharing options...
zeroskaterMHS Posted February 8, 2012 Author Share Posted February 8, 2012 Yea, I knew the formula (.014*StandardHealth + .26*Healing Bonus). Also it heals for the same amount always unless it crits. It has the same coefficient that multiplies stdHealth for both min and max. About to do some testing now. Link to comment Share on other sites More sharing options...
zeroskaterMHS Posted February 9, 2012 Author Share Posted February 9, 2012 Ok, I did 6 casts without any gear. Here's the numbers: HS1: 777 PM: 115 PM: 173 (Crit PM: 173 (Crit) HS2: 972 (Crit) PM: 115 PM: 115 PM: 173 (Crit) HS3: 952(Crit) PM: 173 (Crit) PM: 115 PM: 115 HS4: 996 (Crit) PM: 115 PM: 115 PM: 173 (Crit) HS5: 776 PM: 115 PM: 115 PM: 115 HS6: 859 PM: 115 PM: 173 (Crit) PM: 115 My Crit Percent was at exactly 50%, so 115*1.5 = 172.5. Link to comment Share on other sites More sharing options...
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