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30/4/7 - A good FP build?


Bakdraft

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Hello fellow Powertechs,

 

http://www.torhead.com/skill-calc#301GMMrborRgZzcZbcb.1

 

Just wanted some opinions on this build I threw together for tanking pug FP's. Some of the choices may look a bit odd. My main goal was to play around with 2/2 Gyro Alignment Jets in the pyro tree. I was interested to see how it's overall heat dissipation compared to that of our lame Heat Blast. There doesn't seem to be any sort of limit (that I see in the tooltip) to the number of times it can proc, and i constantly find myself getting knocked down/stunned etc.

 

Yes, I chose jet speed, mainly to round up trash easier on a pull. I know we have plenty of cd's for that, but in FP's they die so fast it's usually on to the next one before they're off cd. I've heard mixed reviews on Steely Resolve and so was not sure how to gauge losing it.

 

I wasn't terribly concerned about Oil Slick. It's a very handy skill but I honestly haven't found many cases where I really *needed* it.

You also lose 3% crit to fire attacks and 2% overall damage reduction with this build, however the 3% bonus endurance from pyro compensates slightly.

 

Again, my goal for this spec is to test out the effectiveness of GAJ, and see if jet speed gives any real benefit to quick FP pulls. This is by no means an end game ops tank build.

 

 

I would also like to point out that I have not had the chance to do the harder FP's such as Kaon, Ilum or D7 yet so I'm not sure how crucial the defensive abilities are that I chose to skip.

 

If I've forgotten any details I apologize. It's 4:30am and my mind is melting like butter.

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You are crazy for leaving out heat blast for GAJ. If you are stunned etc heat isnt a problem as you wont be spending any.

You have to be stunned etc every 15 seconds or more to beat heat blast, but you also have to be stunned with a decent amount of heat active or you would have just naturally dropped the heat during the stun anyway. You could be stunned etc 3 times back to back at 0 heat so you have vented nothing.

Plus heat blast deals damage and is controllable heat venting.

 

You are crazy for thinking the endurance talent compensates losing 2% mitigation in any way.

 

If aggro is an issue dont try to get yourself out of it by praying for stuns for free heat. Drop the jet charge sprint and put those 2 points into 6% aim.

Dont worry about rounding up trash if it is dead so quickly. I know you are trying to compensate for pugs but the dps have their own tanking cds they can use, if the second or two difference from not having the speed matters it will be enough.

 

Just go with the standard pve tank spec. Its standard for a reason.

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Ok let me clarify,

 

This build was out of boredom. By no means was I claiming it had any real advantage. Hell I have not actually even tested it yet. I was just throwing it out there. I don't know why you felt the need to educate me.

 

This is the build I currently use:

 

http://www.torhead.com/skill-calc#301GMrrdorogzZMcbZb.1

 

 

I was merely throwing that build out there as something fun to try for the ezmode flashpoints where 75% of the fights are trash that dies in under 10seconds. As it stands I run most of them with a Sniper and an insanely geared Marauder so I find myself not doing much other than tanking the occasional gold elite/boss.

 

I know the endurance does not make up for the mitigation. I knew even throwing out the word "slightly" was a stretch.

 

As for the GAJ argument, obviously if you're stunned for several seconds it would not make a difference. I was more thinking toward the constant knockdowns etc.--"stunned, immobilized, knocked down, or otherwise incapacitated." Since I find myself being knocked all over the place at times, I was just toying with the idea that, if this procced off damn near everything, would it keep my heat low enough so that I could in fact, spam abilities such as Flame Sweep that would otherwise send my heat through the roof.

Edited by Bakdraft
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