Raggok Posted February 8, 2012 Share Posted February 8, 2012 whats this post about i just click? this most awesome post on intertube u silly Link to comment Share on other sites More sharing options...
EternalFinality Posted February 8, 2012 Share Posted February 8, 2012 whats this post about i just click? You posted a stupid comment without even reading the post? Why even post at all then? Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this. Link to comment Share on other sites More sharing options...
Raggok Posted February 8, 2012 Share Posted February 8, 2012 Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this. Translation: There are big problems, so smaller problems need not be fixed. Link to comment Share on other sites More sharing options...
Mudou Posted February 8, 2012 Share Posted February 8, 2012 Seriously, you think one of the most game breaking things in pvp right now is the animation difference between Intimidating Roar and Awe? This is such a minor detail in the grand scheme of what's wrong with TOR pvp that I cannot comprehend why you'd bother posting about this. Well, as republic we deal with a TON of animation issues in pvp giving empire the upper hand. It has been proven turrets will turn and shoot faster in civil war for empire than republic. It has been shown imp sorc's can burst stronger than sages from damage not registering until animation hits (rocks slower than lightning). Smuggler/Agents have this issues as well, teh smugglers bomb travels slowly through air, locks on, then explodes where as agent drop from sky and tag much faster. Jedi Knight bladestorm animation takes longer to deliver damage than sith warriors scream. Make the mirrors actual mirrors. Also, mathematically proven, tracer missle + heat gen/dispertion vs trooper grav round +ammo/recharge allows for more tracer spam than grav round by approximately 1. Add this to silly things like better looking armor/storylines/quests/zones for empire and well... you can see why servers range anywhere from 4:1 - 10:1 empire to republic ratio. Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 Translation: There are big problems, so smaller problems need not be fixed. Pretty much that. This is not the time to be complaining about little things like this when pvp as a whole has fundamental problems that need to be addressed. Link to comment Share on other sites More sharing options...
EternalFinality Posted February 8, 2012 Share Posted February 8, 2012 Pretty much that. This is not the time to be complaining about little things like this when pvp as a whole has fundamental problems that need to be addressed. Mirror class imbalance is one of the fundamental problems that need to be addressed. This is just part of that. Link to comment Share on other sites More sharing options...
Mudou Posted February 8, 2012 Share Posted February 8, 2012 Pretty much that. This is not the time to be complaining about little things like this when pvp as a whole has fundamental problems that need to be addressed. Read my post. All these "little problems" add up to massive headaches for republic. It is like death from a million paper-cuts, sure individually they are small, but all together they are lethal. Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 Mirror class imbalance is one of the fundamental problems that need to be addressed. This is just part of that. Honestly, the animation difference isn't the problem here. It's the way targeting is handled in this game. When anyone is in a big group it's almost impossible to focus anyone. Nameplates are hard to click, tab targeting is terrible, and there isn't any way to write a macro to fast target. This is what I mean by fundamental flaws. If targeting was done correctly then the animation differences wouldn't matter. Link to comment Share on other sites More sharing options...
Grubfist Posted February 8, 2012 Share Posted February 8, 2012 Have you ever noticed that Intimidating Roar always lasts for the full duration? Do you know why? Because it's easy as hell, even for complete morons to tell who is cc'd because those affected are rolling around on the ground. The Jedi version...not as easy for morons to tell who is cc'd and thus it gets broken more often and is less effective. Just another example of how Republic gets screwed because of "flavor" animations... When all the sorcerers and Agents see it they all pull their DoTs off too. owait. Link to comment Share on other sites More sharing options...
EternalFinality Posted February 8, 2012 Share Posted February 8, 2012 When all the sorcerers and Agents see it they all pull their DoTs off too. owait. What Agents. Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 When all the sorcerers and Agents see it they all pull their DoTs off too. owait. You also forget that one jackhole that aoe's right after everyone gets stunned. Link to comment Share on other sites More sharing options...
Mudou Posted February 8, 2012 Share Posted February 8, 2012 Honestly, the animation difference isn't the problem here. It's the way targeting is handled in this game. When anyone is in a big group it's almost impossible to focus anyone. Nameplates are hard to click, tab targeting is terrible, and there isn't any way to write a macro to fast target. This is what I mean by fundamental flaws. If targeting was done correctly then the animation differences wouldn't matter. But animation differences do matter. Republic damage is slower than Empire from these animation differences. Even in a 1v1 scenario where targeting isn't taken into account. If you need that last hit of damage between republic and empire and that last shot wins it, empire will win from instant casts hitting instant where as we have to wait half a second for a rock to fly to you. Simple fix, make the damage instant on cast and not on projectile hitting target... but hey, whatever. Reminds me of Age of Conan release where female characters did 33% less damage because their animations were longer than male counterparts... Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 But animation differences do matter. Republic damage is slower than Empire from these animation differences. Even in a 1v1 scenario where targeting isn't taken into account. If you need that last hit of damage between republic and empire and that last shot wins it, empire will win from instant casts hitting instant where as we have to wait half a second for a rock to fly to you. Simple fix, make the damage instant on cast and not on projectile hitting target... but hey, whatever. Reminds me of Age of Conan release where female characters did 33% less damage because their animations were longer than male counterparts... This is a problem with ability delay in general. It comes back to Bioware not doing this correctly. Animations should not be factoring into the ability cast/effect time period. You should be able to scream/project and have that damage done the moment it's cast whether or not the animation is finished. I understand where you are coming from because I play a Juggernaut tank. It wasn't as bad as Guardians, but it was very bad. Ability animations should not be factored into this at all, but for some stupid reason it is. Link to comment Share on other sites More sharing options...
Mudou Posted February 8, 2012 Share Posted February 8, 2012 This is a problem with ability delay in general. It comes back to Bioware not doing this correctly. Animations should not be factoring into the ability cast/effect time period. You should be able to scream/project and have that damage done the moment it's cast whether or not the animation is finished. I understand where you are coming from because I play a Juggernaut tank. It wasn't as bad as Guardians, but it was very bad. Ability animations should not be factored into this at all, but for some stupid reason it is. Thank you for putting it in a way I seem to not be able to. Link to comment Share on other sites More sharing options...
getdownsb Posted February 8, 2012 Share Posted February 8, 2012 Wow, now this is some epic QQ. Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 Thank you for putting it in a way I seem to not be able to. I see a lot of people focusing on changing the animations in this thread instead of looking at the source of the issue. You see it, obviously, but many don't in this thread. It's not the animation that is the issue here, but the way abilities function and how well targeting works. Changing the animation does not solve the real issue that affects both factions. It's not even a mirror ability issue because the table could have easily been turned around, and the Imps could have had that longer animation. It's a fundamental flaw in how abilities work. Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 8, 2012 Share Posted February 8, 2012 Its simple: Intimidating roar puts you flat on your back to better prepare you for the ilum imperial raep train. awe puts you in the face warding fear posture because what you're really doing is saying "awe ****, man, dat pvp armor is ugly!" Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 Its simple: Intimidating roar puts you flat on your back to better prepare you for the ilum imperial raep train. awe puts you in the face warding fear posture because what you're really doing is saying "awe ****, man, dat pvp armor is ugly!" I think you are just denying the fact that you want spikes or a rooster helmet. Rooster helmet jealousy is common, but can be solved with some hard work and dedication. Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 8, 2012 Share Posted February 8, 2012 I think you are just denying the fact that you want spikes or a rooster helmet. Rooster helmet jealousy is common, but can be solved with some hard work and dedication. I refuse to use the champion chestplate, and just use a modded level 40 pvp robe (which looks awesome). hoochie badonkdonk > space samurai anyday. I think rooster helmet is ******! Back to the real issue, awe should make them do a full face on the floor worship animation. Link to comment Share on other sites More sharing options...
DarthxRage Posted February 8, 2012 Share Posted February 8, 2012 LOL this ability never makes it the full duration. I swear, there are people who WZ just to break cc and then use their own cc incorrectly so I can't use mine when it's needed as their resolve bar is already full. Link to comment Share on other sites More sharing options...
drkieros Posted February 8, 2012 Share Posted February 8, 2012 I refuse to use the champion chestplate, and just use a modded level 40 pvp robe (which looks awesome). hoochie badonkdonk > space samurai anyday. I think rooster helmet is ******! Back to the real issue, awe should make them do a full face on the floor worship animation. Aww come on how can you hate a hat that fancy? It's got feathers in it and everything. Link to comment Share on other sites More sharing options...
Fdzzaigl Posted February 8, 2012 Share Posted February 8, 2012 (edited) One of the most annoying skills in the game. Not because of the animation, but because it is spammed a lot, which means you will often encounter it while your stun break is on cooldown, which in turn means you'll eat the full duration. Edited February 9, 2012 by Fdzzaigl Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 8, 2012 Share Posted February 8, 2012 Aww come on how can you hate a hat that fancy? It's got feathers in it and everything. Damn filter, I do like it. Link to comment Share on other sites More sharing options...
Superawesomerman Posted February 8, 2012 Share Posted February 8, 2012 One of the most annoying skills in the game. Not because of the animation, but because it is spammed a lot, which means you will often encounter it while your stun break is on cooldown, which in turn means you'll eat the full duration. I don't really see why this one should be 6 seconds while similar abilities (Neural Surge) have a much shorter stun (2.5s). Its fine, go away. Link to comment Share on other sites More sharing options...
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