Tavarus Posted February 7, 2012 Share Posted February 7, 2012 Need to go! Even the worst of teams can indefinitely hold a side turret if they just trickle in one by one. Quite annoying when they own both side turrets Link to comment Share on other sites More sharing options...
Bloodtau Posted February 7, 2012 Share Posted February 7, 2012 Agree with this post. Something needs seriously fixing. Link to comment Share on other sites More sharing options...
Agelmar Posted February 7, 2012 Share Posted February 7, 2012 Strategy. Try it. Link to comment Share on other sites More sharing options...
Tavarus Posted February 7, 2012 Author Share Posted February 7, 2012 Being able to reinforce so quickly really determines the fate of the battle quite decidedly. Also, try getting 7 other randoms to feint quickly enough to get another turret before they are side speedering again Link to comment Share on other sites More sharing options...
Iridor Posted February 7, 2012 Share Posted February 7, 2012 Most of the time I prefer to make fun of forum QQ, but this time... I agree. Please get rid of them, Bioware... the map has lost a lot of the strategy that made it fun because of these speeders. Link to comment Share on other sites More sharing options...
Bloodtau Posted February 7, 2012 Share Posted February 7, 2012 Strategy. Try it. Constructive posts. Try it. Link to comment Share on other sites More sharing options...
TehMerc Posted February 7, 2012 Share Posted February 7, 2012 . Also, try getting 7 other randoms to feint quickly enough to get another turret before they are side speedering again That's kinda why it's fun? Sometimes the team I got can do it, sometimes it can't, I just try to keep the team afloat as much as I can while we try. I mean, if I wanted the same thing over and over I'd go PvE. Link to comment Share on other sites More sharing options...
Quzarx Posted February 7, 2012 Share Posted February 7, 2012 The side speeders could be reversed. Whoever does not own it gets the fast speeder. This would make for more dynamic combat and require active defense. Points could actually flip more than once per warzone. Link to comment Share on other sites More sharing options...
Jadeor Posted February 7, 2012 Share Posted February 7, 2012 they shouldnt go, just move them a bit further away from the point, so 2 people cant hold the point vs 6 if its timed correct... Link to comment Share on other sites More sharing options...
DJPenguin Posted February 7, 2012 Share Posted February 7, 2012 not sure about removing. I'd like to see the drop off point moved back a bit. people shouldn't be respawning within shooting range of the turret. Link to comment Share on other sites More sharing options...
Brutem Posted February 7, 2012 Share Posted February 7, 2012 Need to go! Even the worst of teams can indefinitely hold a side turret if they just trickle in one by one. Quite annoying when they own both side turrets This is actually one of the only means for non BM geared 50s to compete. So while the full team of BMs rush mid with the taste for blood only to realise no ones there and the other group has 2 points. The questions to be asked is, why did your team allow for the side points to be captured? Did you have it at the start and lost it, because someone didn't call inc? Or not ever get it due to too many zerging one point? Link to comment Share on other sites More sharing options...
TheoNJ Posted February 7, 2012 Share Posted February 7, 2012 Need to go! Even the worst of teams can indefinitely hold a side turret if they just trickle in one by one. Quite annoying when they own both side turrets This requires coordination. Call you team to gather at one point and rush everyone to there. while some strong guy rush to the other. If the other team doesnt run to the mid, to weaken your push, you will take one side, AT LEAST. Link to comment Share on other sites More sharing options...
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