Talon_Starfire Posted February 5, 2012 Share Posted February 5, 2012 (edited) Is the (1/22/18) still a viable build because I'm considering it. Thanks Edited February 5, 2012 by Talon_Starfire Link to comment Share on other sites More sharing options...
dathraz Posted February 5, 2012 Share Posted February 5, 2012 Why do u spec in the two dps trees if you gonna tank? Link to comment Share on other sites More sharing options...
psycosyd Posted February 5, 2012 Share Posted February 5, 2012 A tank build that does not have points in the tanking tree, nor plans on using Ion Cylinder is going to be a rather terrible tank. You have some potential as a DPS (though not optimal). I think you confused this for the popular Carolina Parakeet build (I believe that is what it is called) Link to comment Share on other sites More sharing options...
Talon_Starfire Posted February 5, 2012 Author Share Posted February 5, 2012 Ok as DPS is it still viable as it makes use of Rail Shot? Thanks Link to comment Share on other sites More sharing options...
The_Beastwood Posted February 5, 2012 Share Posted February 5, 2012 No because you miss out +9% RS damage on burning targets and +30% crit damage. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted February 5, 2012 Author Share Posted February 5, 2012 No because you miss out +9% RS damage on burning targets and +30% crit damage.What talent do I need for that? Thanks Link to comment Share on other sites More sharing options...
neeman Posted February 6, 2012 Share Posted February 6, 2012 This is viable as a PvP spec. It is not a tank spec; not sure what those posters are suggesting. It's a PvP DPS spec to be run with the Combustible Gas Cylinder. This is great for PvP because it will allow you to manage heat with all your procs, meaning little down time; it'll give you 6s interrupts, which is frankly OP; and Hydraulic Overrides is one of the best mobility talents in the game. It's a little cluttered with abilities, as you don't really need to use Retractable Blade, so all the talents there are sort of wasted. You give up DPS from the Pyrotech tree for PvP utility. Link to comment Share on other sites More sharing options...
psycosyd Posted February 6, 2012 Share Posted February 6, 2012 The original post was edited, it had asked if it was a viable Tank build. In light of a pvp dps spec, that is more a consideration Link to comment Share on other sites More sharing options...
Talon_Starfire Posted February 7, 2012 Author Share Posted February 7, 2012 (edited) This is viable as a PvP spec. It is not a tank spec; not sure what those posters are suggesting. It's a PvP DPS spec to be run with the Combustible Gas Cylinder. This is great for PvP because it will allow you to manage heat with all your procs, meaning little down time; it'll give you 6s interrupts, which is frankly OP; and Hydraulic Overrides is one of the best mobility talents in the game. It's a little cluttered with abilities, as you don't really need to use Retractable Blade, so all the talents there are sort of wasted. You give up DPS from the Pyrotech tree for PvP utility.Thank you for your assessment. Also why wouldn't I use retractable blade as I'm still learning? Edited February 7, 2012 by Talon_Starfire Link to comment Share on other sites More sharing options...
Mapex Posted February 7, 2012 Share Posted February 7, 2012 Thank you for your assessment. Also why wouldn't I use retractable blade as I'm still learning? Retractable Blade's damage is low for the points you invest in the ability and the talents that improve it. The only real reason it exists is so that AP specs who use HEGC instead of CGC/IGC can have a DoT on the enemy to enable the use of Rail Shot. Since you are running CGC and have IM, Retractable Blade is redundant. The only reason you have Retractable Blade in your build is also because you are trying to get Charged Gauntlets, which is actually a very lackluster talent. You'll have enough Tech crit chance from gear, CGC+Prototype Cylinders, buffs and such that your Rail Shot will crit 30% to 35% of the time anyway. I would invest in all the non-HEGC talents in AP, Retractable Blade, and only 1/3 into Serrated Blades so that you only need 21 points in AP for HO, then the free point you save can go into maxing out Rail Loaders in Shieldtech for another 3% Rail Shot damage. Link to comment Share on other sites More sharing options...
Talon_Starfire Posted February 7, 2012 Author Share Posted February 7, 2012 What if I decide to use Taugrim's " Iron Fist" should I make use of it then? Thanks Link to comment Share on other sites More sharing options...
Mapex Posted February 7, 2012 Share Posted February 7, 2012 What if I decide to use Taugrim's " Iron Fist" should I make use of it then? Thanks I think he uses RB for its long duration, spammable DoT to stop node cappers as opposed to for DPS purposes; IGC doesn't last nearly as long so it isn't as effective to stop caps after death. In this situation the RB is fine to have. Since IM does a better job than RB if you are speccing 18+ into PyroTech, there's no point to using RB in your build above. Link to comment Share on other sites More sharing options...
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