Bunnyboxx Posted February 3, 2012 Share Posted February 3, 2012 Guys you really need to either get rid of all smoke, dust particles inside caves or buildings.... they are killing us!!! Or optimize your damn enigine!! Link to comment Share on other sites More sharing options...
JustTed Posted February 3, 2012 Share Posted February 3, 2012 Guys you really need to either get rid of all smoke, dust particles inside caves or buildings.... they are killing us!!! How can you tell it's the particles specifically? Link to comment Share on other sites More sharing options...
Bunnyboxx Posted February 3, 2012 Author Share Posted February 3, 2012 (edited) My system can run everything on high, in warzones i can play without too much trouble. I performance crashes on when theres a concentration of smoke particles in caves... like when researching the sith tablets on koriban, they are surounded by smoke effects. Where as in skyrim and playing BF3 on ultra on a 64 player map with no loss of performance is cleary hero engine based, and needs to be optimized where we can toggle various things in game Edited February 3, 2012 by Bunnyboxx Link to comment Share on other sites More sharing options...
Ituhata Posted February 3, 2012 Share Posted February 3, 2012 I actually believe its all the grate textures with textures behind them, personally. Ship FPS is warm and toasty for my legs. Link to comment Share on other sites More sharing options...
Slartman Posted February 27, 2012 Share Posted February 27, 2012 Yes I'm having the same problem. It also happens when there are a lot of special lighting like in the imperial sector on dromund kaas. Link to comment Share on other sites More sharing options...
MaliceX Posted February 27, 2012 Share Posted February 27, 2012 Empire Daily in Belsavis.. funny to watch people DC all the time running thru the cave in the little fog patch. Link to comment Share on other sites More sharing options...
TheCynic Posted February 27, 2012 Share Posted February 27, 2012 Theres a space mission, ____ Evac I think, when all the star destroyers are smoking. The FPS just drop to crap, its like Megaman on NES when too many things were on the screen at a time. Link to comment Share on other sites More sharing options...
noodlehaus Posted February 27, 2012 Share Posted February 27, 2012 (edited) Included this in my CS thread: http://www.swtor.com/community/showthread.php?t=329543 Whenever the scene gets a lot of smoke and dust, the fps just goes downhill. Nobody really pays attention to how smooth and foggy that smoke or fog is, or how well spread those blast particles are when playing the game. Not especially when you're too busy not getting killed in a warzone or smacking mobs while questing. Whey the hell did they implement those things with such realism? Can't they just make those out of several sprites that are 2D and loaded as textures? BW should let us f*cking toggle atmospheric effects and adjust particle details in-game. Edited February 27, 2012 by noodlehaus Link to comment Share on other sites More sharing options...
Asavar Posted February 27, 2012 Share Posted February 27, 2012 Not having any issues whatsoever. Link to comment Share on other sites More sharing options...
BingDaoGui Posted February 27, 2012 Share Posted February 27, 2012 (edited) Anywhere there are NPCs fighting other NPCs, I noticed the FPS plummet. e.g. Black Sun Taxi area on corsucant, or the eastern area of balmorra.. It's the particle effects they're causing, with their weapons. Here's how I can tell it's particles: When they are alive and firing, FPS ~ 0.1 (10 seconds per frame) to 2.0 When they are dead (my companion seems to kill them even if my computer can't render it happenning), FPS ~ 25 to 40 The only difference between them being dead, and alive, is weapons fire. The models of the enemies lying on the ground, requires just as much computing power, as when they're standing up and alive. We need graphics options for: Disable them completely, Disable when not directly involving you, Disable when not involving your group, Enabled. And a separate option for rendering quality/performance. Edited February 27, 2012 by BingDaoGui Link to comment Share on other sites More sharing options...
Yoshiblade Posted February 27, 2012 Share Posted February 27, 2012 This is true. I've experienced a lot of situations where particles make the FPS drop like crazy. For instance, the first boss in EV: there's a lot of snow and wind, and every time the wind blows trough the area where players fight the boss, my FPS goes from 20 to 5. Link to comment Share on other sites More sharing options...
corbanite Posted February 27, 2012 Share Posted February 27, 2012 Included this in my CS thread: http://www.swtor.com/community/showthread.php?t=329543 Whenever the scene gets a lot of smoke and dust, the fps just goes downhill. Nobody really pays attention to how smooth and foggy that smoke or fog is, or how well spread those blast particles are when playing the game. Not especially when you're too busy not getting killed in a warzone or smacking mobs while questing. Whey the hell did they implement those things with such realism? Can't they just make those out of several sprites that are 2D and loaded as textures? BW should let us f*cking toggle atmospheric effects and adjust particle details in-game. I did today funnily enough on belsavis the daily but I don't normally. an option to reduce or remove particles would be a good thing. Link to comment Share on other sites More sharing options...
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