Joyousgarde Posted February 1, 2012 Share Posted February 1, 2012 The issues surrounding Sentinel play are pretty well documented. Also, there have been many, many suggestions as to how to improve the overall "experience" of game-play as a Jedi Sentinel. I've a simple suggestion that would help my overall experience in both PvE as well as PvP and though it doesn't address every concern, I believe that its implementation will not disturb the finely tuned balance that you Devs have been seeking. My suggestion: Change "Force Kick" to "Force Check" and give it a range of 30m in lieu of the current 4m. Why? I love it when people say, "Anyone can interrupt 'Tracer Missle' L2P!", however, interrupting a BH who is exactly 26m away from you leads to sincere frustration. I see this as a simple solution for a very complex class. With warm regards, Arashi of Kaas City Link to comment Share on other sites More sharing options...
Soarlozer Posted February 1, 2012 Share Posted February 1, 2012 So basically you believe that positioning shouldn't matter? Link to comment Share on other sites More sharing options...
Kovaos Posted February 1, 2012 Share Posted February 1, 2012 Would you trade that for a 10m range on Force Stasis that is no longer channeled? Link to comment Share on other sites More sharing options...
Dagimpster Posted February 1, 2012 Share Posted February 1, 2012 The issues surrounding Sentinel play are pretty well documented. Also, there have been many, many suggestions as to how to improve the overall "experience" of game-play as a Jedi Sentinel. I've a simple suggestion that would help my overall experience in both PvE as well as PvP and though it doesn't address every concern, I believe that its implementation will not disturb the finely tuned balance that you Devs have been seeking. My suggestion: Change "Force Kick" to "Force Check" and give it a range of 30m in lieu of the current 4m. Why? I love it when people say, "Anyone can interrupt 'Tracer Missle' L2P!", however, interrupting a BH who is exactly 26m away from you leads to sincere frustration. I see this as a simple solution for a very complex class. With warm regards, Arashi of Kaas City Tip .... force camo, Jump ..... kick Link to comment Share on other sites More sharing options...
Joyousgarde Posted February 1, 2012 Author Share Posted February 1, 2012 (edited) So basically you believe that positioning shouldn't matter? Uhm, thanks for your contribution? Your position does matter, thank you very much for sharing... Arashi of Kaas City Edited February 1, 2012 by Joyousgarde Link to comment Share on other sites More sharing options...
SteveGarbage Posted February 1, 2012 Share Posted February 1, 2012 If they're going to do that they might as well give us 30m long sabers too so we can engage ranged classes from across the map. It's a melee class. Hence why almost all of our skills are used from melee range.If you want a ranged interrupt play a ranged class. Link to comment Share on other sites More sharing options...
NovaTera Posted February 1, 2012 Share Posted February 1, 2012 If they're going to do that they might as well give us 30m long sabers too so we can engage ranged classes from across the map. It's a melee class. Hence why almost all of our skills are used from melee range. If you want a ranged interrupt play a ranged class. but not a bh/trooper, no range interrupt there. Link to comment Share on other sites More sharing options...
Kovaos Posted February 1, 2012 Share Posted February 1, 2012 If they're going to do that they might as well give us 30m long sabers too so we can engage ranged classes from across the map. The image I get from that is hilarious! Link to comment Share on other sites More sharing options...
AeetesSixFive Posted February 1, 2012 Share Posted February 1, 2012 I have 0 problems with ranged classes I truely don't think anything has to change with our class. A long range saber throw would be cool nessacary? Nope. Force Kick is fine, Force leap to Interrupt tracer missile, force kick the next one, force stasis the next, and if you really need to use Awe. Or you can use a defensive CD and lololol at bounty hunters as they die. Link to comment Share on other sites More sharing options...
Recommended Posts