FoxNemhauser Posted February 1, 2012 Share Posted February 1, 2012 So, today I had two weird Voidstar matches and I would like to understand what the winning conditions actually are. Match #1 we start as defenders, we lose the first round with 1 minute on the clock in the second round we had to get a better time which we did - with 10 seconds still on the clock but when we get the scoreboard - it's a defeat. what gives?? Match #2 we start as attackers, we manage to put a bomb on first door but it gets defused. that's our whole progress second round - we make a perfect defense - not a single bomb planted the score was 0:0 and we had a defeat. is our defeat their victory? or is it just a bad way to present a tie and they also had the defeat screen? if so then i could understand match #2 but isn't match #1 a bug? Link to comment Share on other sites More sharing options...
Shimakaze Posted February 1, 2012 Share Posted February 1, 2012 Not sure about match #2. In match #1, you said the attackers (enemy) finished the first round with 1 minute left on the timer, then the attackers in the second round (your team) finished the round with 10 seconds left. That sounds right. The opposing team was able to reach the datacore faster than your team. Link to comment Share on other sites More sharing options...
cashogy Posted February 1, 2012 Share Posted February 1, 2012 Not sure about match #2. In match #1, you said the attackers (enemy) finished the first round with 1 minute left on the timer, then the attackers in the second round (your team) finished the round with 10 seconds left. That sounds right. The opposing team was able to reach the datacore faster than your team. no, the OPs team finished 10s faster than the attackers. you only have as much time as it took the first attacker to finish; the timer adjusts itself accordingly Link to comment Share on other sites More sharing options...
Shimakaze Posted February 1, 2012 Share Posted February 1, 2012 no, the OPs team finished 10s faster than the attackers. you only have as much time as it took the first attacker to finish; the timer adjusts itself accordingly Ah, right. My mistake. Link to comment Share on other sites More sharing options...
Sihayaa Posted February 1, 2012 Share Posted February 1, 2012 When it is a stalemate, and neither team blows a door(or blows the same amount of doors), it comes down to who has the most kills. Link to comment Share on other sites More sharing options...
ByKuLT Posted February 1, 2012 Share Posted February 1, 2012 So, today I had two weird Voidstar matches and I would like to understand what the winning conditions actually are. Match #1 we start as defenders, we lose the first round with 1 minute on the clock in the second round we had to get a better time which we did - with 10 seconds still on the clock but when we get the scoreboard - it's a defeat. what gives?? Match #2 we start as attackers, we manage to put a bomb on first door but it gets defused. that's our whole progress second round - we make a perfect defense - not a single bomb planted the score was 0:0 and we had a defeat. is our defeat their victory? or is it just a bad way to present a tie and they also had the defeat screen? if so then i could understand match #2 but isn't match #1 a bug? Nr 1 sounds like a bug, number two is seemingly intentional. If both sides defend the same number of doors, for some reason the ones who defend last always win, even if the losing team may have busted down the same number of doors faster than the winners. Link to comment Share on other sites More sharing options...
FoxNemhauser Posted February 1, 2012 Author Share Posted February 1, 2012 yup, the timer was adjusted, we had better dowload time than the enemy yet we still lost Link to comment Share on other sites More sharing options...
ByKuLT Posted February 1, 2012 Share Posted February 1, 2012 When it is a stalemate, and neither team blows a door(or blows the same amount of doors), it comes down to who has the most kills. Are you certain? I have been in "winning games" where we farmed them at doors and they just barely held on while their plants were stealth plants by assassins/operatives and we still lost when they were defending last. Link to comment Share on other sites More sharing options...
FoxNemhauser Posted February 1, 2012 Author Share Posted February 1, 2012 for some reason the ones who defend last always win, even if the losing team may have busted down the same number of doors faster than the winners. we defended last but we still lost so that might not be the case someone above stated that most kills win in that case, unfortunatelly i have no screenshot so i can't verify if that was the case here (it seemed to me that we were dropping them like crazy in our defense round) Link to comment Share on other sites More sharing options...
Gorgok Posted February 1, 2012 Share Posted February 1, 2012 Lost voidstar 2 to 2, defended second. 259 kills to 247 kills... vOv seems random at times. What i like best is if your team has more, for whatever reason, attacking first and you blow one door you win after the 120 sec timeout. Defenders do not have a chance... Annoying as hell on the receiving end of course... Link to comment Share on other sites More sharing options...
Mahana Posted February 11, 2012 Share Posted February 11, 2012 Has anyone figured out the definitive on this. I just played a match final score 0-0. We got win credit, we defended first; but the other team actually planted the bomb we just disarmed it. Link to comment Share on other sites More sharing options...
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