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I think i found the reason why we get 9k crits


KorwinOfAmber

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Was testing adrenals on my sin and found out that if using adrenal, that say.. gives you 1000 armor, in dark charge i actually get 2500 armor.

 

Which means - adrenal buffs are applied BEFORE talent multiplicators.

 

Now say you use adrenal that gives you surge and uses ability, thats talented for 50% more critical damage. Say your surge is 50, adrenal is 50, ability buff is 50%. It will be not

 

75+50=125 surge on that ability, as it should be. But (50+50)*1.5=150

 

Obviously, the larger the numbers the higher they scale. Some talents and abilities benefit GREATLY from it.

 

I cant get how Bioware missed such a mechanic...

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Interesting topic.

 

BTW those 9-10k crits are on players in full champion set - guldie got hit like that during this week. Can't imagine how hard they hit those 40-levels who participate in "castle sieges" on ilum for xp. Probably one-shotting some of them.

Edited by Pashgan
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Interesting topic.

 

BTW those 9-10k crits are on players in full champion set - guldie got hit like that during this week. Can't imagine how hard they hit those 40-levels who participate in "castle sieges" on ilum for xp. Probably one-shotting some of them.

 

you wont find any assasins doing that kind of damage even with stacking.

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Welcome to the benefits of Assassins/Shadows 150% Armor Stance, it's the ONLY thing that benefits greatly due the the priority-like % buffs.

 

It's not the same with Surge or any other stat, just the Assassin/Shadow armor increase.

Edited by AMKSED
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Welcome to the benefits of Assassins/Shadows 150% Armor Stance, it's the ONLY thing that benefits greatly due the the priority-like % buffs.

 

It's not the same with Surge or any other stat, just the Assassin/Shadow armor increase.

 

No, already tested with other things that can be seein in char window. For example +stats stims are applied before the +% class buffs.

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