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Balance is actually pretty close (depending)


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Damage reflection is a damage ability type to balance, too little and it's worthless but too much and it becomes far too powerful. Although it's strange that in a Star Wars game involving thousands of jedi and sith there is no deflecting back at targets, even for basic attacks. It look strange to see a Sith Warrior just walk into lightning instead of raising his saber to absorb it, or walking into a hail of gunfire only deflecting a couple shots here and there into the ceiling.



There is always having the parry ability work in a manner that parries all ranged attacks at a given rate and those parried attacks hit the caster/shooter.


I think I saw that in one of the movies where blaster fire was deflected back at a droid that was shooting it.

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