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Current Rebuke animation doesnt indicate reflected dmg...old one did, bring it back?


Dyvim

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As best I can tell the current Rebuke animation consists of a hazy "smoke" aura around your toon...Seems like sentinel has an abundance of these "shell" animations, like saber ward, etc.

 

It also fails to indicate where damage is being reflected back at...and without a combat log, we have very little feel for that damage reflection.

 

Now the ORIGINAL Rebuke animation was much better looking, IMO. It actually showed charged energy being reflected back off the blades at the target. So you got to "see" the damage relfection. And the reflected energy off the blades, took on the color of the saber blade, so it could be pretty distinctive. It lasted for one build in beta then it was removed. Why?

 

Please return it.

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