ayda Posted January 25, 2012 Share Posted January 25, 2012 level 50, 90% champion gear and interchanging weapons (with damage from 400 to 450) on either/or both hands and raising and lowering strength/power through removing gear... It appears that the secondary damage for our off hand lightsaber is hard capped at 299. This includes the carnage tier 1 box to increase our off hand light saber damage (3 points invested). Curious... is this intended? Anyone else exceed 299? Does it seem, well weak? Factoring in; accuracy of primary saber special attack 100% accuracy of secondary saber special attack 70% without enemy defenses targeting equal level enemies, damage reduction of off-hand light saber max is 66% We are doing 40% (???) extra damage compared to any class using a single weapon. But if these stats are correct, and lightsaber damage is in fact hard capped at a % lower than 66%, we are spending skill points for nothing and reducing damage out put. Anyone want to help correct these rough figures? Link to comment Share on other sites More sharing options...
Swarna Posted January 25, 2012 Share Posted January 25, 2012 (edited) http://www.twitch.tv/glutenfreegaming/b/305873658 Pause at 33:20. His offhand hits for 369, so it's not a hard cap. Dunno what to make of it, though. Edited January 25, 2012 by Swarna Link to comment Share on other sites More sharing options...
ReFlexionn Posted January 25, 2012 Share Posted January 25, 2012 his off hand?! what a freak, i rather have both my hands on than 1 off....spooky Link to comment Share on other sites More sharing options...
WildAce Posted January 25, 2012 Share Posted January 25, 2012 the main problem with the offhand is it doesnt use your strength at all to affect its damage. so the weapons damage will always be 33% the damage of your main hand minus the strength bonus. you can spec to make it 66% of that but its still not really 66% of the damage of your main hand because of the lack of strength damage. it essentially makes the off hand more for show than for function. its pretty lame imo. Str should affect a marauders off hand weapon. not 100% but it should follow suit with the spec in carnage for dual wield mastery. with 3 points in the talent you should be getting 66% of your str to your off hand so the offhand is really 66% of the damage of your mainhand like its advertised in the talent trees Link to comment Share on other sites More sharing options...
Pappus Posted January 25, 2012 Share Posted January 25, 2012 level 50, 90% champion gear and interchanging weapons (with damage from 400 to 450) on either/or both hands and raising and lowering strength/power through removing gear... It appears that the secondary damage for our off hand lightsaber is hard capped at 299. This includes the carnage tier 1 box to increase our off hand light saber damage (3 points invested). Curious... is this intended? Anyone else exceed 299? Does it seem, well weak? Factoring in; accuracy of primary saber special attack 100% accuracy of secondary saber special attack 70% without enemy defenses targeting equal level enemies, damage reduction of off-hand light saber max is 66% We are doing 40% (???) extra damage compared to any class using a single weapon. But if these stats are correct, and lightsaber damage is in fact hard capped at a % lower than 66%, we are spending skill points for nothing and reducing damage out put. Anyone want to help correct these rough figures? Hah you go through all this trouble instead of simply hovering your mouse over offhand dmg and find out, in a second, that the damage only scales with weapon damage and if you have dual wield mastery skilled or not. Link to comment Share on other sites More sharing options...
Pappus Posted January 25, 2012 Share Posted January 25, 2012 the main problem with the offhand is it doesnt use your strength at all to affect its damage. so the weapons damage will always be 33% the damage of your main hand minus the strength bonus. you can spec to make it 66% of that but its still not really 66% of the damage of your main hand because of the lack of strength damage. it essentially makes the off hand more for show than for function. its pretty lame imo. Str should affect a marauders off hand weapon. not 100% but it should follow suit with the spec in carnage for dual wield mastery. with 3 points in the talent you should be getting 66% of your str to your off hand so the offhand is really 66% of the damage of your mainhand like its advertised in the talent trees Although I would suport the idea from a PoV concerning diversification you have to understand, that they cannot simply give us 30% upwards more dps on a whim. I would still love to see marauders that go for offhand dmg and other that e.g. don't with similar results. Link to comment Share on other sites More sharing options...
Kibaken Posted January 25, 2012 Share Posted January 25, 2012 his off hand?! what a freak, i rather have both my hands on than 1 off....spooky characterlimit Link to comment Share on other sites More sharing options...
darkonnis Posted January 25, 2012 Share Posted January 25, 2012 Im going to be honest, any fighting style developed to use 2 weapons doesnt try nd rely more on one than the other (wing chun and its butterfly knives for example) you may do different things with them granted, but the attack damage of your off hand should match your main, if this means lowering main hand damage to suit then they should do it. Otherwise the other saber is nothing better than a stat stick... which considering every class has one is a lame way of going about it. Link to comment Share on other sites More sharing options...
Recommended Posts