ProjectAwesome Posted January 25, 2012 Share Posted January 25, 2012 (edited) From the Marauder Forums: Those of you who are Carnage specced may have noticed this, especially if you have done many operations. I first noticed it on the world boss on Belsavis, and then confirmed it later against Karagga in Karagga's Palace and on Graj in the Eternity Vault. Ataru Form is not affected by increased hitbox size. A larger enemy typically has a larger 'hitbox' at which range is calculated; for these large enemies, being in melee range is not calculated from their center but from their edges. All melee attacks work this way on these enemies (Want to see? Go fight a Wild Rancor in the Belsavis Bonus Area. Other enemies are also large enough and easy to get to but this is the one I most quickly remember). Even Ranged attacks have a larger range due to a boss's increased hitbox. Essentially, it is expected that every form of attack is affected by the hitbox size. The proc from Ataru Form, however, is not. Against a larger enemy, being in range for your melee attacks does not mean you are in range for Ataru Form. This is extremely easy to test. Stand at the outer edge of a giant enemy and use Massacre. You'll attack him as normal, deal damage, spend rage, etc. But you won't get your Ataru Form proc, even though it is supposed to be guaranteed. In fact, if you continue hitting the mob at this range, you'll find that you never get an Ataru Form proc. Ever. "Big Deal," some of you may say. "Just stand closer." While, at the moment, that is obviously the only recourse against the bug (and since Ataru Form says nothing in the tooltip about it functioning different from every other single attack in the game, I assume it is indeed a bug and not a feature), it isn't sufficient and doesn't mean the bug should not be taken seriously. Against a boss like Karagga, being in range for Ataru Form can mean being required to stand in deadly, deadly fire. And when soloing, large enemies cannot even be within range. As soon as you move closer to them, they move back a step to be at the edge of their hitbox as well. This is easily demonstrated by the Wild Rancor mobs on the Belsavis Bonus Area. It is impossible to hit these enemies with Ataru Form. And being unable to get Ataru procs gimps the Carnage spec immeasurably, a spec that is already (by some metrics) inferior damage-wise to Rage and especially Annihilation. This is an easily reproducible bug that needs to be better known. Watch out if you plan on going Carnage, and Bioware: you need to get on this. Link to the thread. For the Sentinel: Carnage = Combat spec Massacre = Blade Rush Rage Spec = Focus Spec Annihilation spec = Watchman spec Although I have not tested this bug specifically with the Jedi Sentinel, it stands to reason that the Jedi Ataru Form is bugged in the same way. I thought it would be helpful to alert the other side of this bug as well. Edited January 25, 2012 by ProjectAwesome Link to comment Share on other sites More sharing options...
Kyromoo Posted January 25, 2012 Share Posted January 25, 2012 Oh for the love of---- <sigh> Alright, I'll test and confirm this when I've got some time. If this is true, this is REALLY getting old. Link to comment Share on other sites More sharing options...
ProjectAwesome Posted January 25, 2012 Author Share Posted January 25, 2012 Oh for the love of---- <sigh> Alright, I'll test and confirm this when I've got some time. If this is true, this is REALLY getting old. Isn't it? I suppose that would make Focus the only non-bugged spec for Sentinels. Link to comment Share on other sites More sharing options...
AASmirnov Posted January 25, 2012 Share Posted January 25, 2012 Second that. At first I thought it was some stuttering problem on my side, but then I noticed that all abilities fire normally on big enemies save ataru proc. Link to comment Share on other sites More sharing options...
Blaaat Posted January 25, 2012 Share Posted January 25, 2012 I noticed Ataru proc not going off against bosses after using Blade Rush. I assumed I was missing the target even though my hit chance for white damage is 106% (which means it's 116% for force attacks) Link to comment Share on other sites More sharing options...
donmatteo Posted January 27, 2012 Share Posted January 27, 2012 I've noticed it too...especially on boss fights. To have it proc you need to be basically up the bosses *** the have it work... otherwise your dps goes out the window. Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted January 27, 2012 Share Posted January 27, 2012 Yeah, it's true. Can be annoying sometimes. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted January 27, 2012 Share Posted January 27, 2012 Yup hurts combat even more, I was raiding as combat till I noticed this. Back to watchman till it's fixed Link to comment Share on other sites More sharing options...
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