Warlordomega Posted January 25, 2012 Share Posted January 25, 2012 (edited) Quality of life and usability means damage to you? no it means the moves wont mess up anymore ect ect and usability will offer mor eoptions for dmg output so overall yes more dmg sir, you failed at every aspect just give up your point is still invalid and its easy to see you failed plain and simple. if half the mara's out there are kicking *** and the other half are not... thats not a class issue its a player issue. because if it were too hard or not good enough then all mara's would have the problem... Edited January 25, 2012 by Zilrota removed rude Link to comment Share on other sites More sharing options...
Caliban_Thule Posted January 25, 2012 Share Posted January 25, 2012 (edited) no it means the moves wont mess up anymore ect ect and usability will offer mor eoptions for dmg output so overall yes more dmg sir, you failed at every aspect just give up your point is still invalid and its easy to see you failed plain and simple. if half the mara's out there are kicking *** and the other half are not... thats not a class issue its a player issue. because if it were too hard or not good enough then all mara's would have the problem... They mention the ability delay in another part, this is a seperate issue. Also where are you getting the fact that half are kicking ***? If it is 50/50 the class cant be that complex, because there would be a grey area... Edited January 25, 2012 by Zilrota Removed rude Link to comment Share on other sites More sharing options...
Zilrota Posted January 25, 2012 Share Posted January 25, 2012 Hello all, As you may have noticed we have edited and removed a number of posts from this thread and would like to remind everyone of the rules of conduct in the forums. No insults, name calling, or personal attacks Please stay on topic. Please express your opinion and thoughts in a constructive, respectful manner. If someone violates the Rules of Conduct, please flag it instead of replying to it. Keep in mind that everyone has different viewpoints. Just because someone disagrees with you doesn't mean they're trolling. If you believe someone is trolling, please use the Flag function to report their post. That being said, ensure your posts are civil, constructive and respectful in the forums. Calling others names, insulting them, or creating comments to mock, bait or otherwise be inflammatory are not allowed. Thank you. Link to comment Share on other sites More sharing options...
Vetril Posted January 25, 2012 Share Posted January 25, 2012 (edited) this will be my last post for you and then if anyone would like to know how im doing it just ask an ill be more than happy to help.... this class is the most complex class out of all of them because BW made them that way for ppl who wanted a challenge. Stop saying this. It's not true. If it's true, give us a link; else, stop putting your own words into BW's mouth to give them authority. They are not Overly complex like you say to the point that we suck.. they are complex enough that if you push the char you will see amazing results, if you dont then you will fail.. im sorry you dont know how to play but that is your fault not ours Derp, no one here said he's failing with marauder. Problem is, you shouldn't hit buttons on your keyboard like a typist to play. I guess you don't understand the 101 of system usability and user friendliness? Cause they are not damage, as you imply. They don't even mean that the abilities won't "mess up" anymore. Example: why have savage kick AND pommel strike? One works only on slowed or immobilized targets, the other works only on stunned targets. Why not make ONE ability that works on on slowed, immobilized or stunned targets? Or, Vicious Slash, Battering Assault, and Assault could all be the same ability, for what it matters. What's the point of Retaliation, if it hits as hard as Vicious Slash, while having that situational trigger condition? That's streamlining bro. Cool story. Edited January 25, 2012 by Vetril Link to comment Share on other sites More sharing options...
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