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Things that bother me about mara.


direblaze

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Quality of life and usability means damage to you?

 

no it means the moves wont mess up anymore ect ect and usability will offer mor eoptions for dmg output so overall yes more dmg

sir, you failed at every aspect just give up your point is still invalid and its easy to see you failed plain and simple.

if half the mara's out there are kicking *** and the other half are not... thats not a class issue its a player issue. because if it were too hard or not good enough then all mara's would have the problem...

Edited by Zilrota
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no it means the moves wont mess up anymore ect ect and usability will offer mor eoptions for dmg output so overall yes more dmg

sir, you failed at every aspect just give up your point is still invalid and its easy to see you failed plain and simple.

if half the mara's out there are kicking *** and the other half are not... thats not a class issue its a player issue. because if it were too hard or not good enough then all mara's would have the problem...

 

 

 

They mention the ability delay in another part, this is a seperate issue.

 

Also where are you getting the fact that half are kicking ***? If it is 50/50 the class cant be that complex, because there would be a grey area...

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Hello all,

 

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this will be my last post for you and then if anyone would like to know how im doing it just ask an ill be more than happy to help....

this class is the most complex class out of all of them because BW made them that way for ppl who wanted a challenge.

 

Stop saying this. It's not true. If it's true, give us a link; else, stop putting your own words into BW's mouth to give them authority.

 

They are not Overly complex like you say to the point that we suck.. they are complex enough that if you push the char you will see amazing results, if you dont then you will fail.. im sorry you dont know how to play but that is your fault not ours

 

Derp, no one here said he's failing with marauder. Problem is, you shouldn't hit buttons on your keyboard like a typist to play. I guess you don't understand the 101 of system usability and user friendliness? Cause they are not damage, as you imply. They don't even mean that the abilities won't "mess up" anymore.

 

Example: why have savage kick AND pommel strike? One works only on slowed or immobilized targets, the other works only on stunned targets. Why not make ONE ability that works on on slowed, immobilized or stunned targets? Or, Vicious Slash, Battering Assault, and Assault could all be the same ability, for what it matters. What's the point of Retaliation, if it hits as hard as Vicious Slash, while having that situational trigger condition? That's streamlining bro. Cool story.

Edited by Vetril
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