DefMike Posted January 24, 2012 Share Posted January 24, 2012 1.) Ready Check 2.) Make the target icons/markers bindable to a key 3.) Ability to right click a name on my guild list/tab and invite to group or send a whisper. (This works for friends btw) 4.) Target of Target - (Or some other way to tell if the giant faceless flying circular droid is actually being tanked by me or launching bombs at the healer) 5.) Combat log - Because I need to know what happened on that last pull . . . Did I get attacked by a ability I was supposed to avoid or did healers just drop the ball? PS- Give us a reason to run 16 man instead of 8 man, otherwise don't bother. 16s feel more epic though, I'd hate to see them go away. But why suffer through harder trash and the extra pain in the rear organizing it? Give me something . . . give me anything! PSS- Loved the Soa fight in EV. Enjoyed it! Link to comment Share on other sites More sharing options...
BMBender Posted January 24, 2012 Share Posted January 24, 2012 2.) Make the target icons/markers bindable to a key I would kill for this Link to comment Share on other sites More sharing options...
jgreer Posted January 24, 2012 Share Posted January 24, 2012 4.) Target of Target - (Or some other way to tell if the giant faceless flying circular droid is actually being tanked by me or launching bombs at the healer) Agree with all of the above but especially #4! I already gotta work my butt off as a Guardian tank. Show some mercy!! Link to comment Share on other sites More sharing options...
DefMike Posted January 25, 2012 Author Share Posted January 25, 2012 I know there are tons of things they need to work on, but I just thought these would be pretty simple, easy to code items that would make the Operation experience better. Link to comment Share on other sites More sharing options...
Pwnydanza Posted January 25, 2012 Share Posted January 25, 2012 All these plus a /roll or /random feature if they haven't added it yet... Link to comment Share on other sites More sharing options...
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