Acyu Posted January 24, 2012 Share Posted January 24, 2012 Why? So the equidistant run path + capture time wasn't defender-friendly enough? Link to comment Share on other sites More sharing options...
Dalnar Posted January 24, 2012 Share Posted January 24, 2012 To add strategy to the game. Link to comment Share on other sites More sharing options...
Acyu Posted January 24, 2012 Author Share Posted January 24, 2012 To add strategy to the game. didn't realize constant suicide into a large group of people via the short flight path was strategy. It pretty much makes taking sides impossible if they have 2-4 people there even against groups of 6 or 8. Link to comment Share on other sites More sharing options...
tamgros Posted January 24, 2012 Share Posted January 24, 2012 (edited) To add strategy to the game. I have to say I agree with the OP. With DoTs and the direct flight path it's way too easy to defend nodes. Sure, to overcome the huge advantage as the defenders have takes some skill/tactics... but why put that much onus on the attackers when they are already behind presumably. It makes the first 45 seconds of the warzone way too important. I think it would be much more interesting with more node switches if there wasn't the direct path. Edited January 24, 2012 by tamgros Link to comment Share on other sites More sharing options...
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