dalehitchy Posted January 23, 2012 Share Posted January 23, 2012 its really affecting gameplay. you think your attacking one... so u force leap over... tahdahhh.... another 20 behind him Link to comment Share on other sites More sharing options...
SNCommand Posted January 23, 2012 Share Posted January 23, 2012 The fog of war, the bane of every frontal assault. I would like it to see the enemy before getting swarmed by them, but all part of the game I guess, risk and reward you know. Link to comment Share on other sites More sharing options...
dalehitchy Posted January 23, 2012 Author Share Posted January 23, 2012 fog of war lol.... theres no fog... people just appear out of thin air when i force leap... Link to comment Share on other sites More sharing options...
Arutassin Posted January 23, 2012 Share Posted January 23, 2012 Yeah this is a no brainer. Draw distance on players/mobs should be very high, even if terrain isn't. Link to comment Share on other sites More sharing options...
titanmike Posted January 23, 2012 Share Posted January 23, 2012 Yeah this is a no brainer. Draw distance on players/mobs should be very high, even if terrain isn't. Warhammer managed to handle large numbers during sieges, no reason TOR can't. Link to comment Share on other sites More sharing options...
dalehitchy Posted January 23, 2012 Author Share Posted January 23, 2012 Yeah this is a no brainer. Draw distance on players/mobs should be very high, even if terrain isn't. this... Link to comment Share on other sites More sharing options...
GreymaneAlpha Posted January 23, 2012 Share Posted January 23, 2012 On a related note: I don't understand why draw distance is so ridiculously high for terrain / backgrounds. It seems like something basic that you should be able to scale back--though obviously players should be drawn at a further distance still. Link to comment Share on other sites More sharing options...
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