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Simple ideas to the Sentinel class pvp!


Wingzeron

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Hey all!

 

I'm just suggestioning some thoughts of mine for the Marauders/Sentinels. So no need to flame, but instead discuss.

 

-Cloak of pain now also absorbs Ranged/Magic attacks by X amount and build up extra fury when attacked. This will make ranged less spammable like commandos with turret and sorceres with lighting.

 

or

 

-Cloak of pain now makes you immume for knockbacks and stuns while active and the skill takes 10 seconds now instead of the current effect

 

-A slowed abilllity from range distance so that you don't have to jump in with force leap so you dont get knocked back, but can just start with the ranged slow.

 

Saber Ward now also makes you immume for slow effects and reflects one ranged abillity back the the target and silence him for 2 seconds and cooldown is reduced to 1.5 minutes.

This makes the ranged class to actually fake cast and not just spam.

 

 

These are only thoughts to help counter off ranged classes.

 

Together might help the developers out with ideas!

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I only wish they fix the strutter ability and someday get force push, those are my only true gripes about the class so far for PvP

 

I agree with the first part. Our top request right now should be fixing the bugs/stuttering. Force Leap and Leg Slash seem to be enough to keep those ranged classes nearby.

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As said before if ability stuttering was fixed it would help ten-fold. I really don't think sentinels need buffs to any of their abilities. If every ability fired when it was used it would be fine. We have good survival with 3 Defensive cds and if you're given a couple heals you're fine.
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