Wingzeron Posted January 23, 2012 Share Posted January 23, 2012 Hey all! I'm just suggestioning some thoughts of mine for the Marauders/Sentinels. So no need to flame, but instead discuss. -Cloak of pain now also absorbs Ranged/Magic attacks by X amount and build up extra fury when attacked. This will make ranged less spammable like commandos with turret and sorceres with lighting. or -Cloak of pain now makes you immume for knockbacks and stuns while active and the skill takes 10 seconds now instead of the current effect -A slowed abilllity from range distance so that you don't have to jump in with force leap so you dont get knocked back, but can just start with the ranged slow. Saber Ward now also makes you immume for slow effects and reflects one ranged abillity back the the target and silence him for 2 seconds and cooldown is reduced to 1.5 minutes. This makes the ranged class to actually fake cast and not just spam. These are only thoughts to help counter off ranged classes. Together might help the developers out with ideas! Link to comment Share on other sites More sharing options...
Wretchie Posted January 23, 2012 Share Posted January 23, 2012 Ur joking right? Link to comment Share on other sites More sharing options...
khsolo Posted January 23, 2012 Share Posted January 23, 2012 Ur joking right? I only wish they fix the strutter ability and someday get force push, those are my only true gripes about the class so far for PvP Link to comment Share on other sites More sharing options...
Kovaos Posted January 23, 2012 Share Posted January 23, 2012 I only wish they fix the strutter ability and someday get force push, those are my only true gripes about the class so far for PvP I agree with the first part. Our top request right now should be fixing the bugs/stuttering. Force Leap and Leg Slash seem to be enough to keep those ranged classes nearby. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted January 23, 2012 Share Posted January 23, 2012 As said before if ability stuttering was fixed it would help ten-fold. I really don't think sentinels need buffs to any of their abilities. If every ability fired when it was used it would be fine. We have good survival with 3 Defensive cds and if you're given a couple heals you're fine. Link to comment Share on other sites More sharing options...
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