Bastus Posted January 22, 2012 Share Posted January 22, 2012 "and are even able to drain the energy of their enemies to further strengthen their resolve". So when the hell can a Juggernaut "drain" an opponent's "energy"? I'm level 50 and have yet to find a skill that can do this, which is what pisses me off slightly. I created this char because I thought I'd be able to heal somewhat in battle like a (sorry in advance) WoW warrior (which I had never made, but I knew they heal, and I wanted to try it in swtor). Their char description lead me to believe I could. I wasn't expecting amazing damage (my maurader covers that nicely), but I was expecting a little more longevity. I convinced a friend to make a sorc, and he's only moderately pvp geared now at lvl 50, yet he crushes jugs. But when I take him on with my less geared 50 maurader it's almost always my win. I think we could use some sort of healing ability, even a slight one. This temp heal for 10 secs just prolongs your inevitable death (as much as it's saved my *** with 1hp). And not just for PVP, I mean even Bioware has realized that our survivability later in the game is quite sad for a class that is supposed to "shrug off damage". So what do you think, amp up the defences or add a (reasonable) healing ability? If we can't hit that hard or fast and are short range AND have no lengthy stuns, I think we need SOME sort of freaking advantage . This probably applies more to the non tank spec Jugs like myself. - and no I'm not mad at our pvp performance, I know we stomp *** in huttball and some of you claim to tank 2-3 people without a healer and win (right;)). But I'd like to put up more of a fight in general. Link to comment Share on other sites More sharing options...
Gankstah Posted January 22, 2012 Share Posted January 22, 2012 "and are even able to drain the energy of their enemies to further strengthen their resolve". So when the hell can a Juggernaut "drain" an opponent's "energy"?... Beta. Link to comment Share on other sites More sharing options...
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