Brene Posted December 13, 2011 Share Posted December 13, 2011 As the pre-launch forums are all but a whisper in the wind now... let's get to that all important theory crafting, spec bashing, and cookie cutting! Link to comment Share on other sites More sharing options...
Brene Posted December 13, 2011 Author Share Posted December 13, 2011 (edited) Annihilation Marauder spec (bleed) My pew pew for 6 minutes but can't hurt me Anni spec 8) Edited December 14, 2011 by Brene Link to comment Share on other sites More sharing options...
Jaburra Posted December 13, 2011 Share Posted December 13, 2011 I have been toying with a warrior during beta, but never got a chance to really look at the trees. Looked em over a bit last night, but was rather confused. Thanks for posting a spec, as this will help me revise my initial thoughts Link to comment Share on other sites More sharing options...
Xenna Posted December 13, 2011 Share Posted December 13, 2011 im more of a carnage spec lol My Spec Link to comment Share on other sites More sharing options...
bleenX Posted December 13, 2011 Share Posted December 13, 2011 http://www.torhead.com/skill-calc#100bIrRMRMfhzZhZRr.1 thats my anni spec:) plz comment on it.. i accept suggestions Link to comment Share on other sites More sharing options...
Halsion Posted December 13, 2011 Share Posted December 13, 2011 (edited) PVE Marauder Annihilation Spec: http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::efefe4fe4fe6f3ef8efef24 0 Meter Force Charge, insane single target burst, and a pretty good leveling spec. Edited December 13, 2011 by Halsion Link to comment Share on other sites More sharing options...
Metalizzi Posted December 13, 2011 Share Posted December 13, 2011 How about some theorycrafting to explain the choices ? I'd really like to know why you made those choices. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 13, 2011 Share Posted December 13, 2011 Carnage PvP: http://www.torhead.com/skill-calc#100rcZuGMbddrRrs.1 There are a few minor points up for debate, but any good Carn PvP spec will be pretty close to that. Link to comment Share on other sites More sharing options...
Brene Posted December 13, 2011 Author Share Posted December 13, 2011 How about some theorycrafting to explain the choices ? I'd really like to know why you made those choices. Well, as I can only comment up to mid range levels here is a break down of what I know so far from my experience Cloak of Annihilation, every time you use an ability that hits for 2k (6s CD) you refresh your mitigation ability so that it can be up nearly 3/4 of the time Enraged Slash, talent is self explanatory, each essentially costs 1 less rage meaning more rage for other skills Seeping Wounds = You staying closer to do more pew pew, it adds an extra snare which is ALWAYS good as a melee (this is a PvP build btw) Hungering + Juyo Mastery + Bleed Out = more Bleed Damage, from more Bleed Crits, which leads to more health back for you (imagine you're max HP is 15k, you're crit rate is like 50% with bleeds, you now have the chance to heal for 300 EVERY time a bleed ticks) Deadly Sabre = more bleed, more damage, more chance to heal etc good bleed damage with 3 stacks up Blurred Speed = increases how often we can use our distance closer to 12s, filler talent Deep Wound + Pulverize = more ruptures and more rupture damage, our single most effective bleed Empowerment = 30% chance to gain rage when dealing damage with bleeds = more rage = more damage dealt Close Quarters, melee always have trouble keeping on ranged when the ranged know how to kite, if your ccs are down and your ranged is 5-12 kiting you, well not anymore Short Fuse = quicker frenzy = more huge hits more often Hemorrhage, self explanitory Annihilate is a nice top tier talent, but it's not the best. It looks (animation) very cool. When you use it once you can keep it up as long as you remember to use annihilate every CD in carnage, extra damage from offhand = more sustained DPS in rage, malice = more crits from a few of your HARD HARD hitting abilities ravager = more CC Link to comment Share on other sites More sharing options...
Renamesk Posted December 13, 2011 Share Posted December 13, 2011 Because I can: Carnage spec: http://www.torhead.com/skill-calc#1000cZGG0bddrRrsZG.1 Link to comment Share on other sites More sharing options...
SethDracovitch Posted December 13, 2011 Share Posted December 13, 2011 (edited) Here's my Carnage Build. Edited December 14, 2011 by SethDracovitch Link to comment Share on other sites More sharing options...
Ironfriar Posted December 14, 2011 Share Posted December 14, 2011 The Brutality talent is useless for Carnage Marauders as Massacre replaces Vicious Slash.It's best to put those 2 points in Enraged Slash. Link to comment Share on other sites More sharing options...
SethDracovitch Posted December 14, 2011 Share Posted December 14, 2011 I hadn't thought about that, thanks! Link to comment Share on other sites More sharing options...
Gravmore Posted December 14, 2011 Share Posted December 14, 2011 i like that max enraged slash essentially makes massacre cost 2(return 1) while going berserk..with the GCD shortened too, with frenzy at the outset...1 button mashing for 6 strikes. Link to comment Share on other sites More sharing options...
Ingvar Posted December 14, 2011 Share Posted December 14, 2011 Being primarily a PvP player, this is the build I found to be most effective during beta (Rage): http://www.torhead.com/skill-calc#100bZhMbZGMRbdrMdGR.1 This build focuses on burst/upfront damage with a good amount of control. You're able to easily frontload of a ton of damage through Force Crush/Smash and the extra sprints help with mobility. I don't see it as a good DPS spec for PvE, however. Link to comment Share on other sites More sharing options...
Frankenstairs Posted December 14, 2011 Share Posted December 14, 2011 Annihilation: http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::e3fe4fe4fe3fef4ef17ef3ef4ef8: Link to comment Share on other sites More sharing options...
Brene Posted December 14, 2011 Author Share Posted December 14, 2011 Annihilation: http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::e3fe4fe4fe3fef4ef17ef3ef4ef8: Hmm, I can't really tell what your focus is here, but 0/2/3 isn't good for our first line. You won't use Smash or Sweeping Slash nearly ever as Anni. It looks like you're going for a PvE build though... so I'm not sure why you picked up Subjugation as it's my understanding that Obfuscate will not work on bosses, and disruption is already only an 8 second CD. Link to comment Share on other sites More sharing options...
TheCasT Posted December 14, 2011 Share Posted December 14, 2011 For the carnage build: is it really worth putting points into malice (critical chance of your force attacks) when you will mainly be autocritting your force screams? Link to comment Share on other sites More sharing options...
Brene Posted December 14, 2011 Author Share Posted December 14, 2011 For the carnage build: is it really worth putting points into malice (critical chance of your force attacks) when you will mainly be autocritting your force screams? The following can still benefit from Malice Force Charge Force Choke Some of your Frenzy abilities Link to comment Share on other sites More sharing options...
Frankenstairs Posted December 14, 2011 Share Posted December 14, 2011 (edited) Hmm, I can't really tell what your focus is here, but 0/2/3 isn't good for our first line. You won't use Smash or Sweeping Slash nearly ever as Anni. It looks like you're going for a PvE build though... so I'm not sure why you picked up Subjugation as it's my understanding that Obfuscate will not work on bosses, and disruption is already only an 8 second CD. I am planning to play PvE mixed with Warzones. Can you tell me where I may be going wrong with my build? Edited December 14, 2011 by Frankenstairs Link to comment Share on other sites More sharing options...
TheCasT Posted December 14, 2011 Share Posted December 14, 2011 im not sure 6% crit chance seems worth it on force choke since it has a 60 second cool down Link to comment Share on other sites More sharing options...
Brene Posted December 14, 2011 Author Share Posted December 14, 2011 im not sure 6% crit chance seems worth it on force choke since it has a 60 second cool down 6% crit is a very, very hefty amount of crit in this game. No, it doesn't seem like a lot for Choke - however for Charge (15s CD for carnage) that brings your normal 1.5k (PvP speaking) to about a 2k every few hits (this 6% is compounded on your base crit + other crit stacking effects of course). As a bursty class like Carnage an extra 500 is a ton, you want more front end damage. Link to comment Share on other sites More sharing options...
besbin Posted December 14, 2011 Share Posted December 14, 2011 PVE Marauder Annihilation Spec: http://db.darthhater.com/skill_calc/sith_warrior/marauder/#::efefe4fe4fe6f3ef8efef24 0 Meter Force Charge, insane single target burst, and a pretty good leveling spec. This, without a doubt. Link to comment Share on other sites More sharing options...
EasymodeX Posted December 14, 2011 Share Posted December 14, 2011 is it really worth putting points into malice (critical chance of your force attacks) when you will mainly be autocritting your force screams? No, it is not. There are better places to invest points. It may be a more useful option for a PvE spec. Link to comment Share on other sites More sharing options...
Brene Posted December 14, 2011 Author Share Posted December 14, 2011 (edited) No, it is not. There are better places to invest points. It may be a more useful option for a PvE spec. I don't think you PvP very often, or you're very bad at PvP. Edited December 14, 2011 by Brene Link to comment Share on other sites More sharing options...
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