GeLopez Posted January 21, 2012 Share Posted January 21, 2012 (edited) It's now been four days of this giant failure. Is anything going to be done? Edited January 21, 2012 by GeLopez Link to comment Share on other sites More sharing options...
Zylvanas Posted January 21, 2012 Share Posted January 21, 2012 Check their post about it.... Link to comment Share on other sites More sharing options...
Zekx Posted January 21, 2012 Share Posted January 21, 2012 they capped how many players can be on an ilum instance. problem again is that its a global cap and not based on who has the fewer numbers. i still end up rolling in with like 10 to 15 other republic just to get slaughtered in a wall of lag and red text by 75 imperials. but at least they cant call MORE people to help them search and destroy right? Link to comment Share on other sites More sharing options...
GeLopez Posted January 21, 2012 Author Share Posted January 21, 2012 Check their post about it.... Their post has nothing to do with what I asked about. Link to comment Share on other sites More sharing options...
Luciferhawke Posted January 21, 2012 Share Posted January 21, 2012 you expect a new patch every other day? Link to comment Share on other sites More sharing options...
GeLopez Posted January 21, 2012 Author Share Posted January 21, 2012 When a feature of the game is essentially broken for an entire faction, yes. Link to comment Share on other sites More sharing options...
bobbys Posted January 21, 2012 Share Posted January 21, 2012 Their PvP lead designer is also their flashpoint and operations lead. You cant expect him to put all of his time into a third of his job description, maybe in a few weeks he'll get around to it. Link to comment Share on other sites More sharing options...
Noctournys Posted January 21, 2012 Share Posted January 21, 2012 Their post has nothing to do with what I asked about. When you have even the slightest clue about how software development works, youll understand why making this thread makes you look like a card-carrying member of Generation Entitlement. You cant wave a magic wand and fix this stuff, kiddo. takes hundreds or thousands of man hours to track this stuff down, reproduce it, fix it, find workaround, etc. It aint gonna happen overnight. They posted that they were aware. Theyre working on it. When there's something to know, theyll tell us. Link to comment Share on other sites More sharing options...
GeLopez Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) Where did they post they're aware of Ilum performance issues or faction imbalance? I don't see it. Edited January 21, 2012 by GeLopez Link to comment Share on other sites More sharing options...
voidsurvivor Posted January 21, 2012 Share Posted January 21, 2012 they capped how many players can be on an ilum instance. problem again is that its a global cap and not based on who has the fewer numbers. 7 fps and a global cap, you've got to be kidding. Instead of letting the WAR devs make you coffee, why not let them fix pvp? Several of your design choices demonstrate an unbelievable lack of understanding of pvp mechanics. "Your subscription has been cancelled." Link to comment Share on other sites More sharing options...
LoganOleary Posted January 21, 2012 Share Posted January 21, 2012 7 fps and a global cap, you've got to be kidding. Instead of letting the WAR devs make you coffee, why not let them fix pvp? Several of your design choices demonstrate an unbelievable lack of understanding of pvp mechanics. "Your subscription has been cancelled." I gotta agree there, I played WAR for 2 years, even with mass amounts of players in an Open world area slugging it out lag was never near as bad as a fraction of the numbers Star Wars gets. Every WZ I go into is choppy as hell and I run a very decent system..never had lag in PvP in an MMO I've played like Star Wars. Link to comment Share on other sites More sharing options...
GeLopez Posted January 21, 2012 Author Share Posted January 21, 2012 WAR also had ways of incentivizing rolling the underpopulated faction. For how bad that game is Bioware could learn a thing or two from it. Link to comment Share on other sites More sharing options...
Noctournys Posted January 21, 2012 Share Posted January 21, 2012 I gotta agree there, I played WAR for 2 years, even with mass amounts of players in an Open world area slugging it out lag was never near as bad as a fraction of the numbers Star Wars gets. Every WZ I go into is choppy as hell and I run a very decent system..never had lag in PvP in an MMO I've played like Star Wars. Then you didn't play WAR for the first six months Didnt play WoW for the first year Didnt play AION for the first year and a half.. etc, etc etc. Different game is different - surprise! Also, WAR's models were horribly low-poly. Link to comment Share on other sites More sharing options...
Sorenia Posted January 21, 2012 Share Posted January 21, 2012 Considering the mass ops zerging is leading to one faction becoming battlemaster easy you'd think they would worry about it a bit more. Those people are going to become bored and quit just as fast as the people getting zerged. Link to comment Share on other sites More sharing options...
voidsurvivor Posted January 21, 2012 Share Posted January 21, 2012 Different game is different - surprise! Also, WAR's models were horribly low-poly. Visit any of WAR's rvr zones and you will see that every single one looks better than Ilum. A mostly empty planet without trees, grass, or fluff should not run at 7 fps on high-end gaming rigs. If your game cannot support mass battles, you may as well remove Ilum. Link to comment Share on other sites More sharing options...
Syrellaris Posted January 21, 2012 Share Posted January 21, 2012 What do you want them to do? They cant go and change peoples characters to republic to even the stuff out. The mechanics are balanced, just your republic side or imperial depending on server has a lower population. Want to fix it, get more players on that server that play republic. Link to comment Share on other sites More sharing options...
Duusor Posted January 21, 2012 Share Posted January 21, 2012 For severely imbalanced servers, lower the cap for Empire players and implement queues. Server Imbalance serves no one. ::ducks:: Link to comment Share on other sites More sharing options...
Noctournys Posted January 21, 2012 Share Posted January 21, 2012 Considering the mass ops zerging is leading to one faction becoming battlemaster easy you'd think they would worry about it a bit more. Those people are going to become bored and quit just as fast as the people getting zerged. Why do they care if people get Battlemaster? Seriously, all of you people need to quit with the ZOMGBATTLEMASTER!!!!!11!1!!! It's 4 rating. FOUR RATING higher than champion gear. it's a 4.5% stats increase. That's it. Link to comment Share on other sites More sharing options...
savionen Posted January 21, 2012 Share Posted January 21, 2012 Why do they care if people get Battlemaster? Seriously, all of you people need to quit with the ZOMGBATTLEMASTER!!!!!11!1!!! It's 4 rating. FOUR RATING higher than champion gear. it's a 4.5% stats increase. That's it. Getting Battlemaster is currently what "endgame" PvP is, and it's essentially a grind, so Imperials only need to put in like 1/3 the time that Republic does, for the same gear. It's like doing a raid but only Imperial gets a 50% stat buff whenever they enter the raid. Link to comment Share on other sites More sharing options...
Noctournys Posted January 21, 2012 Share Posted January 21, 2012 Getting Battlemaster is currently what "endgame" PvP is, and it's essentially a grind, so Imperials only need to put in like 1/3 the time that Republic does, for the same gear. It's like doing a raid but only Imperial gets a 50% stat buff whenever they enter the raid. Except it isn't a damn thing like that. And your hyperbolic generalization is doing no one any favors. It's been a running battle in both Illum 1 and 2 the entire day so far on Port Nowhere, with massive groups see-sawing back and forth across the zone. Yeah, we're getting a "freefarm" alright. This morning we were getting farmed as Imperial. Im sure there are servers where the imps are just curbstomping everything in sight, but its not all of them. And it's not a failure of game design, it's not like they can force people to roll Repub against their will. Link to comment Share on other sites More sharing options...
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