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Please revert Ilum back to pre 1.1, for the wellbeing of the Republic


boooshy

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I am personally sorry for ever asking you to do something about Ilum. In comparison to what has become of this zone, pre 1.1 Ilum would be like comparing heaven and hell. This is in no way enjoyable, even in an organized ops. I personally form an OPS group with members of my pvp guild that would like to get their daily done every day, and all of us agree that what's going on is ridiculous. I am still doing the quest daily, getting completely rick rolled over and over again just to get my 30 kills so that I can gear up. The current idea is okay in theory, but the population imbalance makes it more than depressing. It is a chore, not a form of pvp. Please, if nothing else just bring it back to the way it was.

 

Thank you for taking time to read my complaint. See you Imps on the Ilum battlefield for no more than an hour a day, because that seems to be all the time I prefer to invest in the zerg-fest.

 

As a side note, I would like to mention that I am a Battlemaster by means of grinding warzones, I have a very good idea of how the classes work in this game and this is not me crying, as I am still continuing to do this quest with a 15+ man ops, as stupid as I think it is.

 

Republic Smuggler Mooshin of FMC - Prophecy of the Fiver server.

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Do you honestly think the hundreds of Imperials occupying Ilum will just evaporate if 1.1 were reversed?

 

:rolleyes:

 

Okay.

 

Not at all, and they don't need to. But the inability to do a daily necessary to gear up in this game, even as a battlemaster is dependent on doing this kill quest. It's not easy when you've been told there is a population cap but you turn around a corner and run into a zerg of 20+. At least I didn't have to spend hours just trying to get a hit in as a healer so that I can get credit for a daily, while watching my teammates die because I want my daily credit too.

 

Is that too much to ask?

 

I don't care how many Imperials are out there, at least make the quest doable for both sides.

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Think of it this way:

 

Unless there's an "Underdog" buff added, those Imperials are going to make it impossible for the 'Pubs to do anything out there because they know they can do so, unchallenged.

 

Do you want to go back to the point-swapping? Because that's not any better. PvP means killing other players. I'd rather have to kill Imps than play Red Rover with control points. If you're wanting it reverted so you may solo your way to Battlemaster gear, that's silly. They should force you to PvP, which is what this new system does. The only problem with it is that it amplified the concern of faction imbalance.

 

Asking to do non-PvP tasks for PvP gear is silly.

 

EDIT: Bioware cannot change the number of Imperial or Republic players on a server. They can merely close one side to new characters. This mess is here to stay for a while.

Edited by ZekeMinus
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I was one of the few that PvP'ed while point swapping was going on, and it was freaking fun! Yeah we got killed, yeah we came back, yeah we killed them, yeah they killed us.

 

The only point I'm trying to get across is that how can you expect everyone to pvp faily with a quest designed the way it is. It's like expecting to win a warzone that you're pitted 16 vs 32. It just can't happen, no matter what you do.

 

Yeah I can do the kill quest but it's a freaking toss up. Not all the republic are so lucky, or have the initiative to make the group. The morale on my server is just freaking abominal because of the changes. That's really all I'm trying to say.

 

Whether they change it or not, or even add in a bolster type buff, the amount of people that have already stopped coming to Ilum make it harder and harder everyday to just do a simple task, get together to kill.

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