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Here is your solution that can be applied TODAY


Tikreity

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First thing, upgrade servers to allow for higher cap

 

Second thing, merge pvp servers together, and balance the load, take two high pop republic servers to 1 imperial server. ViceVerse. And or merge X number amount to give balance.

 

Third thing, Get rid of any pve servers: Seriously, this is Star Wars, not hold my hand I have a lightsabre, lets shake with other one.

 

Fourth thing, optimize servers to handle graphics and load better. Could be combined with number 1 at the same time. Though work load on network programmers and engine programmers are different.

 

If none of this works, reroll on a different server with friends that has a better ratio.

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First thing, upgrade servers to allow for higher cap

 

Second thing, merge pvp servers together, and balance the load, take two high pop republic servers to 1 imperial server. ViceVerse. And or merge X number amount to give balance.

 

Third thing, Get rid of any pve servers: Seriously, this is Star Wars, not hold my hand I have a lightsabre, lets shake with other one.

 

Fourth thing, optimize servers to handle graphics and load better. Could be combined with number 1 at the same time. Though work load on network programmers and engine programmers are different.

 

If none of this works, reroll on a different server with friends that has a better ratio.

 

Personally I love all of this but I seriously doubt all the people who chose to play PvE will go for the 3rd option. Id love it though :p Honestly pve servers are not much different than pvp at 50 were all either in our main base or Illum or in an instance. Its not like lvling is a huge time sink.

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Third thing, Get rid of any pve servers: Seriously, this is Star Wars, not hold my hand I have a lightsabre, lets shake with other one.

.

 

so where will they fall into? they get moved into PvP servers or will their account be deleted?

 

I think its more fair at this point in time to rollback PvP aquired XP/loot since its SOOOO much easier to attain than PvE gear.

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See the problem now?

 

I only posted this to prove one thing.

 

What killed this game is you. imps players.

 

Reps had to play it being underdog, can never find a group for flashpoints owned in illum spanked in WZ only 3 or 4 guilds in their side.

 

then you come put a suggestion that says QUEUE FOR IMPS ON ILLUM... fact is as it is now you do **** in illum, cause there is 300 of you and no reps.

and tomorrow it will be worse

and next week it will be worse.

 

so my suggestion pretty much just encourage reps to go back to illum but the second you see small love being shown to help reps the imps come down and NOOOOO I WILL NOT ACCEPT THIS.

 

well then i say it after i proved my point, f off here is the game enjoy your huttball.

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The problem with this solution is that it assumes that convenient Ilum queues are enough of a draw to make Imperial players swap to Republic. I'm not terribly convinced about that. I think you'll just have a truckload of angry Imperial players resorting to friends or alt accounts to bolster the Republic population so they can go in and do their dailies.

 

it doesn’t but its a STEP FORWARD in the right direction...

 

people asking to change game server and add buffs to make 1 rep strong enough to kill 4.

 

dude you need a solution NOW not next year.

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Provide me with the figures which guarentee that this is what will happen, otherwise you're just blowing smoke.

 

As I said a fix is needed but you can't screw over one faction because they wanted to be the bad guy. because if you do people won't reroll, they'll just quit as republic players have been doing over this issue

 

you want me to prove and guraentee that somehting in FUTURE will work?

 

are you freakn serious?

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You proved no point, in fact several imperial players said love does need to be given to the republic, but you can't gain that love by stabbing the empire in the back. Just because that would make you happy doesn't mean it will save the game. Try to think of a solution from a neutral point of view
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You proved no point, in fact several imperial players said love does need to be given to the republic, but you can't gain that love by stabbing the empire in the back. Just because that would make you happy doesn't mean it will save the game. Try to think of a solution from a neutral point of view

 

loooool show me ONE OF THEM, 99% of the imps will accept absloutly no change.

 

and the other 1% will say they will but any suggestion you put for them they will QQ the forum about it.

 

this suggestion here change absloutly nothing, it just give chance to reps to have a fair fight to control illum and guess what...

 

fair fight? you mean 40 vs 40? NOOOOOOOOOOO we want all 300 of us inside

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you want me to prove and guraentee that somehting in FUTURE will work?

 

are you freakn serious?

 

If you have no proof don't make up statistics

 

edit: also your blind fanaticism to punish the empire is what is turning a lot of the people who didn't make use of the exploit against you, a lot of people are up for a fair compromise but when the demand is "screw all the empire over" do you really think it's any surprise when we say sod off?

Edited by Arentius
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If you have no proof don't make up statistics

 

edit: also your blind fanaticism to punish the empire is what is turning a lot of the people who didn't make use of the exploit against you, a lot of people are up for a fair compromise but when the demand is "screw all the empire over" do you really think it's any surprise when we say sod off?

 

am saying this is a step in the right way this MAY work it MAY affect and tackle the problem at hand who in god names know the future.

 

and punish who and how?

 

its a 1 side vs other game. if you help one you will punish other like it or not.

 

they punished Reps for so long the game is catching its last breath, they need ot show some love towards reps not because they want to help them, no but to encourage people switch sides thats allllll there is too it.

 

how is this BLINDLY PUNISHING imps?

 

again i say it, imps killed this game.

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Punishing someone for choosing a certain faction is dumb. Don't make my dailies take longer cause I have to wait on a queue to get them done. How bout you republic get good at pvp, stomp the imps in every voidstar and alderan, and convince them to change the good ol' fashion way? If your warzones queue faster you should be getting gear faster than me, and kicking my butt. Let your hate flow, let your anger grow, STRIKE ME DOWN WHERE I STAND! Yesssss, gooood. You feel that? That's the dark side creeping up in you, accept it, join the empire and bend to the emperor's will.

 

Seriously though, do not change to the empire. Ilum is not very fun as it stands. I do not enjoy being in one of two to three ops groups chasing around 4 republics. But instead of penalizing me, just take the daily away and make some new warzones.

 

I do applaud you trying to suggest solutions, this is the only way the community can get things done. I just don't agree with your ideas.

 

Lead well enough others wish to follow you.

 

(by the way the WZ queue as an imperial is short as well because we play huttball non-stop. stop trying to get people to come over using that because a seasoned imperial will not be swayed by your jedi mind tricks.)

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imps have better story

Subjective opinion - I disagree, played 2 republics and almost 1 empire to the end and know the outline of most of the stories. Republic stories are better. In my opionion ofcourse.

imps have better mirror class

No they don't.

imps are favourte by devs

hahaha lol.

imps got better gear design and graphic

Again subjective opinion, and here I disagree. Smuggler armor is the best looking in the game, followed by jedi knight. In my opionion ofcourse.

 

1) this will balnce world pvp in illum perfectly

2) this will punish imps for selecting the much over pupolated facton by making them queue to experince world PvP

Obiously this is something they want to avoid, or such an implementation would've been done long ago. If this was the case all imperials would cry about long ques instead. You can't please some people.

3) this will encourage imps to switch to reps, consider the queue on WZ the queue on Illum it will be THE ONLY advantage you get playing a rep.

In a game like this you should not be encouraged to play either side, you should be able to play whatever you want.

4) AND BEST OF ALL this can be applied NOW, it need no new design no weeks or months of waiting till game is absloutly dead.

I'm no expert but making it like this will probably take some time. Ilum is 50% pve zone aswell. Also such a system is not in the game currently, and they might would have to remake the way zones work. Simple things are not usually very simple in programming.

 

Ilum is epic. I play republic and my guild runs geurilia tactics to spread out the imps and them take them out. This zone is really epic, but if youuu are trying to play it like a mindless zergfeast then you're doing it wrong. Pvp is, and will always be in mmo's, group play. The better organized you are, the better you'll do.

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Punishing someone for choosing a certain faction is dumb. Don't make my dailies take longer cause I have to wait on a queue to get them done. How bout you republic get good at pvp, stomp the imps in every voidstar and alderan, and convince them to change the good ol' fashion way? If your warzones queue faster you should be getting gear faster than me, and kicking my butt. Let your hate flow, let your anger grow, STRIKE ME DOWN WHERE I STAND! Yesssss, gooood. You feel that? That's the dark side creeping up in you, accept it, join the empire and bend to the emperor's will.

 

Seriously though, do not change to the empire. Ilum is not very fun as it stands. I do not enjoy being in one of two to three ops groups chasing around 4 republics. But instead of penalizing me, just take the daily away and make some new warzones.

 

I do applaud you trying to suggest solutions, this is the only way the community can get things done. I just don't agree with your ideas.

 

Lead well enough others wish to follow you.

 

(by the way the WZ queue as an imperial is short as well because we play huttball non-stop. stop trying to get people to come over using that because a seasoned imperial will not be swayed by your jedi mind tricks.)

 

exactly my point another stupid imp.

 

1) it will change nothing cause you will enter illum 2- illum 3. and go collect your chest

 

2) there are no reps in illum now and less in future as they stand no chance of doing nothing there its an IMP only area

 

3) you said at end (stop trying to get people to come over)

 

I rest my case.

 

IMPS KILLED THIS GAME

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Subjective opinion - I disagree, played 2 republics and almost 1 empire to the end and know the outline of most of the stories. Republic stories are better. In my opionion ofcourse.

 

No they don't.

 

hahaha lol.

 

Again subjective opinion, and here I disagree. Smuggler armor is the best looking in the game, followed by jedi knight. In my opionion ofcourse.

 

 

Obiously this is something they want to avoid, or such an implementation would've been done long ago. If this was the case all imperials would cry about long ques instead. You can't please some people.

 

In a game like this you should not be encouraged to play either side, you should be able to play whatever you want.

 

I'm no expert but making it like this will probably take some time. Ilum is 50% pve zone aswell. Also such a system is not in the game currently, and they might would have to remake the way zones work. Simple things are not usually very simple in programming.

 

Ilum is epic. I play republic and my guild runs geurilia tactics to spread out the imps and them take them out. This zone is really epic, but if youuu are trying to play it like a mindless zergfeast then you're doing it wrong. Pvp is, and will always be in mmo's, group play. The better organized you are, the better you'll do.

 

another one. freakn amazingggggggggggggggggg

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Yes, right now the wait time on warzones (save the 50 bracket, where we don't have the population to do hardly any) is the only perk to playing Republic.

 

This is a good solution since it kills multiple birds with one stone:

 

1) It will help "fix" Ilum.

2) It will help rebalance the population when Sith figure out they'll wait less if they re-roll Republic.

3) Sith will then get more warzones besides Huttball due to the increased Republic population.

4) It will get us off the Dev's back.

 

This will make the Republic happy, since they will get a boost in population. It will make the Sith happy, since warzones will now be more than just another Huttball vs Sith. Finally, it will make the Devs happy, since one of the major problems in the game will get deflated quite a bit. Really, at this point, the biggest issue in the game isn't a bug here or there, or that we can't progress with Kira, or whatever, it is the population balance. I'd be putting everything on the table to fix it.

 

Imps have faster queues on my server.

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Can you please stop being a Republic fanboy? In my first post I supported your general idea if not the methods you wanted to use and now I'm just thinking why should you get what you want if it's going to screw me over unfairly?

 

your instanced Ilum is pointless, Why would I want to go to Ilum 3 when there are only republic in Ilum 1, I go to the pvp zone to pvp not collect a stupid box and go home, for me pvp is about the actual fighting not collecting shiny bits of gear to show off with.

 

Also insulting people for disagreeing with you is very close minded, nobody has flamed you or insulted you they have attempted open debate which you just keep shutting down. You're not presenting a strong case for your faction with that attitude I'm afraid

Edited by Arentius
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your instanced Ilum is pointless, Why would I want to go to Ilum 3 when there are only republic in Ilum 1, I go to the pvp zone to pvp not collect a stupid box and go home

 

cause next week you will go around illum EVERY DAY and you will never find a single rep anyway.

 

in illum 1 illum 2 illum 3 and every single illum.

 

you might be in a queue but once your in your up for some real world pvp experince which you will NEVER until game dies have.

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People are comparing Ilum to that of Wintergrasp from World of Warcraft due to the "open world" PvP. This is not the case with the current level design, it is much closer to that of Alteric Valley. Alteric Valley contained two bases of opposing faction on opposite ends of the map, along with nodes throughout the map players would want to control for beneficial faction gains. They implemented gathering quests to boost npc's armor, lootable items on enemy corpses that could be turned in to summon elite npc attack squads, and even a boss that would spawn in your base that would slowly stroll to that of the enemies base.

 

Why not have it when you kill a player you not only gain valor but some sort of token you want to turn-in for boosting your guards armor/power (these would be the APC units at the control nodes). You should also gain tokens upon one's death. This would allow the underdog team to keep on attempting to push out of one's base. Once they've turned in a set amount of "death tokens" a boss (AT walker or larger APC) would spawn in their base and slowly move out. This "boss" could have an AoE shielding or healing effect to help entice people to escort it--possibly have two to four turrets on it. Allows the faction that is trapped inside their base a fighting chance to break out. Assuming the "boss" had a decent escort and made it to the first node/control point the enemy APC's laser turrets could target the boss and help whittle it down(or destroy it if they have been upgraded).

 

Ilum, in it's previous and current form is a smoldering pile of *****. You can tell they wanted to give it that epic star wars battlefield feel from looking at the AT's, APC's, and bombardments yet it's only eye candy. The dev's need to quit trying to go for the quick fixes and completely redesign it so we WILL feel blown away.

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Side notes:

1) Imps who will oppose this are looking short term, they don’t see long term this is in everyone best interest, as it stands VAST MAJORTY of core PvP players on the reps side QUIT because idiots were QQ about how their 200 valor per kill was not that bad. Now you are looking forward to suffering a life time of Huttball against your own people and a ghost town illum

 

2) I personally quit without return, I am hardcore PvP rep player and gave up simply because this game has the worst developers I have ever seen in MMO world, they fail like no one ever failed before, their support is horrible and their solution shows how clueless they are, I know a small change like this will make few imps QQ but majority will understand why its been done

 

3) Meanwhile I advise Bioware to start saying sorry and man up grow some balls and own up to your mistakes. When they said any imp entering rep base should get instant death IS WHAT INTEND TO HAPPEN, they take all of you for fools, this has been going on for a month since release, in beta of 1.1 and in beta that run for a year AND WAS NEVER EVER MEANT TO WORK LIKE THIS. Why couldn’t you just grow some balls and say sorry?

 

4) I have 5 warrnings so I might be banned any second from responding to this -_-

 

sry but that will fix nothing... illum will still be broken...

the fastest solution? easy... no valor points on illum

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