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Marauder crew skill ?'s


naphalem

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I have been looking into a few crew skills for this class and I just wanted some opinions on good ones. I plan on taking artifice due to the hilts because marauders need a constant upgraded hilt. On the other hand i wanted biochem for the medpack and stims etc. It's hard for me to decide what would be best for me as a min/max player.
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Do whatever you want; crew skills aren't gamebreaking. Biochem, even after the nerf, is still a useful skill to have because eventually there will be other ways to get a lot of good equipment. Personally I'm synthweaving because I want to make my own armor, and because I assume that a lot of cool orange gear will eventually be added to synthweaver skillsets.
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