Noemercy Posted January 15, 2012 Share Posted January 15, 2012 (edited) 1. Give a world wide increased valor buff from warzones, for the faction that owns more territories. 2. Only allow you to take a territory next to the furthest away from your base that you own, but not allow you to take one in between theirs. This is very hard to explain in words, or at least i am having a hard time doing it but essentially you have to push eachother back, and there will only even be 2 territories that are able to be taken at any given time. With this method, everyone would have to fight to cap something, rather than taking the FP to the opponents base and grabbing something that is uncontested, and there would be a large reward for the faction that was doing better. Edited January 15, 2012 by Noemercy Link to comment Share on other sites More sharing options...
MookieFett Posted January 15, 2012 Share Posted January 15, 2012 1. Give a world wide increased valor buff from warzones, for the faction that owns more territories. 2. Only allow you to take a territory next to the furthest away from your base that you own, but not allow you to take one in between theirs. This is very hard to explain in words, or at least i am having a hard time doing it but essentially you have to push eachother back, and there will only even be 2 territories that are able to be taken. With this method, everyone would have to fight to cap something, rather than taking the FP to the opponents base and grabbing something that is uncontested, and there would be a large reward for the faction that was doing better. how bout just have the daily have a timer for how much u hold the zone. Currently the reason ilium sucks is because of the daily. It was stupid. Also ilium has too much going on with the lasers and transports dropping. It makes big owPVP almost impossible. Link to comment Share on other sites More sharing options...
Noemercy Posted January 15, 2012 Author Share Posted January 15, 2012 how bout just have the daily have a timer for how much u hold the zone. Currently the reason ilium sucks is because of the daily. It was stupid. Also ilium has too much going on with the lasers and transports dropping. It makes big owPVP almost impossible. They could do this aswell, but I have heard rumors of dailies that require kills, and i don't think that is the right option. Link to comment Share on other sites More sharing options...
Kjetl Posted January 15, 2012 Share Posted January 15, 2012 Both of these points offer incentives to the over-populated realm only. Plus, neither address the thing that created Ilum: the daily quest that requires cooperation between factions to complete. Link to comment Share on other sites More sharing options...
Noemercy Posted January 15, 2012 Author Share Posted January 15, 2012 Both of these points offer incentives to the over-populated realm only. Plus, neither address the thing that created Ilum: the daily quest that requires cooperation between factions to complete. Somewhat, but they also offer benefits for constant fighting. It adresses the daily quest, because i would rather hold them back and keep my valor buff for wz's and let no one complete the daily, then trade off. Link to comment Share on other sites More sharing options...
MookieFett Posted January 15, 2012 Share Posted January 15, 2012 They could do this aswell, but I have heard rumors of dailies that require kills, and i don't think that is the right option. yea its wrong too. Valor is really unimportant until u get all of ur champ gear. Champ gear bags will also always > valor. Link to comment Share on other sites More sharing options...
Maximilus Posted January 15, 2012 Share Posted January 15, 2012 They could do this aswell, but I have heard rumors of dailies that require kills, and i don't think that is the right option. The worst part, it's kills and/or collect armaments, so no killing require. Whoever created this zone, it's goals and the new changes should be exile to a deserted 3 x 3 Island in the middle of the Pacific. Link to comment Share on other sites More sharing options...
Tayum Posted January 15, 2012 Share Posted January 15, 2012 1. Give a world wide increased valor buff from warzones, for the faction that owns more territories. 2. Only allow you to take a territory next to the furthest away from your base that you own, but not allow you to take one in between theirs. This is very hard to explain in words, or at least i am having a hard time doing it but essentially you have to push eachother back, and there will only even be 2 territories that are able to be taken at any given time. With this method, everyone would have to fight to cap something, rather than taking the FP to the opponents base and grabbing something that is uncontested, and there would be a large reward for the faction that was doing better. lemme give you a rundown of ilum on my server: 900 empire 2 republic yea i think your ideas would work well.... if you were imperial............ Link to comment Share on other sites More sharing options...
Tikreity Posted January 15, 2012 Share Posted January 15, 2012 1. Give a world wide increased valor buff from warzones, for the faction that owns more territories. 2. Only allow you to take a territory next to the furthest away from your base that you own, but not allow you to take one in between theirs. This is very hard to explain in words, or at least i am having a hard time doing it but essentially you have to push eachother back, and there will only even be 2 territories that are able to be taken at any given time. With this method, everyone would have to fight to cap something, rather than taking the FP to the opponents base and grabbing something that is uncontested, and there would be a large reward for the faction that was doing better. 1) am rank 65 valor mean crap to me 2) wont change nothing both will go to one and cap - recap for buff and no one will attack another Link to comment Share on other sites More sharing options...
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