sordidmagi Posted January 14, 2012 Share Posted January 14, 2012 Now i know Guardians have 2 jump in abilities (if specced for them) but my question is why are we the only tanks that can not pull people in to us? I find those abilities to be a lot more useful, not to mention i know vanguard tanks get both a leap in and a pull (not sure about shadows). Why are we the only tanks with out a pull in in for strategic tricky pulls? Link to comment Share on other sites More sharing options...
Polebreaker Posted January 14, 2012 Share Posted January 14, 2012 Yanked in beta for no good reason. Upcoming fix... totally bogus. Interns doing balancing... priceless. Link to comment Share on other sites More sharing options...
Obie_Wan Posted January 14, 2012 Share Posted January 14, 2012 (edited) The reason they yanked force pull was said that it made Jedi Knights unkiteable. ...except the Vanguard still have a charge, a pull, and can snare you with their Ion Cell shots, which pretty much makes them unkiteable. Did I mention they can still shoot you from ranged with their basic attack? Suddenly we're getting Force Push refreshing Force Leap to help us with -mobility- issues. They just flat out stubbornly refuse to give JK/SW the same tools that other tanks in the game have access to. Their justifications has already been shot down by the beta community due to the holes in their logic. Now this new change just goes even further to negate their justification. So no. No force pull for you. You're going to use that unreliable Force Push, that can somehow send a player/target flying forwards right through you into your own goal line in Huttball instead of backwards , and you're going to like it. Edited January 14, 2012 by Obie_Wan Link to comment Share on other sites More sharing options...
dougan Posted January 14, 2012 Share Posted January 14, 2012 that can somehow send a player/target flying forwards right through you into your own goal line in Huttball instead of backwards , and you're going to like it. Well that's just WZ lag. The 1.1 change to push/leap is a PvE change. Link to comment Share on other sites More sharing options...
JarrenBlake Posted January 14, 2012 Share Posted January 14, 2012 So yet another instance of PVP crybabies killing the PVE side of things. Its funny how things hardly ever get balanced for PVE first and then "reviewed later" for its PVP side effects. Link to comment Share on other sites More sharing options...
MimicUnleashed Posted January 15, 2012 Share Posted January 15, 2012 So yet another instance of PVP crybabies killing the PVE side of things. Its funny how things hardly ever get balanced for PVE first and then "reviewed later" for its PVP side effects. Not entirely true. Look at Sith Inquisitors ATM Link to comment Share on other sites More sharing options...
sordidmagi Posted January 15, 2012 Author Share Posted January 15, 2012 Ya i remember that we used to have a ranged pull, however taking it away from us didn't balance anything, all it did was make the other tanks better then us. we cant selectively pull people out of groups now like other tanks can we have to jump in to a mob to get focused down. I just dont understand the logic in taking away an ability that every other tank has and not at least giving us something unique to compensate. Link to comment Share on other sites More sharing options...
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