Varonika Posted January 14, 2012 Share Posted January 14, 2012 (edited) I hear people talking about Biochem nerfs but I can't figure out where they are getting the information... I've read all the patch notes at http://www.swtor.com/patchnotes but haven't turned up anything... anyone have a clue for me? Edited January 14, 2012 by Varonika Link to comment Share on other sites More sharing options...
Sardeya Posted January 14, 2012 Share Posted January 14, 2012 Biochem All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem. The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem. Source: http://www.swtor.com/community/showthread.php?t=173371 Link to comment Share on other sites More sharing options...
Varonika Posted January 14, 2012 Author Share Posted January 14, 2012 Source: http://www.swtor.com/community/showthread.php?t=173371 oooh, the Public Test Server... thank you for that information... I'll be sure to check out the patch notes for the PTS from now on... Link to comment Share on other sites More sharing options...
Agiri Posted January 14, 2012 Share Posted January 14, 2012 Ugh. That only fixes rerolling after maxxing biochem, while still encouraging raid leaders to require biochem. Link to comment Share on other sites More sharing options...
VioletZero Posted January 14, 2012 Share Posted January 14, 2012 Actually, that's not bad. I used to be able to say that Cybertech was worth taking just for the grenades. But nope, not anymore. Now it is at the same useless level as other crew skills. Way to go, Biochem is now truly the only skill worth taking. Link to comment Share on other sites More sharing options...
Recommended Posts