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Trauma Debuff in PvP


Drengir

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Wanna start by saying that I have no information about this debuff..Hence this thread.

 

I saw it the first time a few days ago, while playing on my alt. Apparently all players in PvP get a debuff which decreased healing received by 30%.. This is nothing I've seen or heard about before.

 

The thing is, I remember "back in the day" when my combat medics heals crited for 4-5k constantly, and that was on level 20-30. Now, when I'm sub-50, my heals instead crit for 3k, barely!

This makes me wonder if this silly debuff isn't new, perhaps in one of the later patches?

 

Here is a healer who are completely baffled! Before: I could actually outheal a OP/SC or 2-3 classes (be it for a short period, before my ammo runs out) but now: .. Now my heals isn't even enough for a single mediocre players DPS.

 

P.S. I dont want to be invincible as a healer, that does not lead to funny PvP matches. But there has to be a limit to how weak healing is in PvP. D.S.

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Healing isn't weak.

 

http://imageshack.us/f/59/swtormaxhealing.jpg/

 

Psyduck - Bloodworthy EU.

 

That was from a inquisitor. The consulars/inquisitors aoe heal need a HUGE nerf. In most PvP matches they can just throw out their aoe heal and it's 30k+ healing done. While the other healers can get like 5k+ out from theirs ^^

 

Now, my stats are far from good (not even 50 yet) but my healing have gotten a huge knock down, even tho my gear is top of the art (cybertech ftw) and I'm higher level.

Just wondered about the debuff, if it was new and if it was the cause for my 3k+ crits (compared to 5k+ previously).

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That was from a inquisitor. The consulars/inquisitors aoe heal need a HUGE nerf. In most PvP matches they can just throw out their aoe heal and it's 30k+ healing done. While the other healers can get like 5k+ out from theirs ^^

 

Now, my stats are far from good (not even 50 yet) but my healing have gotten a huge knock down, even tho my gear is top of the art (cybertech ftw) and I'm higher level.

Just wondered about the debuff, if it was new and if it was the cause for my 3k+ crits (compared to 5k+ previously).

 

Pff try again, that's my healing done and I know how I heal. I barely use our Aoe heal. It's a hot that's stationary. That means my friend, that everyone needs to stand in it during the whole duration in order to get healed. Prohint: standing in that purple circle is not what you're doing as a dps in a warzone.

 

This was a great warzone for me though, I won't deny it. Nearly constant fights and pretty much solo healing it all. This is doable because A) The opposing team didn't do too much dps, and not too low. B) Voidstar is the perfect warzone to squeeze out numbers and C) No one went for me, I could freecast, tap to my hearts desire and play freely.

 

tl;dr Feel free to nerf my aoe heal. It won't affect my healing done at all.

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You people can say whatever you want. I still want information about this Debuff (which, none of the posters have mentioned even...rofl)

 

I dont know, perhaps something freaking Magic happens when you ding 50 and get some gear. But I highly doubt it. I just dont think it's reasonable to keep the same dps, but nerf the healing so hard that my Bolstered heals do less than my UN-bolstered level 30 heals do.

 

After yet a few wz's with my friends, I'm even more concerned. I get out-dps:ed by every single class out there, and some are simply silly!

 

Example: a BH spams their lame (but awesome looking) missiles at me for 3-4k, and my heals (that get delayed etc, and takes longer than his GCD to cast) crit heals for 3k.

 

And that is not even one of the worst cases :p

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The trauma debuff is pretty exactly where it needs to be imo. You'll push out good healing if you play correctly.

 

Letting a dps Merc pound you with missiles without interrupting, peeling or los'ing isn't playing correctly. If you do stupid things you deserve to die.

 

Kite.

Los.

Heal.

 

Win.

 

It's that easy.

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A good DPS should be able to kill a decent healer. A good healer shouldn't die to a decent dps. But; from my standpoint. I can hit 5 INTERRUPTS IN A ROW Smacking them in the face for 2-3 k per global... and their HoT keeps them topped off; this is people in about the same gear as me 600 expertise-ish.

 

I think they need to increase the % on the trauma buff just a bit or knock down ratios. =( Plenty of healers on my server can simply sit there with 2-3 people beating on them and be just fine. Heal themselves and their party. I'm not saying they need to nerf it to ****. I like my healers; just saying it is slightly too strong and should be adjusted.

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Even with the debuff, I've topped out at about 600K, and that's in a mix of Champion and Centurion gear - not even Battlemaster. If the Trauma buff weren't in, you'd be seeing healers with over a million healing a warzone. Phenomenal DPSers can barely break 500K under perfect conditions.

 

It's fine.

Edited by raelimar
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You people can say whatever you want. I still want information about this Debuff (which, none of the posters have mentioned even...rofl)

 

I dont know, perhaps something freaking Magic happens when you ding 50 and get some gear. But I highly doubt it. I just dont think it's reasonable to keep the same dps, but nerf the healing so hard that my Bolstered heals do less than my UN-bolstered level 30 heals do.

 

After yet a few wz's with my friends, I'm even more concerned. I get out-dps:ed by every single class out there, and some are simply silly!

 

Example: a BH spams their lame (but awesome looking) missiles at me for 3-4k, and my heals (that get delayed etc, and takes longer than his GCD to cast) crit heals for 3k.

 

And that is not even one of the worst cases :p

 

Smart healers are already pretty sturdy. A good healer can easily keep themselves up with pressure from 2-4 players (obviously depending on the quality of DPS / interrupts).

 

If healing was any higher they would be simply unstoppable in PvP.

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Pff try again, that's my healing done and I know how I heal. I barely use our Aoe heal. It's a hot that's stationary.

 

Right - stopped using it really. Plus the sorc AoE doesn't even work - the initial heal does NOT work. It goes immediately to the HoT.

 

Nice call for a nerf on a broken ability.

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Smart healers are already pretty sturdy. A good healer can easily keep themselves up with pressure from 2-4 players (obviously depending on the quality of DPS / interrupts).

 

If healing was any higher they would be simply unstoppable in PvP.

 

Not really, that depends on the class. Mercenary healers for example can tank a few dps and continue healing. A sorc healer not kiting against 2+ dps is dead, unless the dps is blind, deaf and a monkey.

 

Healing is where it should be. It's not godlike, it's not terrible. It's somewhere in between and healers do have differences between classes, they require certain playstyle to play and to face.

 

It's basically still a l2p issue for most of the players out there. It'll come to everyone, it took time for people to get decent in WoW, it'll take time here.

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Funny how my questions about the trauma debuff got turned into a "you are a bad healer" :p

 

I know all about LoS:ing, kiting. And for interrupts, well my class doesn't *********** have any, short of a direct Stun :p (7 years of healing in WoW should have taught me something, huh?)

 

Guess I will have to repeat myself!

 

My statement: My heals have been significantly nerfed (from getting the 5k heal medal at about every single Warzone in levels 20-30 to not getting it AT ALL!). Something have changed.

 

My question: Is this simply because the bolster effect is more powerful when you are 20+ compared to when you are 40+? (strange tho, since I keep all my gear, which is custom, at maxed level). Or is it simply because the Trauma debuff is new?

 

Please people, before you bring out your "You suck, go and L2P" hammers, atleast read my OP.

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Right - stopped using it really. Plus the sorc AoE doesn't even work - the initial heal does NOT work. It goes immediately to the HoT.

 

Nice call for a nerf on a broken ability.

 

You would sooner see me buried alive than faceroll the imperial side! And hence, I have no idea which abilities of yours that work.

Edited by Drengir
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People have to realize that most players here saying that healers are ok are playing PREMADES vs PUG's with high probability of lowbies who dont have all abilities on the other side.

I have never seen so much CC against healer in a game as i've seen in this one, knockbacks, interrupts, stuns, granade stuns, you name it they have it, healer in this game can be easily CC for 15 secs in a row without a sweat (that means cant cast heal).

Add WZ lagg and healing debuff and you have a horrible game for a healer.

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Funny how my questions about the trauma debuff got turned into a "you are a bad healer" :p

 

I know all about LoS:ing, kiting. And for interrupts, well my class doesn't *********** have any, short of a direct Stun :p (7 years of healing in WoW should have taught me something, huh?)

 

Guess I will have to repeat myself!

 

My statement: My heals have been significantly nerfed (from getting the 5k heal medal at about every single Warzone in levels 20-30 to not getting it AT ALL!). Something have changed.

 

My question: Is this simply because the bolster effect is more powerful when you are 20+ compared to when you are 40+? (strange tho, since I keep all my gear, which is custom, at maxed level). Or is it simply because the Trauma debuff is new?

 

Please people, before you bring out your "You suck, go and L2P" hammers, atleast read my OP.

 

Funny how you do not realise that post wasn't even aimed at you, try to look at what I'm quoting.

 

The only times I was actually talking to you, I was berating you for eating a very stationary mercs fire. Seems your seven years of WoW didn't really help eh?

 

And since you seem to be insisting on getting your OP answered, check this out.

 

The things that matter, seeing as you're sub 50. Which you admitted in your first post.

1. Bolstering

2. Expertise, allies and enemies

 

The Trauma debuff has been there for a long while, I can't remember healing without it. And I hit 50 pretty quickly.

 

The 'issue' with your bolstering at low levels is probably that there weren't many if any level 50's doing warzones with you, therefore the system bolstered to a preset number. The bolstering now, is based on the highest 50's. That's a change.

 

The other thing you see now, that's alot more impactful than closer to release is Expertise. It has a direct effect on your healing capabilities. And bolstering has been even more tweaked due to it.

 

Satisfied?

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Funny how you do not realise that post wasn't even aimed at you, try to look at what I'm quoting.

 

The only times I was actually talking to you, I was berating you for eating a very stationary mercs fire. Seems your seven years of WoW didn't really help eh?

 

And since you seem to be insisting on getting your OP answered, check this out.

 

The things that matter, seeing as you're sub 50. Which you admitted in your first post.

1. Bolstering

2. Expertise, allies and enemies

 

The Trauma debuff has been there for a long while, I can't remember healing without it. And I hit 50 pretty quickly.

 

The 'issue' with your bolstering at low levels is probably that there weren't many if any level 50's doing warzones with you, therefore the system bolstered to a preset number. The bolstering now, is based on the highest 50's. That's a change.

 

The other thing you see now, that's alot more impactful than closer to release is Expertise. It has a direct effect on your healing capabilities. And bolstering has been even more tweaked due to it.

 

Satisfied?

 

First off, funny how you say I died because I couldn't LoS or interrupt. Fact: Had nothing to LoS with (that being nothing close enough to get too in time, with the stuns) and interrupts? Well, too bad I dont have any of that.

 

Secondly, yes I am quite happy actually. I hate the bolster effect (I like the bracket system much more, even tho I understand why BW used it) and that info helps me get some knowledge to why my heals are getting weaker instead of stronger :p

 

I prolly wont be around for long (unsubbed due to the horrible bugs/inbalance) but I will come back later and try it most likely. Will have to see if it's better then ( @50 with gear that is).

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Expertise gear will counter the trauma buff aswell and once bioware puts out better and better gear, the healers will become stronger and stronger.

 

Stop complaining about trauma. It is there for a reason. And the reason is that healers were too strong without it, otherwise there would not be such a debuff in the first place...

 

Use your energy to level up to 50, grind some expertise gear and optimize your tactics and positioning. A healer should NEVER EVER be in the open field and almost all by himself. That should only happen if the rest of your team just died seconds ago.

Edited by Sheduur
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Even with the debuff, I've topped out at about 600K, and that's in a mix of Champion and Centurion gear - not even Battlemaster. If the Trauma buff weren't in, you'd be seeing healers with over a million healing a warzone. Phenomenal DPSers can barely break 500K under perfect conditions.

 

It's fine.

 

I call absolute BS at the 600k healing, especially with mixed gear (not that that makes a huge difference). Please send pic with anything over 500k and your name, and I will draft a formal apology. As always, pics or it didn't happen.

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  • 1 month later...
I call absolute BS at the 600k healing, especially with mixed gear (not that that makes a huge difference). Please send pic with anything over 500k and your name, and I will draft a formal apology. As always, pics or it didn't happen.

 

Absolutely agree. You sir are lying about that number, you can´t heal 600k with a mix if champ/cent gear with 99% certainty.

 

Btw what class were you playing?

 

Trauma is fine, its where its supposed to be, I´m currently full champ (cause I have a bad habit of lvling pvp with more than 1 char at same time so didn´t get to BM yet :W) and sometimes I feel powerful, sometimes I get nuked fast. With the 30% debuff removal, probs I would always feel OP.

 

My record healing is 567k in aoestar and yes was pretty balanced as no one even got past first door.

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My lvl 29 Sorceror pulls off 200k heals and crits for 3.5 usually in BG's if I have a tank batting the dps off of me. It's not easy, but it's about finding the right place to stand and having a team that cares about survivability.
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