USMCG_PANZER Posted January 13, 2012 Share Posted January 13, 2012 ...and a lot of people are happy with it being a Theme Park MMO, what could be done to satisfy customers that prefer Sandbox style MMOs? What could be added to the game to allow for a more Sandbox style of play without taking the fun away from people that enjoy the current quest heavy theme-park model? Link to comment Share on other sites More sharing options...
USMCG_PANZER Posted January 13, 2012 Author Share Posted January 13, 2012 Anyone? Link to comment Share on other sites More sharing options...
eclipce Posted January 13, 2012 Share Posted January 13, 2012 (edited) On top of my head. *HOUSING - EQ and SWG for inspiration. * SPACE SIM - Wing Commander and SWG for inspiration. * In-DEPTH CRAFTING SYSTEM (economy) - EvE and SWG for inspiration. * CLASSES including Skills/Talents/Feats etc (dont expect this will happen at any point) - Elder Scrolls, SWG, Star Wars (WEG - Pen&paper) for inspiration. * GENERAL CUSTOMIZATION (characters, Veichles, houses etc) - City of H/V, DCUO and SWG for inspiration. * OPEN WORLD - SWG and Vanguard for inspiration. * INTERACTION (player@player/Environment) - LOTRO and SWG for inspiration. * RvR - DAOC, WAR for inspiration. A few true current sandbox games I would say are: Mortal Online, EvE, Anarchy Online, Darkfall and such. Edited January 13, 2012 by eclipce Link to comment Share on other sites More sharing options...
USMCG_PANZER Posted January 13, 2012 Author Share Posted January 13, 2012 Having played quite a bit of SWG (pre CU), I think some of those suggestions are great. Would you see any problems combining those with what is already there without damaging the experience of people who enjoy the current theme-park state of SWTOR? Link to comment Share on other sites More sharing options...
eclipce Posted January 13, 2012 Share Posted January 13, 2012 (edited) Having played quite a bit of SWG (pre CU), I think some of those suggestions are great. Would you see any problems combining those with what is already there without damaging the experience of people who enjoy the current theme-park state of SWTOR? I dont have time to elaborate and type down examples and suggestions but a few pointers to your question. BTW: theme-park I'll refer to as "casuals" in this post. PS: I'm an SWG veteran and long time player of that game. @ Housing - Perhaps focus more on player ships, apartmens/bunkers and space stations/command ships and such for guilds. Instance entire player owned/ran cities/ships wich mean that you in no way clutter up the game world for other players. @ Space-Sim - Keep the current rail-shooter for the casual and develop and implement a space-sim. @ In-Depth Crafting - Keep the current but make some adjustments so it fits with an In-Depth crafting environment. Casuals can craft, and crafters can be truly dedicated and the player economy and interaction would blossom - of/c add player ran vendors and such or improve the GTN. @ Classes - This wont happen, they would have to re-create the entire system down to it's core I believe. One solution to this could be that you have a few core "classes" that auto-level for you to balance your character depending on your choice and game style/role. @ General Customization - No problems in any way for the casual. @ Open World - no problem for the casual if you keep the linear pre-designed "do this and go here to continue" path as it is now. @ Interaction - No problems in any way for the casual. @ RvR - Here you need more factions and I dont think this will happen, atleast not any time soon since the game is heavily bases on Rep/Jedi vs Imp/sith. I dont believe that the casual would have any problems with this. Perhaps this or these other factions was something you could choose at a later stage, say at lvl 50 and a quest line to join either the Mandalorians, Hutt Cartel and the Black Sun as examples. Edited January 13, 2012 by eclipce Link to comment Share on other sites More sharing options...
Recommended Posts