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Viable st/ap pvp build? 24/17/0 or 22/17/2


MasterXlos

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Since Rocket punch(snare) and Flame burst(ele-damage) will be your bread-n-butter so I based this off those two moves along with the lovable jet charge and reduced CD/rooting grapple it kinda hard not to stay in range. Plus on demand finishing rail shot with rb and rocket punch(dot). I know rocket punch's dot is energy but supercharge ion canister was more for snare duration than the extra damage but since I'm using it i thought why not get prototype cylinders too.. but this is just an idea...

 

feedback\comments?

 

Tank

http://www.torhead.com/skill-calc#301hRGbdRroZMsrrob.1

 

Dps

http://www.torhead.com/skill-calc#301hRGbbRbozZMsrrobZb.1

Edited by MasterXlos
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