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Value of Ion Overload/Supercharged Ion Gas


Cyths

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As my respec costs are climbing I'm zeroing in on a build primarily for PVE tanking. I'm not really interested in talking about Empowered Tech and Heat Blast as I simply don't think Emp. Tech provides enough mitigation for the investment. Sadly, I'm giving up Power Armor too, but ohs wells.

 

What I'm mainly interested in is Ion Overload + Supercharged Ion Gas vs. Steely Resolve. The damage provided by zapping people with ion gas so far seems horrendous, but it does contribute to the cause.

 

Has anyone done enough testing with Steely Resolve to weigh them against eachother?

 

Basically there are 2 variations:

http://www.torhead.com/skill-calc#301RMurd0roZ0MZbIbbdh.1

http://www.torhead.com/skill-calc#301RMRrdoroZ0MZbIbbdh.1

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Let me get this straight. You want to tank and in order to do so you throw away 10% block, an ability that'll allow you to manage your heatlevel on the spot, a slightly increased ion gas cylinder and flatout -2% damage taken, for....what exactly?

 

A change to refresh your railshot cooldown mostly. No, i can't give you the talent comparison you were asking for, but i'm rather curious about your train of thought why this would be a good idea.

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Because 10% extra shield chance is only 2.6% mitigation (with 26% absorb), for five talents, and that's only on the attacks that you can actually shield (which is only half). Further, superheated rail provides much more useful heat management than heat blast does with its pathetic damage.

 

It also doesn't take a rocket scientist to see the synergy between flame shield and prototype particle accelerator. This build has been common since before launch, and it's still good. You sacrifice almost no survivability or heat management for a massive dps increase.

 

 

To answer the OP's question: if you look in game at your character sheet, you can see the formula for how aim is converted to damage. Take your aim, multiply it by 3%, and plug it into the formula to see how much damage the talent adds per point.

Edited by Valkenheineken
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^ What he said.

 

I didn't realize the damage formulas were available in the character sheet. I'll check it out when I get home. Does it include ability coefficients? If that were the case I could do an easy comparison of the two.

 

I'll look into it, thanks.

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Ion Gas Cylinder + DOT is a good chunk of our dps, even if it does little damage. If you have only 50% chance with Rocket Punch, is like RP does 100 less damage each time (including the 25% less damage). And -3 seconds to the dot is like 98 less damage every 9 seconds (depends on procs).

 

Is pretty similar to the DPS you lose with Steely Resolve (around 5% dps with a rough estimation). 2 points on Intimidation is probably around 1% dps.

 

Do you think you gain enough with the other skills? A 18 seconds skill with an high heat cost (25) and a chance to make Rail Shot free and reset cd. And 10% more ignore armor on Rail Shot. The other skills are more or less wasted as you don't use the combustible gas cylinder. At least probably you won't get overheated, like tanks with Retractable Blade.

 

Also Power Armor + Emp. Tech is like 50% more mitigation than 2% defense.

 

I hope I can resolve all this doubts when I finish my threat spreadsheet for Powertech.

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