Dee-Jay Posted January 11, 2012 Share Posted January 11, 2012 This is something that boggles my mind. When wiping in a Flashpoint, we're reset back on the space-station. This means we need to stare at a 20-30 second loading screen before spawning. This would be fine if we'd give up right away but obviously most groups give it another shot and return to the instance immediately, which is followed by another loading screen. Now this is something that struck me as stupid the first time I saw it and I can't imagine nobody pointed it out during beta. Why not simply have players respawn at the beginning of the Flashpoint, removing the need for watching a load-screen twice. It just seems like such a simple thing that would save so much time. Link to comment Share on other sites More sharing options...
CrimsonV Posted January 11, 2012 Share Posted January 11, 2012 My guess is that they don't want players to respawn immediately and run helping their teammates who are still alive. In fact, if you respawned inside, I don't think there would be any loading screen at all. Link to comment Share on other sites More sharing options...
theFreakus Posted January 11, 2012 Share Posted January 11, 2012 My guess is that they don't want players to respawn immediately and run helping their teammates who are still alive. In fact, if you respawned inside, I don't think there would be any loading screen at all. You can do this anyway. The one that didnt die just kites the boss/mobs, the other one runs back. If they wanted to prevent people to rejoin bossfights, they could just implement a door mechanic. Link to comment Share on other sites More sharing options...
BigBeaule Posted January 11, 2012 Share Posted January 11, 2012 I agree that it sux to have 2 loadings screens but it would also be easy to exploit the death of DPS since they would be returning close to the boss. I think that a timer before a rez when the group is fighting would get rid of that and also get rid of any loading screens Link to comment Share on other sites More sharing options...
AureliaKarrde Posted January 11, 2012 Share Posted January 11, 2012 door mechanic. win. Link to comment Share on other sites More sharing options...
IronFirewind Posted January 11, 2012 Share Posted January 11, 2012 Rift had a barrier spawn whenever a boss is engaged. Unfortunately this would lead to the party's Leeroy Jenkins getting a healer or RDPS locked out of the fight. Link to comment Share on other sites More sharing options...
vobra Posted January 12, 2012 Share Posted January 12, 2012 Also you don't always load back into the start of the instance. I'll take the 2 load screen if it means I have to run less . Link to comment Share on other sites More sharing options...
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