Iivewire Posted January 10, 2012 Share Posted January 10, 2012 at what point do you get diminishing returns on stats Link to comment Share on other sites More sharing options...
Iivewire Posted January 11, 2012 Author Share Posted January 11, 2012 89 views and not a single person knows if/when stats soft cap..cool Link to comment Share on other sites More sharing options...
Selais Posted January 11, 2012 Share Posted January 11, 2012 Well I don't know about cunning, but endurance doesn't have diminishing returns up to 1600. Still the same 10hp/per, if that indicates anything .. Since there's a limit to how much cunning you can stack (simply because you can't really get past a certain point) and secondary stats definitely do have quite hefty diminishing returns it could be there is no cap on primary stats. Be cool to see some comparisons done though. Link to comment Share on other sites More sharing options...
epixhints Posted January 11, 2012 Share Posted January 11, 2012 (edited) There is no diminishing returns on Damage Bonuses (Melee, Ranged, Tech, Force, Healing). You will always get .2 bonus damage from Cunning, and .14 bonus healing from cunning. For crit, you will get a pretty slight diminishing returns from Cunning, but it's nearly linear compared to rating. Crit bonus is: 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( PrimaryStat / max(Level,20) ) / 2.5 ) ) Here's the plot: http://www.wolframalpha.com/input/?i=plot+30+*+%28+1+-+%28+1+-+%28+0.01+%2F+0.3+%29+%29%5E%28+%28+x%2F+50+%29+%2F+2.5+%29+%29+from+x+%3D0+to+5000 TLDR; There is no diminishing returns for bonus damage, crit diminishing return is negligible. Get as much cunning as possible for max deeps. Edited January 11, 2012 by epixhints Link to comment Share on other sites More sharing options...
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