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Main healer looking for some tips.


xjpmanx

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Hey fellow commandos, I am looking for a little advice on my build. this is what I have so far at level 32

 

http://www.torhead.com/skill-calc#800bfRzRdcozZz.1

 

once I get armor screen and move up to bacta infusion i am not sure of which skills would be most useful from the gunnery tree. or if gunnery is even better for a main healer than assault specialist. I also can't tell if treated wound dressings is really helping me any. I was thinking of putting enough points into gunnery to get up to special munitions. but I also feel like target lock and soldier's endurance could be pretty useful as well. what do you guys suggest?

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Hi there

 

Just as a reference, this is my build, with 4 points to split up:

http://www.torhead.com/skill-calc#800bfRoRdcdkqZMco.1

 

Ironsight increase AIM, our main Stat that buff.... everything... take it

I would take Havoc Rounds for the next 2 points in order to get Special Amunitions, getting 20% increase to our only AOE spell and some nice buff to our main attack as healer, Charged Bolts.

 

I would move your single point in First Responder to Efficient Conversions. Alacrity does not do much, and having pretty much Free Cryo Grenade, Concussion Charge/Round Helps a lot when your life is threatened

 

Look at it this way... if you can freeze a mob for several seconds... how much damage you are preventing? It's something like a shield ;)

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Hi there

 

Just as a reference, this is my build, with 4 points to split up:

http://www.torhead.com/skill-calc#800bfRoRdcdkqZMco.1

 

Ironsight increase AIM, our main Stat that buff.... everything... take it

I would take Havoc Rounds for the next 2 points in order to get Special Amunitions, getting 20% increase to our only AOE spell and some nice buff to our main attack as healer, Charged Bolts.

 

I would move your single point in First Responder to Efficient Conversions. Alacrity does not do much, and having pretty much Free Cryo Grenade, Concussion Charge/Round Helps a lot when your life is threatened

 

Look at it this way... if you can freeze a mob for several seconds... how much damage you are preventing? It's something like a shield ;)

 

I did notice that the extra 5% alacrity was only giving me .1 second faster cast times on medical probe and other abilities, which felt like a waste of a point. but what about treated wound dressings? is it as useless as 5% alacrity? I was planning on taking ironsights as soon as I got bacta infusion, I assumed it was useful but not enough to wait on bacta infusion. thanks for the help. i think i'll get rid of first responder. I wonder if cell capacitor is a better bargain than treated wound dressings.

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