Smooth-Criminal Posted January 8, 2012 Share Posted January 8, 2012 (edited) Make them available to be placed in ALL slots, but only Augs can go in Aug slots. They are single stat so making that a possibility is not without its disadvantages. This will do more to ‘fix’ Slicing since the “nerf”; considering there is still a good number of people that still feel Slicing is a Mission skill and not a Gathering skill. Edited January 8, 2012 by Smooth-Criminal Link to comment Share on other sites More sharing options...
Boshlord Posted January 8, 2012 Share Posted January 8, 2012 So you know I am a slicer and I feel this idea gives a little to much power to augements because of the fact they are single stat. Tanks will always be filling slots with either absobtion endurance ect and everyone else will flood gear with primary stat augements that will increase damage outputs ect to unreasonable levels Link to comment Share on other sites More sharing options...
Mentaro Posted January 8, 2012 Share Posted January 8, 2012 I agree. Allowing the use of Augments in any slot would be a problem. But If you add an Augmentslot to every item you would make slicing much more usefull. Crits on crafting missions would then simply produce a second augment slot. Link to comment Share on other sites More sharing options...
TumblerSW Posted January 8, 2012 Share Posted January 8, 2012 I agree. Allowing the use of Augments in any slot would be a problem. But If you add an Augmentslot to every item you would make slicing much more usefull. Crits on crafting missions would then simply produce a second augment slot. Aren't we only talking about the mod and Enhancement slots? How could you use an augment in the armor slots, You'd be gimping your armor if you put an aug in the armor slot. And the Mods have 2 stats vs one with augments. Enhancements even have two stats. I'm guessing the only thing people would use aug's on is enhancement slots, armor and mod items are too easy to find to consider using an aug but using augs in enhancement slots would be useful. Link to comment Share on other sites More sharing options...
Boshlord Posted January 8, 2012 Share Posted January 8, 2012 That is definatly a possibility and could allow them to remove lock box missions to remove the misconception that they are there to gather credits from missions. Meaning if slicers want a direct credit profit they have to gather (but I think they would have to test to see if demand was there still Link to comment Share on other sites More sharing options...
Litefire Posted January 8, 2012 Share Posted January 8, 2012 lvl 49 advanced might augment +28 str - sells for a wooping 400 credits on my server. sadly lvl 15 augments sell for more then the 49's, and by more i mean 450. augments are vendor trash at best. Link to comment Share on other sites More sharing options...
Drewser Posted January 8, 2012 Share Posted January 8, 2012 Make them available to be placed in ALL slots, but only Augs can go in Aug slots. They are single stat so making that a possibility is not without its disadvantages. This will do more to ‘fix’ Slicing since the “nerf”; considering there is still a good number of people that still feel Slicing is a Mission skill and not a Gathering skill. I doubt people would use them. I see much better stats on armoring, barrels, etc... The best purple augment gives you +28 in one stat. Link to comment Share on other sites More sharing options...
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