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My 2 Cents on how to fix end game crafting - TO DEVELOPERS


Eightbittrd

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End Game crafting is a joke for everyone but Biochem ATM.

 

First, change need for the hard mode\raid materials for current lvl 50 purples. Just make then use Grade 6 Purple materials. Why would I craft gear worse then what I got in the Hard modes, I had to play just to make 1 sub par Prototype or Purple.

 

Second, make all Centurion gear crafted BOE, This tier of PVP armor is a joke anyway in the current system - just add all the schematics to the PVP vendor for 100/100 warzone/mercenary commendations each and/or make them drop from champion bags. Add a crafting material to the PVP vendor that costs 50 warzone commendations that is used in these recipes. Remove any ability to RE these once made.

 

Third, remove the daily commendation mod vendor and replace it with a schematics vendor selling BOE verisons of all level 23/24 mods/hilts/armoring/enchantments/barrels/crystals.

Also remove Columi bracers and belts from vendors and add BOE verison to the daily commendation Schematics vendor.

Make level 23 mods crafting with gathering and mission based materials. Now make level 24 and Columi patterns require hard mode materials to craft. Sell them for 100 daily commendations each.

 

 

Ta-Da now every profession is useful after level 49

 

 

*Puts on Flame Suit*

Edited by Eightbittrd
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I have a better fix.

 

1.) Drop the quality of the daily rewards from prototype to advanced. Commendations for good gear is fine; commendation for best gear is not.

 

2.) Make level 23 mod recipes available for crafting, along with unslotted weapon/armor equivalents; the prototype versions of these can have a minimum crafting requirement. General crafting should be on par or better than what you can get with commendations, not unambiguously worse.

 

3.) Rataka-type clearly-better-than-ANYTHING-else-you-can-get BoP gear recipes for everyone. This one is key. Raiding and crafting needs to be better than either separately. You did both; it needs to show.

 

This way puts crafting in a place on the depth chart that reflects the time and effort involved, which is what it really really needs.

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I have a better fix.

 

1.) Drop the quality of the daily rewards from prototype to advanced. Commendations for good gear is fine; commendation for best gear is not.

 

2.) Make level 23 mod recipes available for crafting, along with unslotted weapon/armor equivalents; the prototype versions of these can have a minimum crafting requirement. General crafting should be on par or better than what you can get with commendations, not unambiguously worse.

 

3.) Rataka-type clearly-better-than-ANYTHING-else-you-can-get BoP gear recipes for everyone. This one is key. Raiding and crafting needs to be better than either separately. You did both; it needs to show.

 

This way puts crafting in a place on the depth chart that reflects the time and effort involved, which is what it really really needs.

 

Bioware has stated the best gear will come from Raids. What crafters need is decent entry level gear for end game PVE and PVP to help cover the gap from questing to Hard mode\flashpoints. Hard modes are not hard, most causal players are just under geared. Making my suggestions BOE will also make it profitable to the player.

 

The server economies are all over the place and no one buys lvl 22 hilts and armoring since you can get lvl 23 ones and over 100k credits from 1 day of dailies. Crafters need the lvl 23 mods then that 100k can go to buying them from the GTN. It will stabilize the economies and stop people from selling stuff like advanced XXXXX 11 for 75k.

Edited by Eightbittrd
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