Chiricahua Posted January 6, 2012 Share Posted January 6, 2012 Although the experience gained would be nominal, at least it would help jump start the economy. I'm not proposing 5k experience per mission. More like 250 for each of the highest level ones. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 6, 2012 Author Share Posted January 6, 2012 bumpity bump for other view points Link to comment Share on other sites More sharing options...
mikekdn Posted January 6, 2012 Share Posted January 6, 2012 So people can afk bot to 50? Link to comment Share on other sites More sharing options...
RiledRodian Posted January 6, 2012 Share Posted January 6, 2012 Seems silly. Do not approve. Link to comment Share on other sites More sharing options...
Hanni Posted January 6, 2012 Share Posted January 6, 2012 Noooooooooooooooooooooooooooooooooooooooooo! Link to comment Share on other sites More sharing options...
IPillowPantsI Posted January 6, 2012 Share Posted January 6, 2012 There is experience from crew skill missions, it just goes to your crew member. After all, he/she/it is the one that did the mission... You just paid the travel expenses. Link to comment Share on other sites More sharing options...
Saice Posted January 6, 2012 Share Posted January 6, 2012 (edited) Although the experience gained would be nominal, at least it would help jump start the economy. I'm not proposing 5k experience per mission. More like 250 for each of the highest level ones. I do not see how giving exp for crew missions would have any effect on the economy. Right now the big issues make the economy slow would be the lack of useful crafting at end game. all raid/pvp gear better and few mods can make orange gear compare. lack of understanding about the main focus of crew mission skills. so many people are going broke thinking they just need to figure out the magic pattern to making money on them. News flash they are really not designed like that (only slicing pre-patch had that effect and thankfully it was fixed) the main reason for the missions is to either A) get crafting mats your missing at the time or B) a money sink lotto like thing for lockboxes, gifts, schematics, missions, and aguments. Although you can still net a small profit from slicing. Edited January 6, 2012 by Saice Link to comment Share on other sites More sharing options...
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