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Any objections for experience reward for crew missions?


Chiricahua

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Although the experience gained would be nominal, at least it would help jump start the economy. I'm not proposing 5k experience per mission. More like 250 for each of the highest level ones.

 

I do not see how giving exp for crew missions would have any effect on the economy. Right now the big issues make the economy slow would be the lack of useful crafting at end game. all raid/pvp gear better and few mods can make orange gear compare. lack of understanding about the main focus of crew mission skills. so many people are going broke thinking they just need to figure out the magic pattern to making money on them. News flash they are really not designed like that (only slicing pre-patch had that effect and thankfully it was fixed) the main reason for the missions is to either A) get crafting mats your missing at the time or B) a money sink lotto like thing for lockboxes, gifts, schematics, missions, and aguments. Although you can still net a small profit from slicing.

Edited by Saice
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