mattdell Posted January 5, 2012 Share Posted January 5, 2012 At the price they are, it could conceivably cost a progression guild up to a million credits per night of raiding. They need to persist through death, or have their prices dropped 80-90%. Link to comment Share on other sites More sharing options...
Kleinone Posted January 5, 2012 Share Posted January 5, 2012 Mine persist through death. Of course I craft them. I think your just not using the right ones. Link to comment Share on other sites More sharing options...
Turando Posted January 5, 2012 Share Posted January 5, 2012 Nah, that means Biochem will actually be a profitable crew skill. Competition will bring those prices down. Link to comment Share on other sites More sharing options...
Zebular Posted January 5, 2012 Share Posted January 5, 2012 (edited) NPC Vendor Stims are quite expensive (as it should be to support a player crafting market). I have just recently found that a Biochemist can make them far far cheaper than the store prices and can even reverse engineer what they make for blue and purple recipes. Heck, I just unlocked a recipe for a Re-Usable Med-pack! No joke, it doesn't stack and doesn't get consumed. It has a cooldown of 90 seconds though and requires you to have 1 point in Biochem to use. Edited January 5, 2012 by Zebular Link to comment Share on other sites More sharing options...
Leilei Posted January 5, 2012 Share Posted January 5, 2012 The blue crafted stim lasts 2 hours and persists through death. Ask your local crafter for prices. Link to comment Share on other sites More sharing options...
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