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Mark. Story of a sad, useless and utterly boring man.


ITSAmeee

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mmmh didn't really know what title give to the post, but since it is about marks...

 

Yesterday I hit 50 (gogo me!) and entered the first Warzone ever. I know, I was going through my class quest/story first and I'm not really a PvP guy anyway. But well, while I wait for my friends to get to 50 and do some Flash Point together, I jumped in a couple of Warzones.

 

Something hit me already during my leveling: the amount of marks and different currencies in this game. Every planet has its own.

 

But with the Warzones it all got to the next level (and I didn't think it was possible). Let me get this straight:

You do a warzone and get marks, which you use to buy other marks, which you use in combination with the first one to buy a bag which yes may contain an object but most importantly...contains another kind of marks, which (finally) you will use to buy your PvP pieces.

 

Earn Mark A, convert Mark A in Mark B. Use Mark A + Mark B to buy a bag that contains Mark C. Use Mark C to buy PvP items.

 

I'm not a Developers, my studies had nothing to do with game design or whatever, but maybe someone out there can answer to this simple question: why? why this system?

 

Why not simply changing the cost of items and the speed you earn Marks A and have me use only Mark A? I mean, it is not like Mark B and C are any different from Mark A anyway, their are "concentrates" if you want, nothing more. Changin cost and speed of Mark A should be enough to avoid all this concentrates-conversion thing.

 

Am I missing something?

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The Mercenary commendations are there to promote world PvP. This may or may not work as more people reach higher levels, but what you're asking about is design intent:

 

You're converting Mark A into B because it's easier to do that than get B on its own (for now). However, the idea is to earn A and B separately, and maybe swap some over to the other side to make up the balance.

 

Mark A can be used by itself to buy gear at lower levels, as Mark B is only obtained in its normal fashion by high level players.

 

Mark C is used as a consolation prize if you don't get an item piece from the A + B bag.

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I found the info here:

http://gamestrats.com/swtor-pvp-gear-guide/

 

This is basically how you gear up for PvP at the moment:

 

- First of all, you do Warzones and you earn [Warzone Commendations]

- with the [Warzone Commendations], you can buy [Mercenary Commendations]. The ratio is 3:1 (30:10).

- then you use 200 [Warzone Commendations] and 200 [Mercenary Commendations] you buy 1 [Champion Gear Bag]

 

(you can also see this simply as: 1 [Champion Gear Bag] = 800 [Warzone Commendations])

 

Now, what you find in the [Champion Gear Bag]? Well, the back can contain:

 

OR: 3x [Centurion Commendation]

OR: 1x [Centurion Commendation] and an [unassembled Champion Piece]

 

The [unassembled Champion Piece] is basically a random piece of PvP armor and the [Centurion Commendation] instead is actually the currency you buy the PvP pieces with.

 

 

So the pat has been:

earn [Warzone Commendations] -> convert some into [Mercenary Commendations] - spend a combination of the two (200 each) for a Bag -> bag contains [Centurion Commendation]

 

then [Centurion Commendation] is what you spend to buy items.

 

 

To me (and I think that's how it is), the [Centurion Commendation] is nothing else but [Warzone Commendations]. I just kept converting [Warzone Commendations] at different ratios. the Bag might as well cost 800 [Warzone Commendations] and suddendly we don't need the [Mercenary Commendations].

 

"Wait, but you can use [Mercenary Commendations] themselves to buy items". Well, [Mercenary Commendations] are nothing else that 1:3 [Warzone Commendations]. Make those items sell for 3 times the number of Mercenary as Warzones. Done.

 

And the [Centurion Commendation], again, are nothing else but [Mercenary Commendations]. this time is just not a fixed ratio (800 Mercenary for 1 Centurion + random item, OR 800 Mercenary for 3 Centurion).

 

 

What's the reason of all these names and marks? Why not make players earn marks and price items in a way that would prevent all these ratio conversions?

 

I personally don't see it as a good design having my currency tab filled with marks that are nothing else but the same copy of the first one, just with a hidden multiplier and a different name.

 

eram mark to buy mark to buy mark to buy mark to buy mark....why not change/correct/fix/work out/balance the income/outcome for the first mark on players and have them use only one currency?

 

As I said, I'm just curious about this choice if anyone can explain why "this is the good way" if it is :)

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The Mercenary commendations are there to promote world PvP. This may or may not work as more people reach higher levels, but what you're asking about is design intent:

 

You're converting Mark A into B because it's easier to do that than get B on its own (for now). However, the idea is to earn A and B separately, and maybe swap some over to the other side to make up the balance.

 

Mark A can be used by itself to buy gear at lower levels, as Mark B is only obtained in its normal fashion by high level players.

 

Mark C is used as a consolation prize if you don't get an item piece from the A + B bag.

 

read yours only after I posted mine. thank you.

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