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Commando PvP Spec (This!)


HileyQuiggley

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http://www.torhead.com/skill-calc#800rcMZrIkrRMdRzcz.1

 

Been working at something and tweeking here and there and this is your best bang for your buck imo.

 

1. If you start your fights with Full Auto then start stacking Grav round HIB/Demo your Full Auto will be up constantly.

 

2. When your in a pinch and need some heals you have 8% more to healing yourself, less pushback on your heals.

 

3. Crit+More Cells. Spamming all those Grav Rounds/HIB/FA/Demo is going to run you down. Since FA will be up constantly you need Cell Charger and Cell Capaciter to keep firing away.

 

4. Grav Round= Spam it 5x and what it gives you with this=10% defense/55% Armor Penetration while using Armor Piercing Rounds/30% extra dmg from HIB/25% more dmg from Demo Round./30% chance to free FA and add 25% dmg so during 2 rounds of Grav Round you can do this 3 times.

 

5. Full Auto= 36% extra crit chance, 2 second slow on targets, 33% extra dmg base with 25% extra after Grav Rounds. That 36% Crit chance plays into restoring extra cells.

 

Of course you guys can read and figure this stuff out. Usually also you know your spending 31+ points in Gunnery for DPS. This spec just alows good survivability with the heals mainly. 8% extra and reduced pushback, lower timers. If your running something different just give this a shot.

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Concussion charge is your main defensive ability. Not taking cooldown reduction on it is fairly silly. You're skipping an easy 3% damage increase from Assault Specialist in favour of healing. You're not going to be able to keep yourself alive in a pvp match any easier than if you went for a 3/31/7 build nor will you have nearly as much ammo available because of parallactic combat stims.

 

This would be something to roll if you wanted to maximise your commendations out of a game by getting the 75k healing, 2.5k heal crit on top of your damage commendations. doesn't provide the utility to your team a hybrid build up to trauma probes does, nor the full offensive ability a 3/31/7 build does or the healing a full healer build does.

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http://www.torhead.com/skill-calc#800rcMZbIkrRrdRzcz.1

 

Fixed, same outcome

 

The heals will help you in PvP and help the team by keeping yourself around to do the damage. Also healing teammates when struggling. The pushback on the heals is definately worth it. Im not going to be spamming heals the whole match or when im at 70% health or w/e.

 

There are plenty of times ill be in a fight and win with a sliver of health. This will get me going soon since the enemy will be right back in a hurry and know im hurting or a team mate. The pushback comes into play with those close fights when both guys are at 20% or so and i run in and help a bit or heal myself a little to get an advantage.

 

I have all the DPS, and now some good D

Edited by HileyQuiggley
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