GOLDENSWORDS Posted January 3, 2012 Share Posted January 3, 2012 Has anyone noticed any particular stat capping out when viewed if an ability has been activated? As an example, my armor at the moment (L33) is providing a 43%+ damage reduction. I have an ability as a Jedi Guardian called Warding Call that reduces damage by 40%. When it is activated there is no noticeable amount change in the damage reduction percentage, However, with regard to dmg chance when saber ward is activated a percentage change visibly occurs. I wanted to start this forum with the idea that folks could post similar issues with regard to abilities and item values that conflict, or where a cap is present (for any class). I do not believe that at level 33 an ability combined with my armor amount should remove the bonus effects of an ability, as a tank in my case, or any other class. I hope a dev blogger can advise. Link to comment Share on other sites More sharing options...
Neehi Posted January 3, 2012 Share Posted January 3, 2012 (edited) Just a guess, but are you talking about 2 different tiers? If it's 2 separate rolls, you wouldn't necessarily see the change? Edited January 3, 2012 by Neehi clarification Link to comment Share on other sites More sharing options...
GOLDENSWORDS Posted January 15, 2012 Author Share Posted January 15, 2012 I'm talking about your stats on your character. Are there actual caps in terms of how much you can possibly buff your toon? Link to comment Share on other sites More sharing options...
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