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BuckeyeChris

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  1. Thanks for the info, that last bit there is actually the kind of stuff I'm looking for, especially that last bit about not being able to hold satellites like that anymore. I should just jump right into some games but I'm the type to try and read up as much as I can before diving in.
  2. I'm a returning player, my experience with GSF is limited to when it was launched up until a little before bombers were released. I haven't played since then. At the time, I was an OK pilot at least, working on my Flashfire as my ship of choice, but there were few if any maxed ships around then and I'm sure the meta has evolved considerably since that time. So my question is primarily, what are the basics when it comes to dealing with bombers and how have they affected the meta compared to the pre-bomber days? I've read a lot of the beginner guides out there but they don't adequately address what I'm looking for. Thanks!
  3. Most people who call others "bads" are douchebags. I'd say the same for those who call others carebears.
  4. The other day the score was backwards (or I was). My team would score and suddenly I'm losing 0-1. The other team would score a couple times and suddenly I'm winning 2-1. The end result was correct, but the display was wrong as to which team had which score
  5. Yeah, because the problem right now is there there's TOO MANY people queueing for rated, and queues pop so fast, right?
  6. This is ignorant. You haven't faced heavy gunship games where they are decent. Yes, individual gunships aren't that hard to track down and blow up but they scale better than the scouts who hunt them down. As you add gunships to cover other gunships the people like you who think they are hot **** get their asses blown out of the sky.
  7. Individual gunships aren't so bad but I think there might be a problem in how well they stack. They can cover each other well and be extremely difficult to approach. Yeah zigzagging towards one is a reasonably reliable way to take one out but it doesn't evade the other gunships covering the original. And when they're covering each other, they're ALL hard to approach. Especially when all they have to do is tap you with an ion railgun to set up the bigger shots. The only real disadvantage is mobility but if they're set up on a satellite they control they don't need much mobility.
  8. Not really. I don't think many players give up as quickly as you say because most gamers are used to being owned when they are new at something. I really don't get this idea that your first time playing you should jump in and think you'll be competitive against experienced players. What do you think happens in CoD or virtually any other multiplayer game the first time you try it...you end up getting destroyed. And the learning curve in GSF is, in my opinion, not as steep as you seem to think.
  9. In an 8v8 warzone, and when the sorc is left relatively alone then yes a sorc can put up comparable numbers. But against good teams who focus or even moderately harass, those numbers are going to drop quick. You simply can't stand still and cast in this game against decent opponents with the amount of stuns, interrupts, and knockbacks there are. In arena, this isn't even a conversation and an op is far superior.
  10. This isn't entirely correct, is it? If it were a straight 193 cap, you could do a 78/78/37 could you not, or other such combos?
  11. Bad play plagues all classes so is a very poor explanation for the difference in effectiveness BETWEEN classes. Op healers are vastly superior to the 2 other healer classes right now and some balancing needs to occur.
  12. what the hell do you think this proves? DURRR WE BEAT THEM IN AN ARENA THEREFORE THEY FINE LOL. Everybody knows that op healers are far and away superior to the other healers. It's not even a debate.
  13. Well my main is a sage healer. I don't even queue ranked because I don't want to be the reason my team loses. It's simply not fun in any way whatsoever.
  14. Yup, this. I wouldn't want the overall uprades nerfed too much, that carrot has got to be there to motivate queueing up. It's not like you get anything that affects your character so ship upgrades damn well better be worth obtaining.
  15. Uh huh. Most people don't even have it upgraded to 6 seconds yet. It lasts three seconds. Surely you can kill a scout in some window of time outside of those 3 seconds. I seem to be able to.
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