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Tavek-Rauken

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Everything posted by Tavek-Rauken

  1. Thanks for the support! Obviously, the devs would have to find a way to make it work. I do like the credit wager. The only problem is that some people can't manage their money very well. So to keep people from getting destroyed financially, I think that the lowest set wager should be accepted in a player vs. player battle. Or, both parties sacrifice a portion of credits to a "pool". The winning player recieves the higher portion, while the losing player receives a lower portion. That way your wallet doesn't suffer too much with each bet.
  2. If you consider Galactic Starfighter a mini-game as part of a larger game (like I do), than Pazaak can be another mini-game to add to it. I like mini-games. I think that these games-inside-of-games are fun and cute, and I think that Pazaak could fit very well in the SWToR universe. We had Pazaak in Kotor 1 and 2. Why not SWToR? This is how I think that Pazaak could/would be implemented in the SWToR gameplay: Window: Open up a window, like you do for Group Finder and Warzones. In this window you can queue up for a match against another player, or compete against the computer. The action (the match itself) would happen in the window, and as long as you aren't in a FP or a WZ, you can queue up anytime and anywhere. (Why divide your attention? Your team needs you.) Prior to queuing up for a match, you can mess around with your sidedeck, change your deck aesthetic, or a bunch of other misc. options. (There would also be a tutorial you can play at any time). Using the interface editor, you can change the size and location of the Pazaak window. Table: Just how Nar Shadda as the slot machine gambling, in every cantina or rest zone, there could be a table that you click. Now, a window could open up or you can go into first-person mode and use the background of a table while you mess with your deck, queuing, or other items. (Or it could remain third person, with some visual action happening on the table if at all possible). The table concept limits where you can play Pazaak, but encourages a more immersive setting. Just how in Kotor 1 and 2 you had to contact an NPC to play Pazaak with them, this would be a similar thing. Except that SWToR is a big world and you can't hop from planet to planet all the time, so any table will hook you up to the 'Pazaak hub' and allow you to queue up in a fight against players, or fight NPCs. (NPCs could be planet-specific or could rotate.) It would be interesting to be able to see your opponent in this first-person mode, as well as the cards on the table. Players could see who they're playing against, whether it be an easter egg NPC (Even if they're dead) or another player. Again, it would be an immersive experience to be able to look at your opponent. How to expand Pazaak beyond the game itself? Strongholds have decorations, GSF has ships and cosmetics. Pazaak could contain a number of things that would help develop and expand the market. Cards: Just like in Kotor 1 and 2, you can start off with a starter deck but have to collect better cards over time. The grind won't be too long, unlike other systems. There is only a limited amount of cards that can successfully work for a Pazaak deck, but beyond the beginning +1-6, the rest need to be acquired through victory, purchase, etc. Card backs/boarders: Whether it's on the Cartel market or on the GTN, you can purchase card backs or boarders that can help define your deck. Pet Slots(If using the table method): Your furry, mechanical, or flying critter is an iconic companion to some smugglers and thieves of the world. When sitting at a table, any pet that you have out, can sit on the table with you. (Perhaps you need to purchase a slot to make them active?) They will make noises of approval, shame, or mockery depending on the moves you or your opponent make; further adding to the flavor of Pazaak. Stronghold decoration(If using the table method): If you need to go to a table in a cantina to access the Pazaak hub, then you should be able to afford the same comfort from within your stronghold. Somewhere out in the world there could be a Pazaak table that you can plant down on a hook, and use it. You take a seat and access all the same features as other players can when out in the world. For flavor, Pazaak table designs could range from Imperial, Republic, or Hutt themes. That's all I got. If I think of any other things that could help supply the Pazaak game, I'll throw it into this post.
  3. Revan has been defeated for the last time; but that does not mean his legacy ends there. An emergency message has gone out to you, the Alliance Commander, from your respect faction's fleet. You have been asked to attend to a problem that they believe only you can fix. Something has been stirring inside the museum, making systems run wild and injuring any non-equipped staff who have been unfortunate enough to come into contact with what was once thought to be a secured relic. They thought it was the ship's systems going haywire, until they realized it was isolated to one chamber. You fly to the fleet as quickly as you can. Force-Users sense something is amiss in the balance of power, while non-Force Users suspect something is wrong: a gut feeling or bad instinct. On the fleet, an entire security team holds the door to a vault of ancient relics. Specifically, Force-imbued ones. A science officer, the one who spoke to you earlier, greets you. They debrief you with the details; the swirling items, the flickering lights, the injured crew. They ask you to go inside the vault and secure or destroy whatever is disturbing the otherwise dusty peace of the museum. You go alone, or with companions - depending on your gall - and enter the vault. Inside you find pedestals holding items of import; the cybernetic jaw of a Sith Lord, the lightsaber of a long-dead Jedi. But there are two items that draw your eyes: The mask of Darth Revan, and the mask of Darth Nihilus. You go to inspect them. Force-Users feel the draw of power, while the non-Force heroes are disturbed by the very air of the room. The feeling passes as you draw nearer. Was it just superstition brought on by misinformation? As you reach for the mask of Revan, the world around you flashes bright white. You wake up in the hangar of some kind of facility. A battle rages outside, blaster bolts and explosions raging across the void of space. When you look down at yourself: you are not you. You wear the armor of a dead Jedi, your companions are adorned with clothes that you would otherwise never see themselves in. But their faces are changed too, resembling heroes that find oh so familiar. A Republic soldiers runs to you, wearing an orange uniform that looks ancient - well out of your age. He informs you of the rocky landing aboard the Star Forge; and it all comes back to you. You are Revan, or at least, a friend of Revan here to challenge Darth Malak's hold of the galaxy. You need to go to the command deck of the Star Forge and defeat Malak once and for all. You (and your companion(s)) charge through the great halls and long catwalks of the Star Forge, battling would-be Sith and Imperial soldiers wearing silver-grey armor. In the great center of the Star Forge, ancient Sith ships lift up from the black void below, flying through hangar slots where pilots leap into their ships. Every now and then, great leviathan-like capital ships ascend and reverberate power through intense heat and bellowing thruster winds. Further inside, you come to find Bastila Shan meditating at a communication console. She is corrupted by the Dark Side, wearing the robes of a Dark Jedi. She speaks against Revan, against his friends; but you can see the light in here. You speak to her with a voice that is not your own, but borrowed from the visage that you currently wield. Despite your efforts to pacify her, she attacks in the name of her new master. You fight for your life, dueling against a hero long out of your time. The battle is hard-fought but won. Bastila is defeated, wounded. Something is strange, however. Knowledge of history tells you that Bastila went on to live and love Revan. But for a moment, your power supercedes that the Mask's memory holds. You can follow the current of time, or break it; slaying Bastila or otherwise telling her to turn her power against the Republic Fleet. Regardless of your choice, you continue. The defenses of the Star Forge are stronger than ever before. Frantic and zealous fallen Jedi and would-be Sith try to defeat you. But you and your companions defeat them, if only just, making your way to the mind of the Star Forge where Malak awaits. When you arrive, Malak is waiting for you. He is prepared. Outside, you can see the battle coming to a head. The consequences of your actions are revealed; a winning Republic, a standoff, or a victorious Empire stands on the verge of changing the precepice of battle. He taunts you. No matter what you say, a fight of the ages commences. You battle Malak, the room is torn apart by your duel. Somehow, you manage to claim victory. Malak goes down, but he still clings to life. As you go to speak to him, he rages against you for letting him down the dark path; that it was all your fault. You can forgive him, claim that it was he that continued to follow the darkness. You could follow time and lay him to rest, or you can change history for a moment and slay him and claim he was too weak to control the Star Forge. Victorious, you see flashes of the galaxy's fate. The true, victorious Republic retreats as the Star Forge collapses. Or, you see a dying Republic and an overwhelming Empire that overtakes the galaxy and subjugates it to an age of darkness that the Emperor envisioned. But beyond that, you see flashes of events that put to peace the memory of the companions that followed Revan. Bastila and Revan kiss beneath a rising sun, their hands intertwined, with matching jewlery to indicate their matrimony. Both of them bathed in light. Or, the pair united together on a burning red Korriban, wielding their lightsabers and subjugating unruly dark followers - both of them corrupted by the Dark Side of the Force. Beyond the iconic duo, Revan's followers are shown as well. A soldier is decorated, or slain. Two Jedi, an alien and an old man, return to their congregation; or lay smoldering on the floor of a temple. A wookiee and twi'lek run through undercity streets, or the former mourns the latter in his hands. A mandalorian veteran wields a frost-covered mask, or charges through innocents with blood-thirsty mercenaries at his back. The memory breaks and you return to the museum on the fleet. Revan's mask cracks and shatters, finally freed from the overbearing legacy of a man who has given far too much than what could have ever been asked for. The air calms, and you believe that your work is done. However, you spy the pale mask of Darth Nihilus. Something about it's presence seems amiss. But, as you have no reason to suspect it has been the cause of the problems, you depart. The science offer thanks you for your efforts and rewards you with a relic from the museum, a momento of a bygone age that you have just witnessed as if it were happening before you. The science officer says that they will call on you should something of a similar problem should happen once more. Despite your victory, you are uneasy at their words. They seemed so sure that something of the same terrible sort would happen again.
  4. Every bossy fight has a MASSIVE mob of strong enemies that attack you in dense groups of 6-12+ There's way too much stress on healers and tanks to survive these big fights. If even 1 or 2 of these opponents stray off and attack a DPS, the healer is unable to keep a tank up even if they blow all their cooldowns. There's just way too much damage going on. Even the second boss, in their first stage especially, has way too many mobs that can't be controlled unless you're all the way in the front of the room or all the way in the back. There's way too much damage going out and it's difficult to maintain aggro on so many opponents, especially if the DPS stray and attack a non-tank target. Not to mention all the crap that's going around in the final fight. Aside from the fact that it's difficult to see Semhess' AoE attacks because they're the exact same shade of red as the carpet that covers the entire floor, the Sentry Droids and their pull ability yanks the players all around the map, triggering the mobile mines and wiping people who aren't tanks or are undergeared. The mobs in these fights need to be lessened so that they deal less damage, or are weaker so that they can be controlled better. It's too much stress on the tank and healer.
  5. (The title was satire, please don't assume my political stance based on the use of a political slogan for the sake of parody) Good day reader, I've been playing SWToR since the last year of beta, and I've been a subscribed for almost the entire time that SWToR has come out (with some exceptions when I couldn't pay it or had financial issues). I've also played Bioware games since the release of KoToR when I was just a little kid. It was my first RPG game, and I loved it so much. And I love(d) ToR. My relationship with the game is very flip-floppy as ToR has been improved, and then it's regressed. I made a youtube video a few months back detailing all the things I think were wrong with the game, but I want to put thoughts to paper (or forums, rather) and really state all the things that I think would really improve the game going forward. I know this is a suggestion forum, so I'm going to split this up into two categories. The first will be things to improve the story content of the game, and the second will be creature comforts/gameplay-based suggestions. My arguments and experience will draw from my experience playing ToR on all 8 classes, for several years, and playing both the original KoToR games from start to finish multiple times. Additionally, I will draw names and minor story points from Bioware's other games; Mass 1-3, Andromeda, and the Dragon Age triology. All of which I have played. Let's get started. First Category - Story improvement Personal Class Storyline/Faction Storyline: Shadow of Revan, Fallen Empire, and Eternal Throne. The things that they have the most in common is that the storyline of your character (Now considered the Outlander) was funneled into the same storyline, regardless of what their class originally was. Now while I wouldn't mind this for filler content (The flashpoints leading up to Shadow of Revan, for example) making an entire expansion revolve around one character is nonesense. The game has established the existence of 8 heroes/player characters based on the 8 available classes. They should continue this trend. Playing through a funneled storyline once is fine, but playing it a second time - even with varying LS/DS decisions - is a waste of time. I enjoyed the vanilla story where by playing one class you only received 1/8th of the whole picture; and you had to play all 8 classes to fully understand what's going on in the world. To me, that did not feel like 1 video game - that felt like 8. 8 Unique stories with great companions, excellent characters, and a world that felt alive with possibilities. I know it will be difficult moving forward to remove the Outlander from their position of neutral power, but the political and military discord between Empire and Republic / Sith and Jedi gives any number of opportunities for the player to fall out of their power and return to good ol' faction war. Even giving 2 different faction-based storylines for, let's say, the next expansion would help. Even a Light Side / Dark Side split storyline will be acceptable, especially given how LS/DS has been emphasized in all the modern content. There will be, would be, could be something to remove the Outlander from their current power and bring about unique storylines based on class, faction, and/or alignment. Makeb was a slight exception as your story and the characters involved were different per faction, but not per class. Tl;DR: Bring back unique storylines based on class and/or faction. Unique Companions/Companion dialogue: In KoToR we had 9 different companions that journeyed with us. In KoToR 2 we had 12 companions, 4 of which were available depending on your character's gender and alignment. In Mass Effect you had a multitude of companions that grew or shrunk with each game, and in Dragon Age - what did you have? Companions. But in every single game, between your missions/major quests, you could talk to your companions on your ship / at your base. This was an amazing features, learning about my friends and allies; about their past, about their likes, about their aspirations. Why did this stop when Makeb was released? Why can't I speak to Lana in the Alliance headquarters, or Theron? Why can't I speak to my previous companions that I had returned to me after the 5 year gap in the story? Why am I restricted to only speaking to them while on the main quest? Going out and talking to my companions between missions was a treat, and I loved learning more about them and getting personally involved; whether it was romance or deep friendship. Private/personal companion conversations should return. Whether it is a reward for high affection, or unlocked by progressing the main storyline; they should come back. In all Bioware games, the companions helped make the story for me. Additionally, I believe, there should be class-only companions. Individuals who are so loyal to the character, or trust them more than anyone else: they remain. They will not follow anyone else. Ever. Whether that is an Apprentice, partner in crime, surrogate family, etc. There should be at least 1 class-restricted companion that makes the class feel unique in more than just their voice, their powers, and their ship. tl;dr: Bring back companion dialogue and class-restricted companions. Companions on ships: Unless you have HK-51 or Treek, no one comes back to your ship. Everyone finds themselves hanging around the Alliance base, or your stronghold if you've placed them there. But why not your ship? I am aware that the central hub has been removed, and that the ship is no longer the core of your activity - but the fact remains that your ship is a ghost of what it once was. In the Kotor and Mass Effect games, your companions hung around your ship between missions. It made your vessel feel alive, populated; it made your ship feel like a home rather than transporation. I miss that feeling. On the rare occassion that I go on my ship to travel to planets (how the game used to proceed) I miss the old vanilla feeling of seeing my crew mates just hanging around, making the vessel like a second home to them. And now that we have multiple companions, maybe we can have the ability to place certain ones on our ship? Lana at the helm, Vette in the engines (again, if you're a Sith), T7 in the meeting room, etc. Just this small little customization would make your vessel alive again. I am aware that there are plenty of creature comforts that make using the ship as a medium to travel to planets no longer necessary, but that doesn't mean that it has to be completely forgotten. TL;DR: Make companions idle on your ship, and/or give the option to place companions on your ship like you would a stronghold. New Features/Gameplay changes: Repeatable Class storyline: Knights of the Fallen Empire and Eternal Throne's storyline can be repeated on different difficulties for better rewards, or just to experience the story again. Why not the class storyline? I am aware that the class storylines are long, and they are split up into 3 chapters as opposed to 10. Maybe they can split the chapters into Acts? Each Act could be part of a planet. For example: The Prologue is the starter world and Coruscant/Dromund Kaas(If I recall). Each starting world could be Act 1, and the core world could be Act 2 - together comprising a whole chapter. Minor rewards could be given for completing an act, while the greater reward can be received by completing the chapter. Some of the class storylines have varying endings depending on choices, and rather than make a new character and level them to max, the player can continue to empower their chosen character while also experiencing the story over again. TL;DR: Read the title for the second. Decoratable ships: Some people don't have the credits to buy their own stronghold. Some people prefer the endless void of space, and traveling on their spaceships as opposed to a planet. But some of the ships look bland. They could use redecoration. Anywhere between 50-100 hooks depending on the ship's size could help in making one's personal vessel just *that* much more personal. TL;DR: Decoratable ships, dude. Pazaak mini-game: I think this is self-explanatory, no? Bet some credits, play Pazaak. Whether it's a table decoration, a specificed location on Nar Shadda, or an unlockable feature - bring in Pazaak! It was in Kotor 1 and 2, why not the MMO? Anyway, that's all my suggestions. I hope that they are read and that some of them are taken to heart or that some form of them will come around in future content. I've been playing this game and its subsequent originals for a long time, and I want to see it flourish as both an MMO and a successor to some of the best RPGs in my lifetime.
  6. A Cold Reunion Jedi Knight Rane stepped off the loading ramp of his ship and breathed in the sour odor of Nar Shadda. He believed amongst the rank scent that there was urine. He hoped he was wrong. Rane wiggled his nose when he cleared the ramp and gave the docking bay an once-over. Aside from the worker droids, it was empty of activity. His footsteps echoed against the dirty gray floor as he came to stop ahead of his ship. His communicator beeped twice and he pulled it from his belt. "Jedi = Stay long?" T8-D8's robotic voice asked. "Not too long, T8," Rane said. The Jedi gave another look at the dull brown walls. The sour odor made his nose twitch. "But, better keep an eye out, just in case." The last time Rane had left his ship on Nar Shadda ten years ago, it had been attacked by a band of mercenaries. T8 barely held the line before Rane arrived to finish off the gang leader and his lackeys. It took them three days to repair the damage, and another eight for T8 to stop bringing up the issue. But if Rane knew then what he knew now, he would not have left Nar Shadda so easily after that unfortunate scuffle. "T8 = On alert!" Then the droid cut off the call. Rane pocketed his communicator then set off. His brown Jedi robes drifted behind him as he made his way through the hangar. A Gamorrean guard, fat, armored, and salivating excessively, snorted in Rane's direct beside the elevator. Rane paid him no mind as he entered and hit the control panel. Rane emerged a moment later into a high-traffic spaceport. Lifeforms of all kind passed to and fro just outside of the elevator lobby. A dull roar of idle and incoherent conversation filled the chamber. The news announcements of vital traffic changes and crime reports were just barely heard over the chatter. The Jedi waded through the crowd, apologizing to everyone he touched or grazed. More than a handful of citizens shouted at him in some languages Rane didn't quite understand, and he picked up a few in Huttesse that made him scowl. There is no emotion, there is peace, Rane told himself. He closed his eyes as he moved through the crowds. There is no emotion, there is p- His shoulder bumped into someone else's. "Acutta! Waddado wonga!" A man roared in his ear. Rane popped his eyes open and glared at the sharp-toothed pale twi'lek that stared back at him. No more eye-closing, Rane told himself. He quickly moved along, giving the twi'lek a double take as the waves of crowds gradually separated them. Last Rane saw, the twi'lek had turned his back. The posterior of his bald head was drowned by the other lifeforms around him. I have to be more careful, Rane told himself as he shook his head, dismayed. Nar Shadda is the place of crazies. The Jedi's emerald eyes danced from patron to denizen, doing his best to avoid another run-in. Although Rane was more than trained to deal with violent criminals, he did not wish for conflict. Not on a day like this, Rane sighed. Rane broke free of the crowds close to the taxi pad. He cast a single glance back into the weaving masses, and did not spot the pale twi'lek anywhere. Satisfied, he focused on his sojourn. He hired a taxi, which arrived in seconds from underneath the landing pad. The dirty silver pilot droid creaked its head and asked, "Where to?" Rane tucked his brown robe forward then threw himself into the passenger seat of the car. The droid seemed fixated on Rane's steel-colored armor, or the old lightsaber that hung from his hip. Rane tried to remind himself that an old droid like that must have developed a personality – a curious one. That, or it's spying for the Hutts, the Jedi thought. "The Promenade," Rane said at last. The droid jerked its head forward and the taxi burst forth, drifting over the endless space below, before the taxi fell in line with the traffic. The droid told him the expected arrival time was one hour. Rane nodded and cast his gaze over the side. The blurring lights of purple, yellow, and orange sparked something exciting in Rane – a pleasure he was denied during his years of training with the Jedi. He closed his eyes and tried to put it out of his mind. "Emotion is the key," He heard and saw Master Oren before him, pacing the gold and oak colored chambers of Tython. Rane was younger than, lighter and smoother skinned, dressed in white Padawan robes, and adorned with a Padawan's braid. "Emotion is the key to controlling the Force," Oren narrated. "Too much and it leads you to the Dark Side. Too little, and you become a machine. There must be balance. You must be calm. Recognize that you are human, but learn to control it." "But Master," Rane spoke up. In the memory, he was sounded deeper than he really was. "Isn't the first edict of the Jedi Code: There is no emotion, there is peace?" "Of course," Oren stopped pacing and faced Rane. The gray-haired giant knelt to Rane's level and grasped his shoulder. His touch was soft and warm. He smelled like lavenders. "But a Jedi cannot act if he is always passive. A Jedi must never be rooted in emotionlessness. But do not mistake me," Oren stood up, turning stern and grim. "Do not follow in the footsteps of those who act too quickly. You must temper yourself to act and act knowingly." Rane awoke with a gasp. Had I fallen asleep? He looked around. Nar Shadda looked the same to him, regardless of where he went. A cold breeze blew against him. Rane tucked his robe over and his arms in. The Jedi shivered. "ETA, thirty seconds, sir," The droid said. The taxi broke free from the traffic and descended towards a building that floated in the midst of nowhere, high above the darkened abyss below. It came to a stop above a taxi pad and hovered. Rane swiped his credit chit over a scanner and it beeped in confirmation. The Jedi grabbed the side of the door and swung out. "No tip?" The droid asked. Rane felt rooted in place. "Do we tip the droids now?" he turned to the pilot. "What do droids even do with credit tips?" The pilot shrugged then the taxi ascended and flew away. Rane slowly padded across the outer platform and headed into the Promenade. Halfway through the hallway, he heard the sound of loud music, excited ambient chatter, and betting newscasts. Rane entered the main chamber of the Promenade and saw the source of the noise: Dense crowds of dancing partygoers, a band of eight players performing live, four gambling tables, sixteen scattered screens across the entire courtyard that displayed podracing, gizka fighting, and cannok riding. At the center of the stage, surrounded by six massive bruisers, stood a Hutt who threw his fat, flabby arms in every direction, shouting exciting words of encouragement. I'm pretty sure some of this is illegal, Rane thought. Just then, a massive gamorrean bouncer smashed a patron down onto the floor and dragged him off outside. Rane stepped aside, watching the man shouting that he was "being cheated", and "Demanding reprimands!" Definitely illegal, Rane confirmed. Unfortunately, he had no jurisdiction to act. He tucked his robe inward, threw his hood over his short brown hair, and hoped for anonymity. He passed around the dancing hordes, whispering apologies as he slid between some of the patrons. Although he stuck out due to his brown robe and armor, he seemed to be mostly ignored. Rane sighed with relief when he crossed the masses without incident. He padded to the other end of the Promenade, to a shady corner guarded by one giant of a man. The Weequay doorman had a sour look on his face. It might've been by all the scars which twisted and pulled at his pale features. His arms were crossed, until Rane's approach became directed towards his door. In response, the Weequay slid one arm towards the blaster at his side. Rane licked his lips and felt an anxious rush surge through him. I'm almost there, he thought. He placed his trust in the Force. "A Jedi?" The guard said in a deep-voiced basic. "Ye'r kind have no need business 'ere." "I… Want to see someone," Rane replied. "An old friend of mine." "'Friend'?" The Weequay unleashed a single, mocking laugh. "Hah! Ain't got no friends here, Jedi. Best be on ye'r way. 'Ave a drink at one of the regular cantinas, eh?" Rane pondered for a moment. What was the password that Finley gave me? He stroked his coarse chin. Hutt's Bane? No, that was a chemical. Hutt's Way? No, that was a road. Rane lingered on the idea for a few moments longer, the doorman still staring and waiting. Finally out of ideas, he blurted out, "Hutt's Glaze?" "Pfffht-" The weequay scoffed. "What?!" He released a boisterous laugh, clutching his chest with his free hand. "That's- That's pretty funny, Jedi, I'll give ye' that. But if ye'r thinkin' I'll let you in fe'r a laugh, ye'r dead wrong." Rane rubbed at the corner of his eyes and sighed. I hate doing this, he thought. Rane let the Force flow through him. He felt the warm energy collect into his palm. The Jedi waved his hand and muttered, "It is okay, I can go in." A dumbfounded expression took over the weequay. His hand slipped off of his blaster and his body went rigid, staring forward into space. Slowly, he mimicked Rane's words, "It… is okay. You… can go in." "And," Rane waved his hand again. "You'll forget that I ever came here." "And," The weequay mirrored. "I'll forget that… you ever… came… here." "Thanks," Rane said and slipped around the guard. "Welcome… To… Charletta's…" The guard's voice drifted as Rane headed in. Turning the corner, the first hallway was lit only by a set of black lights up above. Colorful and artistic graffiti was drawn on either wall, giving the corridor sufficient illumination to navigate. The door at the other end automatically slid open at Rane's approach and paved the way for an even darker, seedier room. Only red and green lights, as faint as could possibly be, gave any light to the chamber. Inside, a single woman clad in a slave's bikini managed the desk. Further in, covered by translucent veiled sheets, the rest of the club was in sight. Golden dancing poles scattered the room, surrounded by cushy semi-circle seats. Over two dozen women, mostly humans and twi'leks, clad in the same revealing attire drifted around the room. Three danced for a handful of wealthy creatures, some provoking the women with more credits if they 'danced closer'. The girls obliged. Further in the back, Rane spotted a hallway with glowing sign that said "Private rooms". Rane did not have to imagine what was happening in there. The smell of sour sweat and alcohol mixed in the chamber, assaulting Rane's senses. He wiped his nose on the back of his plated glove and cringed. "Hello sir," The woman at the desk said in a sultry voice. She was a blue twi'lek, with done-up rosy cheeks and mascara-lined eyes. "I've never seen a Jedi come to Charletta's, but I suppose everyone has their needs." She smiled. "Would you like to have a dance? Or would you desire some private time with one of the girls?" "Er," Rane mustered his courage and said, "I'd actually like to speak to… Medina." The twi'leks eyes widened at once. Her sultry voice broke into her natural, squeaky one. "Medina? You want to see Medina? I- I mean… Oh… Kay," She shrugged. "Everyone has their tastes, I guess. Er-" The desk girl cleared her throat loudly, then re-adopted her sultry tone. "Ahem… Apologies, sir. Medina is in the back of the private rooms, door number six on the right. Payment can be made in the chamber." Rane nodded and slipped through to the back room. He heard a few whispers in both Galactic Basic and Huttese. Both languages hurriedly said, "Jedi". Through the 'private' hallway, Rane heard a hushed echo of sounds he otherwise would've been fine with not hearing for the rest of the day. The Jedi closed his eyes – wishing he could close his ears – and drifted towards the back of the room, where his hand fell on the control panel for door number six. He opened his eyes and looked at the electronic pad. Above it, read the word: Medina. With a deep inhale, Rane pressed a button and the door slid open. Inside was a woman in her fifties, sitting on a red couch. Her almond skin had lost its color with age. Several wrinkles creased her cheeks and ran across her arms and legs. Her hair had lost most of its once-rich brown color and turned gray. Unlike the girls outside who showed off their backs and bellies, she wore a dense veil that guarded but did not conceal her flabby, wrinkled midriff. Medina showed Rane an upraised brow and crinkled her lips. Rane stepped inside and the door shut behind him. "A Jedi?" Medina said and shook her head. "And so young too. Fallen to the, uh… What's it called? 'Dark Side', or whatever that nonsense is?" Medina shrugged. "I haven't seen a Jedi in over thirty years. Certainly not at Charletta's. Well, you're here. I'm here. What do you want?" Rane felt rooted in place, speechless. It's really her. "Well?" Medina urged. She furrowed her brows. "Aren't you going to say something? You gonna laugh at me, too? That's all ol' Medina's for, now-a-days. I'm just one great big laugh!" She slowly stood up from the cushy couch, scowling at Rane. "Fine! Come in, have your laugh! But you still gotta' pay like the rest of them! Don't think you don't! Don't you dare think you don't! I gotta make a living, too, y'know!" "Don't you recognize me?" Rane choked on his own voice. Medina scoffed and approached. "Recognize a Jedi! What, aren't there like ten thousand of you? Who the Hell do you think-" She stopped a foot away from Rane. Her old eyes widened when she discovered the truth. She staggered back and tripped on her own footing… But Rane caught her and gently led her down onto the couch. "Rane?" She whispered and touched his rough cheek. "My Rane? No, no you can't…" "I am," Rane whispered. "Mother, it's me. It's me." "No," Medina closed her eyes and shook her head. Her voice shuddered. "Not my Rane, no, you can't be my Rane. You were taken. The Jedi took you. No, no, no," She buried her face into her hands. "No, that's- No. You can't be Rane." Medina looked up and planted her palms on Rane's cheeks. Rane closed his eyes. His Mother's hands were cold. He wondered if they were once warm, when he was young. Before the Jedi took him from her. He wondered what she was like, before Charletta's destroyed her spirit. He opened his eyes and saw Medina, tears falling off her cheeks. She doesn't deserve this, Rane thought. "How did you-" Medina sniffed and wiped at her eyes. "How did you find me?" "An old-" Rane searched for the right word. "Acquaintance. He searched through a lot of illegal channels to find your name." "How did you even know I existed?" "My Master, Oren," Rane frowned. "He told me before he-" Rane inhaled deeply. "Before he died, a few months ago." Rane saw a flash of green, a burst of red. He shut his eyes and shook his head, dismissing the memory. Not now, he forced the images away. Not now. "Oren!" Medina whispered. "He was the one who took you from me. He-" Medina sighed. "He said you were a special boy. That you were 'Force Sensitive', I remember. Oh, I remember," Medina nodded slowly. A lock of her gray hair tumbled across her face. She ignored it. "They took you, and I cried so much. So, so much, baby." "I know," Rane forced a smile. "Oren told me. He said it gave him no pleasure-" Medina scoffed. "-But he did what he had to do," Rane frowned. "He was just doing his duty, Mom." "Mom," Medina echoed. She looked away, sighing. "Gosh, how I've wanted to hear you say that. How I wished that- No, I didn't wish. I dreamed it. I dreamed you, a man grown, far away from Nar Shadda, far away from me. I dreamed you were a powerful man, a great man, doing great things." "I've done nothing great, Mom," Rane lowered his head. "I've done something bad, Mom. Something so… so bad." "Baby, no," Medina brushed Rane's cheek. She pulled away his hood and brushed a wrinkled hand through his rich fringe. She took a handful of his hair and stared at it – as if she didn't believe it was real. Her eyes looked back into Rane's, and she knew it to be true. "No, Jedi are- Jedi are good, they don't do bad things." "I did," Rane said. "I… It's not what I did, it's what I didn't do." Rane bit his lower lip. "I couldn't save him, Mom." "Who?" "Master Oren," Rane tasted blood. "I couldn't save him. I could've, but I- I was too scared. He fought a Sith, Mom. A Sith, full of hate, and anger, and evil – and… He killed Oren, and all I could do was watch." "Baby, it's not… It's not your fault," Medina brought Rane against her shoulder. Rane shivered in her grip. "No, it's not your fault. You're a good person, I know you are. The Jedi they- they make good people. Don't blame yourself." "It's my fault," Rane shook his head. Her skin was weak against his face, and she smelled… old. But it was his Mother's scent. He didn't mind it. "I couldn't save him, I was passive. And it's… It's why I came to find you," he withdrew from Medina's grasp. "I came here to see if you were real, if you were alive." "I am alive, but I'm…" Medina looked away. "I'm ashamed a son has to see their Mother in such a filthy place. I was better than this once," Medina looked back to her son. "I was going to become a Doctor. I learned so much. But then," She sighed. "Everything fell apart, and I took the first thing that kept me from living out on the streets. Since then it's been…" Medina rolled her eyes and sighed. "Well, it's been not good, as a starter." "That's one of the reasons I came here, Mom," Rane saw her blush. Rane reached into his pocket for a credit chit and presented it to her. "Here." "No I can't-" "You can," Rane interrupted her. "And you will. Most of this is Master Oren's, transferred to me when he died. The rest is… Mine. I've saved it up from some tasks and errands I did while traveling with Master Oren." He forced the chit into Medina's hand, closing her fingers over it gently. "You take this, mom. You take this and you find a better life for yourself. Somewhere… not here. Anywhere, just stay away from the war. Stay away from this place." "Why?" Medina frowned. The tears were starting to well up again. "Rane, no one does this… Not unless they mean to say good-bye. I know, I've played this part before, son. Son," She choked on her words. "I've played this part before, I have." "I'm-" Rane struggled for words. "I'm going away," Rane finally admitted. "And where I'm going, I won't need it." "What? Where- Why? Baby, no, no, no," Medina dropped the chit and clasped her hands around Rane's own. "No, we've only just reconnected. There's so much I want to know from you. How was the Jedi Order like? What did you do? Who did you meet? Did you- Did you meet a nice girl? Please, Rane, baby don't go. Don't do this to me." "I'm sorry, Mother," Rane stood up and gently broke her grip. Medina shivered in place. "I'm so glad I was able to meet you. But I need to… Atone." Rane lowered himself and kissed Medina's cheeks. She broke into a fresh stream of tears and clamped her palm over her mouth. "Good-bye. I-" Love you, Rane thought. He bit his lip again. There is no emotion, there is peace. He heard Grand Master Satele Shan say, instead of Master Oren. "Get out of this place, Mother. Find some peace in your life." Rane left. Past the Promenade, past the taxi, past the spaceport, past the docking bay, on the loading ramp of his ship, he fell onto his knees. There, Rane wept.
  7. Disclaimer: Star Wars: Archives is a collection of short stories, flash fiction, and continued works, all compiled together in one neat little forum. It's a place for me to post my work (whatever that may be) for a like-minded audience. I'm here to have fun with writing, and if you find my work enjoyable - please, spread the word, comment, rate, something! Let me know what you think! Also if you're interested in seeing original work or updates from me, please check out the links below in my sig. Your support makes all the difference! Note! Any and all Lore-important NPCs and figures are used for the purpose of story, and does not mean they have necessarily met/associated/spoke to/ or influenced any of the characters you will see in these tales. Their mentions are driving points or plot-points, and I take no such action against these characters that allows for them to break the time stream of events that they have or will have produced. How does it work? Well, the short stories are simply that: Short stories. My flash fiction is usually much smaller than short stories, and don't necessary end with a message or an emotional response. Typically, my flash fiction is just "A moment" or "several moments" that focus on a character, an event, or an emotion that I'm trying to describe. What you may see popping up every now and then is the Collected Works. My "collected works" is a chronological piece of fiction that works in a Chapter by Chapter basis. Although the chapters do not focus on one character like someone's backstory, or a certain trail of events, they do focus on a story centered around a grounded cast of characters. Star Wars: Archives Jedi Archives (Short Stories) { A Cold Reunion } Sith Archives (Flash-fiction) Zaakul Archives (Collected Works)
  8. When I started playing ToR many years ago, (I was a first day player, or rather -7 day player if you count early access, in addition to 3 beta waves) one of the first things that captured me was the fact that every class had its own unique storyline. Every world had its World arc, and side quests, as well. So while you, the (Let's say Sith Warrior for an example) bullied your way through the world's problems, you also had your own BS to deal with on the side for your Master. And this is for every class. Knight, Smuggler, Trooper, Sith, Agent, Hunter, etc. Everyone has/had their own unique story that made them, *them*. And every character had their own companions, too. Vette, Khem Val, T-7, Qyzen, Corso, etc. These were people that you would never ever see unless you played that class, which encouraged players to create multiple characters in order to see the multiple storylines of every character. And I thought this was FANTASTIC! I loved playing my Sith Warrior for his story, but when I went to another class it was a completely 100% different experience. The story, the choices, the companions, the love, humor, hatred, was all so different. Starting any class reminded me of the first night that SWToR launched, or when I used to buy new RPGs when I was younger and run through hundreds of hours of content in days, or weeks, because I was so fascinated by the story that I wanted to see more. So... What happened? When the Makeb expansion launched, almost all of that magic was gone. Sure, we got a new storyline unique to the Empire and Republic. NPCs acknowledged your fancy new titles, or your accomplishments, but... everything felt like it was glued together and converged for convenience. I hoped when Makeb launched, not only would we recieve the overall world story but that we would recieve an expansion on our class stories, too. Just to name a few potentials: (Note these all spoil the class endings, do not read them if you have not experienced the class story yet.) Sith Warrior: Inquisitor: Agent: But what I recieved instead was a single world arc story, a few ocassional murmers from my companions whenever I was on the Gravity Hook, and an NPC who I could or could not romance depending on my whims. What happened to the class uniqueness? Now, if budget is an issue, do say so and I will slink back into the dark. But if it isn't... I want to see unique class stories once again. Maybe the new expansion won't be able to afford that, but in the next expansion? Or in a future story arc? I would love to see old friends or enemies return to advance my character's story. Or, better yet, new people entirely that are exclusive to my class and only available to one class. Take for example, Shadow of Revan. Minor spoiler Unless budget is an outstanding issue, I don't see why Bioware cannot return to the roots of the game -- unique class storys, and companions. Why bother making and playing multiple classes if, by end game, everything is going to be the same? If everyone recieves the same companions, or has the same story, then it ultimately boils down to which class you prefer to combat with rather than which classes' story you enjoy. Knights of the Old Republic 1 had a little bit of uniqueness when it came to dialogue depending on which class you chose at the start. That is exactly what it feels like when it comes to SWToR. Changed dialogue, a different play style, but the same story through and through. Making unique class story lines and companions would not only make every class feel.... unique, again, but would (I feel) restore the charm that the game had at launch. I cannot see the converging storylines and multiple-class-companions as anything other than lazy, hasty creation. The only viable excuse I see is the budget. TL;DR Make every class have their own story and companions, don't give every faction the same story, and every class the same companions.
  9. Prologue Apprentice Veylan tugged her bed sheets closer to her chest, shivering. Space was cold, she knew that. But she never imagined it would be quite so frigid that her body refused to adjust. Having grown up as a slave on Tattooine, and then being dragged to Korriban to become Sith – her time in space was sparse. But it had been months since her master, Lord Thresh decided to embark on the expedition of finding ancient secrets. She came to notice that Sith loved ancient secrets. She dared to consider it a fetish of the Empire. Another cold brush against her bare ankles made her scrunch into her own form, like a little ball on a hard mattress. The cold oft became so fierce she woke up in the middle of the night with some of her flesh exposed. Once covered, she would fall dutifully back to bed. The worst evenings exposed her to seven or eight interruptions of naught but chill. She woke up late most mornings, or groggy enough that even a cup of caf did little to perk her spirits. The light of her quarters beeped, and Veylan threw off her sheets in angered dismay. She felt her face hot and red with rage. Her fist came down on the communication pad on her nightstand, and a white-blue hologram beamed to life. She took in a breath, ready to scream. But when the image of her wrinkle-spotted, long haired Master Thresh came into view she instead slipped off her mattress and onto one knee. "M'Lord," She said, simply. A bead of fearful sweat sprouted and trickled down her neck. "Apprentice Veylan, I have need of you at the bridge. Be here in no less than fifteen minutes. Wear your armor, girl." So it was said, so she followed. Veylan flipped the lights on and quickly garbed herself in her apprentice attire. Grey on red faux leather covered up her body, while hard boots and thick gloves wrapped her digits up to the joints. At her hip she attached her lightsaber, a small thing of grey metal and a spiked top. It took her six attempts before she managed to create it successfully, back on Korriban. Lord Thresh shook his head more and more with each attempt, she remembered. But when she completed it, she beamed with liveliness and felt invincible… Until she realized she had more work to do long before she became a fully-fledged Sith. At the mirror, she squinted at her sun-kissed frame. Her flesh had lightened since her voyage into space, but the base darkness was yet apparent. Hazel eyes looked more like bantha pu-du than anything attractive, especially by Tattooine standards. Her nose was small like a button, often poked by her Mother when she was still alive. The memory of her filled Veylan with sorrow that she forced down with anger. She resumed. Her chestnut hair she threw into a bun then pulled back to make a tail. It was as formal as she could make herself. The voyage through her Master's ship, Terrorator (a name she loathed to say out loud), was as natural to her as breathing. A long grey hallway down, an elevator up, a few turns right and left, and then another floor up by elevator – again. The soldiers gave her base respects as she passed: erect salutes. She did not pay them any mind. The bridge of Terrorator was wider than it was long, and through the glass she saw naught but the empty black canvas of space dotted with countless white specks. It was a Gage-class transport, and from the outside looked like a long triangle with tiny wings. When Veylan first looked upon the Imperial Fleet, she remarked to her Master that all the ships looked like triangles with wings. That earned her a smack in the head and three days reduced rations. Since then, such comments she kept to herself. She trekked through the long empty midsection of the bridge to the front of the deck where her Master stood – and not alone it seemed. His other two Apprentices, Haen and Jarik were knelt before him. Jarik was slender but tall, less of a fighter and more of a thinker. He was slimy as they came, with words that looked like honey but tasted like bile. Haen was thick as durasteel, both literally and figuratively. And although Haen was sweet, and a potential… ally, Veylan had to remind herself that he stood in the way of her Lordship – just like Jarik. Veylan took her place between her two peers, knelt and silent. Their Master kept his back to them. "Finally," Their Master began in his old, raspy voice. "After years of study, and six months of travel, we found it." He turned to them and Veylan dared to glance up briefly. Master Thresh's face was covered in wrinkles and scars. Long snowy hair poured down to his chest, and a thick beard often brushed his collar. Rubbing his facial hair, Thresh took a fresh breath and resumed. "The Argent." "The Argent, Master?" Jarik spoke up. "The Argent of the Rakatan Nokte?" Master Thresh nodded. "The very same one," He clasped his hands over each other and snickered between soft wheezes. "Admitting, it's not in the shape I imagined it to be. But it's there. See for yourselves, Apprentices. Captain? Bring it up." Master Thresh commanded, stepping aside while glancing at a terminal. The nearby Captain Anthony Drellin rapidly typed at his console. From a nearby panel, a white-blue hologram appeared before the trio where Master Thresh once stood. The ship appeared as a long base like an oval, and four sharp wings like triangles attached to its body. Two smaller ones on top, two longer and wider wings on the bottom. "What are its measurements and present condition, Captain?" Jarik inquired. "Three hundred meters long, not counting the wingspan. Twenty meters high, and thirty meters wide. Most of the vessel's length is atmospherically sound, but lacking oxygen." Captain Drellin replied. "There's at least one hangar available to dock within." "Yes, good, perfect," Master Thresh rubbed at his chin again, humming lowly. "You three shall lead the expedition into the vessel with a small task force. Find what relics you can carry, the rest catalogue. I imagine the Bridge will be of great help." "Master," Haen spoke up, his voice strong and booming. "You have been after the Ardent for months… But you never explained why you seek the Ardent so desperately so." "Ah, no? How silly of me." Master Thresh shrugged. "The Ardent is one of the last key vehicles used by the Rakatan Nokte. The Nokte were a fierce group of warriors and Force Users who, according to the translations, literally imbued their bodies with the Dark Side of the Force. So much so, that their physical appearance began to alter to dramatic degrees." "And you plan to imbue such energies into yourself, yes?" Jarik asked. "Not just I," Thresh waved his hand as a synonym to a head shake. "But for all the Empire's forces. I plan to bring a swift defeat to the Republic. And the foundation of that defeat begins here and now." Thresh pointed to the floor, opting for dramatic effect. And here all this time I thought you wanted the advancement to elevate yourself to Darth, thought Veylan with a grin. "So, prepare yourselves, and don your equipment. You'll be leaving shortly. We're on our last approach vector to The Ardent now." Veylan was rubbing her eyes when the shuttle took off. The cramped quarters of the ship's dark, steely interior left little room to maneuver, but it was secure. So she told herself. Haen and Jarik took to sitting across from her, while the other seats were filled with Imperial troopers fully dressed in black and crimson armor. Veylan was given a pilot suit to wear, just like her peers. The collar piece was wide like a medical cone, which made it feel clunky. The rest of it was tight on her body. If one strap was just slightly out of place, she would feel it. She tried to flex and move her arm, but the motion was slow and sluggish. Sighing, she reached for the helmet almost a size and a half larger than her head and slipped it on. Darkness claimed her vision at first, but then the interior of the device hummed to life. She flipped her cooler to max to soothe the temperature inside. Interior lights allowed her to see the contents of the shuttle with enhanced clarity. Sterile air filled her lungs, untouched by the common chemical cleaning that the Empire used to keep their territory grime-free and shining. She tapped at the side twice and blew into the microphone in test. "Hello?" She asked. A nearby trooper gave her a thumbs up. "You should be careful once we get inside, Veylan." Haen spoke up. He scratched his short head of hair, frowning. "No telling what could get you hurt." "Th-Thanks, Haen," Veylan allowed herself to smile with the helmet blocking his view of her face. "Take care of yourself as well." "Aw, what delicious love birds you two are," Jarik interrupted, fluttering his eyelashes in mockery. "Shall I get you two some cups of Corellian wine while you saunter your way towards a bed room?" Veylan turned to Jarik with furrowed brows and barred teeth. Her anger bubbled within her, tickling her flesh with heat. "Watch yourself, Jarik." She warned. "Just because you don't have manners doesn't mean you have to compensate with excessive vulgarity. Best keep such tasteless comments to yourself in the future." "Oh, I'm shivering in my boots from your threat. Shivering!" Jarik performed a mocking tremor of his body. "If you can't keep yourself calm from a simple jest, then you're too hot-headed to be Sith." "Leave her be, Jarik." Haen clasped a hand on Jarik's small shoulder. The slender Jarik looked down at the meaty arm before glancing back to Haen's strong-jawed face. Scoffing, he threw a hand up in dismissal. "Yes, fine. I'll leave the little flower be." "Jarik!-" Veylan began. But the cackle of the intercom silenced her. "E.T.A. 30 seconds to docking." Jarik gave her a single sly grin before slipping his helmet on. Haen mimicked his peer. Veylan waited. She felt the hum of the engine subside, the gradual shift as the shuttle turned on side. Then a swift and sudden rocking that rippled through the interior. She glanced at the troops and her peers in wonder. They looked back with shakes and glances of their covered heads that hinted at the same confusion. "What's with all the chop, pilot?" Haen inquired. "The atmosphere of The Ardent – it's making entrance a little difficult. Trying to compensate, M'Lord." The pilot replied. "When we return, the Captain will be punished for his incompetence." Jarik warned across the comm. The troopers remained still in response. Moments passed before the rocking gave away. Veylan breathed a sigh of relief. Then the shuttle came to a gradual stop. When the green light flashed in the chamber, the troopers stood up. One by one they marched out of the vessel. Veylan watched Haen and Jarik leave before her. Then she followed them. She went halfway down the loading ramp before she slowed and stopped to gander. The hangar was made of a black material, but even darker than that. To her left, she spotted the Terrorator in the distance. To her right, the rest of the ship's hangar. No fighters or other vessels were docked. It was empty as could be, save for ramps jutting forth from each of the six floors. The troopers were spread throughout the entire bottom floor in seconds, each in pairs of two – five duos in total. She walked down the rest of the ramp then met her Sithly peers. "The atmosphere's gravity is a tad bit weak," Jarik announced while looking down at a wrist-mounted pad of his. "Strong enough to support us, but I wager we could jump a little higher than on most worlds." "Oxygen?" Haen shrugged. "Barely existent. The atmosphere is made up of five percent oxygen, the rest is mixed gases. A Sith, with substantial training could last five minutes at most." Jarik lowered his arm. "Best keep to the objective, yes? The bridge would house the best source of information. Troopers, break formation as planned." Jarik waved towards the soldiers. Two groups broke to follow the Sith, the other three groupings separated to travel throughout the ship. Jarik and Haen fought for leadership, but it was often Haen who bullied his way to the front. Veylan was content with playing the spectator. Luckily, the doors were unlocked. Despite little power the portcullises slowly creaked their way open as the groups passed by. Each hallway was rectangular and black. Bits of wiring and panels were exposed here and there, but otherwise it seemed a stable ship. Veylan pulled out her holocommunicator pad and summoned her Master. She had questions. The device blinked to life and revealed a choppy image of Thresh. "Master, whatever happened to The Ardent? The ship seems quite intact." She glanced up several times to ensure she was following behind her peers. "The Ardent was but one of the many vessels in the fleet of the Rakatan Nokte. The Nokte's fleet vanished sometime during the death of the Rakata Empire. Not from battle. Not from mutiny. Almost every planet that contained record of the Nokte showed no hint as to where they may have gone. They just… vanished." "So… Anything could have happened to them?" Veylan swallowed hard. Her mind was beset with a flurry of troubled theories. "Yes, any- … Thing. App-… lan? I- … Bre-… Up... Can't… He-" The holocommunicator broke into a static so fierce that the device overloaded on itself and cut the communication altogether. Cursing, Veylan put away the device and marched up the rest of the line with her fellows to further along their journey. But by then, the portcullis to the Bridge was before them. They entered the chamber slowly. Veylan could not help herself from gawking in awe. The Bridge was still functional. Terminals were still lit up, and lights shone on some of the empty chairs. The room itself was that of an oval. Chairs below the ground floor and high above were connected to various different consoles, most dead but some still alive. Veylan headed for the center of the chamber which was a raised platform. Floating panels of light danced around the edge of the round podium. Upon closer inspection, Veylan realized they were consoles. She reached for one of them and found that her fingers stopped against the holographic texture. Giddy and awe-struck, she withdrew her finger. "This is amazing!" She declared, spinning once. "Who knows what old, ancient knowledge lies here!" "Yes, absolutely wonderful," Jarik yawned. Veylan glowered at him. "I'm surprised if the ship is in such good condition… Where are the bodies?" Haen crossed his arms, humming. Veylan's giddiness died away. Yes, she thought. Where are the bodies? She looked to the platform's consoles and tapped at another one. The lights flashed purple and yellow before it vanished. Annoyed, she tapped at another one. That one flashed green and purple before disappearing. She scoffed and reached for a third. Before she touched it, Haen called out to her. She looked to Haen, saw him pointing, and turned around. She gawked and gasped at the newfound sight. The center of the platform contained a hologram of the Terrorator. She stepped towards the hologram in wonder. Around her the dead consoles began to light up, one after the other. She looked to each of them, trying to track them until it became impossible. Together, the consoles formed an image of the Terrorator as a fully colored holo. "Is that-" Jarik stammered. Then The Ardent wailed with a monstrous cry. Veylan fell to one knee, yelling at the painful bellow ringing in her ears. The image of the Terrorator was there… then a long streak of green fused with an inner black interrupted the vision of the ship. When it disappeared, the location of the Terrorator was replaced with a sphere of exploding orange. "What?! No!" Jarik roared through the chamber. "That's… That's impossible! This ship has barely any power! How could-" At once, the lights went out. Blackness covered every inch of the room, save for the inside of Veylan's helmet. She fumbled for the controls and activated the flashlights. Two beams of white appeared on top of her helmet, shining forward. Unconsciously, her breathing accelerated. She swept her vision through the chamber, looking over the podium for her peers. She saw Haen's lights go up. Then Jarik's. Half a dozen more lights activated off the rifles of the troopers. A soft gasp filled the room. Like a heart beating back to life, it grew louder with every pulse. The lights filled the chamber sporadic at first until one by one the white beams centered on the front of the bridge. Veylan's heart froze and her limbs turned to ice. The lights fell on a silhouette so dark none of the details of the entity showed. It was a black shadow, humanoid in shape, but deformed. Nothing about it was human. A yellowed set of teeth flashed by its maw and it charged. One of the troopers flew through the air as it made contact. Blood splashed throughout the chamber, caking some of the flashlights to censor the white as red. Screams and cries filled the communicators as the shadow danced from edge to edge. Veylan saw four lights fly away before she had enough. She turned and ran back the way they came. Haen and Jarik were hard on her flank, Jarik beat his arm against her side to bully his way through. Haen, for whatever reason, remained by Veylan's side. She was ready to charge down the hallway when Haen grabbed her arm and spun her aside. "This way!" He called and turned a corner. Veylan spotted another flashlight go out in the hall of the Bridge before she bolted forth and followed her peer. Down, right, left, right, and right some more she followed the giant ahead of her. It did not feel like the way she came in – Now she regretted being on the holocall with her Master. If she stayed her curiosity, she would have remembered the landmarks. Panting and heaving amidst her sprint, Veylan felt her legs giving out beneath her. But when she heard the vicious gurgling scream and snarl of the attacker almost at her heels, she sped up. She begged and prayed for the Emperor's strength to fill her. The sight of the hangar filled her with hope. Haen grabbed her by the wrist and urged her on to the shuttle which was still parked. But just as they approached, the loading ramp retracted. "No! Stop! We're here!" Veylan shouted into her helmet. In the last dwindling spec of light, she saw Jarik on the other side of the ramp staring back at her. "Jarik, you kriffing nerfherder!" Just as the shuttle lifted and turned to blast away, a shadow swooped down from the top floor and penetrated the center of the ship. The shuttle bucked on side and spun overhead. Veylan saw the ship coming and ducked beneath the spinning wingspan to save herself. When she hit the floor, Haen struck it next. And then a second time. She whimpered within her helmet as Haen's red essence trickled from his waistline. Then the ship crashed into the far-side of the hangar. Fire and debris exploded coating the interior in orange flames and ruins. She looked up. For one single moment she saw the monster chasing her, staring back from the shadow of a hallway. When it stepped forth the orange light shied it away and it retreated to stare and snarl at her with reddened teeth and large yellow eyes. For a moment she saw it and thought of the Rakata – but where their heads were high, this one's was long. Where Rakata's eyes were wide off of its head, that creature's was narrowed and pressing inward. Claws in place of fingers. Hind legs in place of straight ones. Veylan looked up to see half a dozen more of the beasts glowering at her from the upper terrace of the hangar. The cackling orange fire sent shafts of light throughout the chamber. Flames licked the air while smoke bellowed above. Shaking her head, the Apprentice tried to remember her training. But fear and terror filled her instead of empowering her. She stood and ran for the furthest corner of the hangar. When the door opened, a pair of yellowed teeth greeted her, scarcely a breath away from her helmet. She turned around and tripped. She fell belly-first with a groan. Then she slid away, dragged by a strong grip on her ankle. She clawed at the metal ground, screaming in rage and terror. She saw the orange flames for no more than a second before the door closed. Then darkness claimed her.
  10. Introduction Hello everyone. First, thank you for reading my story. I want to let you know that I have a thick skin, and am very welcome to critique, comments, be it good or bad. I'm an aspiring writer and I need to know whether or not my writing needs improvement in areas. Can you imagine, doing something for years and never knowing if it's good or bad -- you just do it? And when asked if its good or not, no one answers you. Then one day some big-wig official comes and tells you everything you're doing has been wrong, or could have been improved. Do you know how silly you would feel? Well, that's what I'm afraid what will happen to me. So please, if you have ANY comments, please tell me so I know how I'm progressing as a writer. This story I will post as often as possible. If you enjoyed this story, or want to see more of my work. Please, go to the link in my signature to see some more of my work posted on Jukepop.com. It's a safe website, and a good community for writers. I definitely think you should check out the website (at least) if you have the time. Disclaimer This story takes place during the events of Star Wars: The Old Republic. The story may allude or hint at certain events going on within SWToR but never does it go into explicit detail of any event going on in the game. If there are any events that may be filled with spoilers be they minor or not, I will place a disclaimer at the beginning of the chapter. As this is a fan-fiction, some of the elements in the story may not exist or have been altered to fit my knowledge of the Star Wars universe. Please excuse any incorrect time lines, materials, objects, lore, etc. My knowledge of SW is rusty and so I try to keep to the accuracies as best as I can. About the Author I'm from New York, 22 years old, and I've been writing for the better part of 8 years now. I've not been published officially, but through my college's Newspaper, Serpentine. In it, I've been published 3 times, and I've been its secretary for about 3 years. My hope is to be published by a big-name publication sometime in the future, (or a small publication, I'm not that picky). I'm currently working on 2 small novels. I've finished (but am still editing) the first in a series, but I'm withdrawing from publishing that until the time is right. My greatest inspirations for writing come from George R. R. Martin's Song of Ice and Fire series, Tolkein's Lord of the Rings, and Poe's works. My forte is more-so Fantasy and Horror than Sci-fi. Veterans of SWToR will possibly remember me from back in the 2010-2011 days before the game's release when I posted, re-posted, and re-re-posted the origin story for my character(s). I was a much weaker writer than, and I feel as though I've improved tremendously. If anyone remembers my work: it was bad. I still have some of the last chapters I wrote floating around on Deviantart, somewhere, so I believe. As I've mentioned at the top, writing is my intended career. So if you see anything I'm doing right and/or wrong, please point it out so I know what to work on in the future. I want to live with warm sheets, not cold streets, when I succeed from the home of my parents. I hope you enjoy my story!
  11. (( TL:DR at the end)) Unfortunately, I feel like a lot of people who RP come from other games where they can RP whatever they want in an environment that has no strict set of boundaries, rules, or social stigma placed or not placed on anything. The Empire, specifically, has many social aspects that people forget all the time, and that because they forget this it's hard to RP with them because they, in turn, just become bad Rpers because they aren't set straight in that aspect. First, there's Sith. Sith always come high in society, it doesn't matter if you were a slave or a noble, once you're officially a Sith, many soldiers give you respect and follow your commands. Even Imperial Agents give Sith respect, because they are bound by Imperial law, which basically states that you can't openly kill Sith, and open defiance usually equals torture or execution. However, this doesn't mean that every single Imperial Agent should be a drone, and every single Sith should be a pushy shove-over son of a B-. There needs to be a balance in the community and among Rpers within that Sith authority. But beyond Agent/Hunter vs. Sith it's also Sith vs. Sith. Apprentices, like this level 12, are in fact, Apprentices. I personally believe that your power level should reflect your character's progression, especially in the story. Without giving out a huge spoiler, each chapter in your class story represents a different timeline in the Republic vs. Empire war and as such your level/progression should reflect your IC story. A level 12 should still be in that area where there's still a fragile treaty between the Republic and Empire. Apprentices, and Acolytes should not disrespect Darths and Lords. It's literally a one-way ticket to death, and you see it happen a few times (or almost happen) in the Sith storyline. And in the Agent story, you see the respect/almost respect that the Agents give to Sith, regardless of their station. TL:DR: Sith are higher in the society, and disrespect breaks the rules of Imperial law. It would be great if everyone followed the rules of RP with the Sith, but not everyone does. While it's fine for individuals to have their own views as such: No slavery, Light-side Sith, etc. These things should be kept to private RP. A place like the cantina in the Fleet is too open, and it's literally a one-way ticket to being taken by Intelligence or the Sith for a secret death. Revanite example: Level 12 Darth: Stupid, and he should progress just like the rest of us. It's not fair, or logical that someone who literally never touched another section of the galaxy (and can't until they get their ship) is a Darth. Where is the campaigns you've fought in? Where is the legion of soldiers who will fight for you? Where's your power base? What have you experienced? Korriban? ****. Anyone who thinks they're a Lord or a Darth right out of Korriban should keep on walking, or go re-roll Jedi because the Empire has stricter laws than the Republic. Some people disagree with me, obviously, they think that anyone can RP what they want. But if they look like any joe-shmoe Apprentice on Korriban, why shouldn't I believe that they are an Apprentice? I recall someone saying one time in General chat on Dromund Kaas that: "A player's power level should reflect how good their character is". There is no rules, or laws that can make that a logical choice, as every single person has an ego for their character: They want their character to live, be strong, be undefeatable, etc. And since that is the case, level 10s will believe they are the strongest Sith ever. At least going by levels ensures that the person who has played the game, like they often should, has progressed and has an established power. In the end, no one wins, because hardcore Rpers want their characters to be what they want them to be, and casual Rpers, or PvP/PvE hybrid players want their characters to be as strong as their level and gear reflects them as. But I've seen more people out in outrage over players level 10 claiming they're as strong as level 50s, so I'm inclined to believe the side of "Your level reflects your character's strength". Too many Darths? No, Bioware stated in video discussions about SW:TOR, and I paraphrase: "We want a time where it makes sense for there to be thousands of Sith, and thousands of Jedi". Everyone recalls a time in Star Wars when there was 1 Darth, Vader. But that's because he was one of 2 Sith in the entire galaxy (Or at least, under a few hundred). This is an era where there are legions of Sith, and legions of Jedi. Any Sith or Jedi who survives long enough, and is strong enough, eventually will get promoted to a status of power. I think it's fine that anyone level 48-50+ Who has the Darth title, can claim they are indeed a Darth. I think it's fine that any Jedi of the same level can claim they are a Jedi Master. But I believe that no one who lacks that title can claim otherwise. In addition, no one should dare claim they are on the Dark Council or the Jedi Council. It's a special, reserved section for only the most prominent members of the entire faction. Spoilers warning for that discussion: Too Long: Didn't Read: Your level should reflect your title, your power, and your progress. It makes sense for there to be a lot of Darths, since there's so many Sith in comparison to other eras. People on the Empire need to understand Imperial Law better. Light-sided Sith/Imperials need to hide their views.
  12. Shout out to you, Skaiya, for being such a good target that didn't often die so that me and the rest of the team could kill the enemy >.> <3 Also a shout out to Synaria (Spell check) for Assassin skills.
  13. Damn boy, you cwazy. What are you, Rage?
  14. Hello! I've been mulling over many different ideas I've had in my head for the last couple of weeks now. Things that I would like to see in SWToR. And my opinion may be one of thousands, if not millions, but these forums are here so I will still post them. If anyone here likes any of the items in question, please feel free to give this a bump! A star, an approval, or maybe some additions to it? I'd like to hear everyone else's thoughts as well. I'm going to cover every single aspect and element that -I- have thought up of that is relevant enough to SWToR, I'll break it down via its genre or aspect in the game, and summarize/explain the point as to why I've chosen to make this a suggestion that I feel should be implemented into the game. The more I write about something the more passionate I am about it. BEWARE OF SPOILERS!!!! I'm not closing out the spoilers, because most of them are important to these suggestions. If you don't want spoilers, go to the PvE and PvP sections. GENERAL Expanding The Class Story The class story of every individual person ends around level 48-50, where you went through an epic journey that takes you far across the galaxy. You've met friends, fought enemies, been betrayed (or have done the betrayal) and fought epic bosses! But why should it end with that? The Class story feels a lot like a single player story, like most Bioware games are. I remember playing KoTOR as a child, and I felt absolute magic when I played through my own story, discovered who my character was, made my choices, and generally just played the game however I wanted. Your foes, your companions, your environments they all meant something to me on a deep, and personal level. I would stay up for hours playing the original KOTOR games, and I had absolute fun. To this day, I still go back and play the original games, and re-experience the story I loved so much (Making different choices along the route). But I was always sad when it ended, because I wanted so much more. SW:TOR offers that MMO experiences where you 'branch out' and continue onward even after your class story ends. You can do endgame PvE, or PvP with or without other people by your side (but the environment stales alone). However, the story loses its value for your character as there is little left for you to do. And with recent updates, and expansions, your class story isn't just for your class anymore. Rise of the Hutt Cartel offered a general story per faction, where the goal was the same but you the individual chose how to go about your goal. Where as the class story made you seem like -The- hero for the job, the -only- hero who could save the day. And while you never had to be alone, I'm going to assume people treated their story alone due to you being the only one who ever appears in the cut scenes and dialogue. Regardless, RotHC didn't make your class story feel personal anymore. You just plopped into a storyline that everyone could experience at the same time. Yes, there -was- a new story that branched out for more than just one or two quests, but it wasn't -your- story. I would like Bioware to treat the individual classes with an expansion to their story in the future. There are so many directions that can be done, especially for classes with multiple ends based on their decisions, and alignment choices. Maybe villains you spared return? Rivals you killed have their relatives return to haunt you? Or maybe the secrets of the Force or the galaxy are now open to your finger tips! While every single class story had some kind of epic-boss-fight conclusion, (and many classes did it better) the character can't just fall into the pool and become part of the group again. Eventually they want to get out of the pool and go back into their personal Jacuzzi. It's very easy to just make a branching/overarcing storyline where everyone experiences at the same time, but the voice actors record similar/slightly different dialogue for each choice. But Bioware has always been about the story, and I feel saddened that they are restoring to storylines that don't feel personal anymore. While you can always play another class, or play the class again to feel the same magic, it just doesn't do it for me. Your companions were a big part of your story, and had much to say. But with RotHC and other patches that give you about a dozen quests, people like your companions don't have a voice anymore where they did have a voice in the story. Take Mako from the Bounty Hunter quest for example. While I never finished playing the Bounty Hunter, Mako has a -lot- to say, and hearing so much liveliness and energy from something that doesn't exist in the real world is absolutely wonderful! Mako gives you insight, reacts to your choices, gives you options, and heals/damages for you. When you end your class story, and finish completing all the companion dialogue, it's like there's literally nothing else to say. You know they once spoke, but now they have seem to become voiceless apart from some choice dialogue they say when you enter or walk by certain areas. I can't give you the ideas that I have for each individual class, as there's so many, but there's so much to do from the information gathered from every class that there has to be more that each class can individually seek out to accomplish on their own. The Sith Warrior, and Jedi Knight learn so much information about the Emperor (Being the only two classes that have been in contact with him). The Sith Warrior becomes the Emperor's Wrath, and the Jedi Knight gains Scourge, the Ex-Wrath. What if the Sith Warrior became more personally involved with the Emperor? What if the Jedi Knight learned the Emperor was not truly defeated, or that his Hand was still working with orders from the soul/spirit/voice of the Emperor? That alone should create massive potential for additional story material. TL;DR: Expand the Class stories on an individual scale, don't overloop us with a general story that everyone experiences together. It doesn't feel like a Class story anymore, it feels like a chore. Expanding Companion Affection and their Conversations Everyone at some point has had a favorite companion that they like, and they want to speak to them more. I have several favorite companions myself! And I love having dialogue with them, as I get better insight into them. But, when I finish all their conversations I feel like they go silent. Slightly mirroring myself from the above suggestion, I want the companions to say more. For many of the companions, you can romance them. Some talk about the possibilities of children, some don't, depending on how and who they are. Most of your companions when you finish their conversations promise to be with you until the end of your days, that they will serve you forever -- and many more talk about serving your apprentices/children/descendants/allies! Then they never talk about it again. Who are these potential people? Why are they mentioned if not hinted that you would receive them? Treek and HK-51 are the most recent companions that you gain. HK is probably the greater of the bunch due to the nostalgia aspect he has with KoTOR fans. Treek, although fresh, is still an interesting creature as no one ever pictured a deadly Ewok before! (Or have they?) Regardless, these are two fresh faces you can gain to your crew, have dialogue with, and learn more about them. But, I feel that its still lacking. HK-51's acquirement was a fun quest that made the player work, and gave them a new story to experience. However, everyone can acquire HK-51, and when everyone does, you have to pay a large amount of credits to unlock him for all your characters, and he has nearly the same dialogue save for Cross-Faction. Treek is relatively the same save that you pay an additional excess of credits up front, and then pay more again to unlock Treek multiple times. I would love to see further dialogue with your companions about them, their back stories(if possible to be expanded on) or their thoughts on you as a player and your choices. Could Vette comment on your marriage to Jaesa? Would Gault let you in on a smuggling ring he operated years back? Could T7 show you recordings from some of his earlier days? There is still so much each character can explore, and be explored with, to give them a few extra dialogue scenes. In addition to that: Why can't you go on quests with any of them, apart from your first companion? Traveling with your companion should be an adventure, and although it may save time and writing, it feels dull to just ask them "what happened' after they leave for their private missions every so often. It would immerse the player better if they could go with their companion on some of their personal business, or influence the direction their personal business follows. Beyond that, adding new companions that each individual class gets would make the experience unique again. Does the Inquisitor get another Apprentice? Does the Smuggler get some new fancy alien to follow him? Does the Bounty Hunter team up with a veteran Mandalorian? I know many companion characters fit almost all the Star Wars archtypes, and that ideas run out -- but surely there's some people you can gain on your adventure that can continue to fill the empty rooms of your ship. In Kotor you could acquire a total of 9 Party members(or companions) on your journey. Many of them could leave, come back, or you never gain them at all. But still, you get 9 people in total! While each class has about 5 Companions (Each mostly unique) it still seems lacking compared to the people in Kotor. And let's not forget in Kotor2 you got a total of 12! (Counting both alignment-based ones). I feel that Bioware has enough energy to make a few more unique companions that only each Class could get in their story, or as per an expansion. In addition to all that, I'd like to see more infighting between companions. Some conversations, much like KoTOR2 (Don't remember if it was in KoTOR1) could end up being a conflict between two Companions in which the player has to resolve it with a LS/DS choice, or a non-alignment choice that will affect his affection with the companions. I remember plenty of times in Mass Effect, and KoTOR2 where the companions would talk to each other about certain topics, or about certain things which gave you more insight into the individuals and how they interact with people who aren't you. TL;DR: New Companion Conversations, New Unique Companions to each Class, and/or Companion interact with other companions. Space Combat: Honestly, I was going to say something, but with the new changes that I see with the Space Expansion I actually really like it. I would like to see where it goes. Returning Old Gear: I remember the first PvP and PvE sets that were out when SW:TOR first launched, and I found most (if not all of them) absolutely perfect for their class. And now they're gone, and if you don't have them, you don't. While if you have the original armor, and you have dyes you can mix and match them, people who are newcomers have lost that opportunity. While the gear shouldn't be easy to gain, it shouldn't be too difficult either. If I can suggest, make that they can come out as part of a limited time offer on the Cartel Market, the option that they can be buyable for their respective sets. (PvE armor tokens or commendations buy you the original PvE armor, PvP commendations buy you PvP armor) or have it so that it's a Legacy Unlock, where you can unlock a vendor who you can buy old armor models from, and use them for your Adaptive gear. I'm not too crazy about this, because the game always has to press forward, but even older armor can still be found in games like World of Warcraft, where the individuals can revisit old raids or vendors to buy or loot old gear. I feel it would be appropriate for SW:TOR to return old armor, and give individuals the ability to feel like they are vanilla players once again. Hoods: I'm not going to go into a crazy talk about this, it's very simple: We can have helmets on and off. And while I like 95% of the hoods in the game, I feel like a lot of players still want the ability to take their hoods off for whatever reason. If not on the armor itself, maybe it could be an emote/unlock via the Cartel Market. Again, not going to get crazy with this idea, it's very simple. If there's any reference I need: Malgus puts his hood up, and down. Revan did it. Anakin did it. Luke did it (to some extent). Obi-Wan did it. A lot of Jedi and Sith did it. We should be able to do it. PvP Cross-Serve Queuing I'm a very big PvP junkie, and something me and my best friend talk about is Cross-Serve Queuing. We always go on about how the queues would not only be shorter, but the combat would have a lot more variety. Instead of fighting the same premades over and over again, you get the chance to fight fresh faces which allows you a greater chance of victory, and also makes sure that you don't get frustrated losing (or getting bored) fighting the same team over and over. I recall some earlier talk that Bioware "Wanted to keep the community together" or something along those lines, and not cross-server queue because it would drive the community apart. I find this a little silly, considering that the community has already shifted and changed due to the server transfers. The community has left, grown, left again, etc. The community is in such shambles, and can grow into greater shambles, that the phrase "Keep the Community together" feels like it has no meaning anymore. And I can't find it plausible that it would be a server/technical issue either. If people can server transfer their characters, than connecting 16 people for a cross-server battle for about 15-25 minutes shouldn't be all that difficult. If that is the problem, than I scratch my head at that. Cross-server queuing would not only make PvP queues faster, but it would allow for more matches at once, keeping the games flowing and increasing the activity within the community by encouraging the mix and match of games. The same could extend to the potential of cross-queuing for Operations, and Flashpoints to speed up queue times as well. Making MVP votes more important: MVP votes are a great thing, and they caught me off-guard when I saw them in one of the later betas. It's a small reward, one additional commendation and about 60 Valor points. But I feel like MVP votes should give just a little bit more, to make them more important. My suggestion is to give additional credits, and experience. IN addition to giving that, I could also suggest MVP votes giving the player 1 Ranked Warzone Commendation as well. It seems a little silly, but in the end it could help assist the individual in getting their gear faster. PvE Secret Bosses: There's a lot of Operations out there now, and many of them have a lot of bosses. However when you keep clearing the same bosses over and over it gets boring after a while. I haven't done an Operation in a while but I remember how it feels like. If this feature isn't already in, I'd like to propose adding in a secret boss feature. After completing all the bosses on Story Mode, Hard Mode, and/or Nightmare Mode, one of the Modes (Probably not Story) give the Operation a chance to loot a key, or item that has to be used to open a door in the Operation which allows the Operation raid to fight an extra-hard boss for a chance for good, or greater loot. This Secret Boss could also elude to the story, hint at the next Operation, or just generally be something nice and extra for the whole Operation to gasp at. That's all the suggestions I'd like to offer, I hope the people at Bioware/EA take a look and take into account some of these suggestions. Thank you for reading!
  15. Is that so say you've fought me before and my damage is very high, and as a result it causes you inconvenience? >.>
  16. Okay, so, writing this as quickly as possible because I have work soon I'll put it simply like this: Rage has a lot of damage going for it. My spec is 2/8/36 and I'm doing plenty of damage with Smash crits, and all its nifty abilities. I focus on Strength, Power, and Crit in that order. Am I doing something wrong? I come out in Warzones at the top (if not) very close to the top in damage, and my smashes max out between 7.5-9.3k. I want to know if I can max out that same damage with Vengeance, or if Vengeance does not come close no matter how you gear. I'm aware Vengeance has a lot more tankyness to it which makes the Jugg live longer, and their abilities focus on gaining Ravage procs, but Rage definitely has the king move: Super Smash. End question: Which is the better PvP spec for Damage? Which is the better PvP spec for utility? Which spec, despite all the evidence, do you recommend in the end? I'm interested to hear from the forums, and thank you kindly!
  17. Shout out to Tavvorick (Spelling might be off) Pub-side Vanguard who absolutely shot to the top of the damage charts, and had an astonishing amount of protection as well.
  18. And a shout out to you, Am'iris for being such an awesome healer <3 And to Thaeya for her healing.... and... That's all I am thinking of right now. b(^_^)z
  19. How? What? I don't even.... Dafaq...
  20. gosh darnit, Xhera! Why you not likey my Pureblood DPS?! >
  21. I second that notion... And that belief... For myself.
  22. Kraith, Ziost, Aleyona and Rane: The Flying Acrobats! Unfortunately three of us has to die and the survivor will become the Apprentice to Batman.
  23. Shout out to Kraith, Ziost, and Aleyona for dominating Huttball territory. Also a shout-out to Jackobie for being impossibly hard to kill.
  24. Shout to: Noland - Healing Texmex (my GM, lawl) - DPS Acca - Healing Smarty-Cussin' (She has so many characters named 'Smarty') - Mostly for healing Kilberto - Healing/ DPS Bromata(sp) - DPS Jerc - DPS Pocalypse - DPS Dimitrios/Dominance Healing/ CC Raando - DPS Britney - Healing Hollie - Healing Dashto - Healing Thaeya - Healing Sayumaengekis (sp) - Huttball runner Those are my shout outs, I apologize but it's early and my spelling for some names are off.
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